Difference between revisions of "Unused content/pl"
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| [[Scout/pl|Skaut]] | | [[Scout/pl|Skaut]] | ||
| [[Scattergun|Dubeltówka]] | | [[Scattergun|Dubeltówka]] | ||
− | | | + | | Noszona przez Skauta w [[Trailer 2|Trailerze 2]]. Broń z ''[[Team Fortress Classic]]''. |
|- | |- | ||
| '''[[Tranquilizer Gun/pl|Broń usypiająca]]''' | | '''[[Tranquilizer Gun/pl|Broń usypiająca]]''' |
Revision as of 19:33, 15 March 2011
Ta strona jest w trakcie tłumaczenia na język polski. Jeśli mówisz po polsku, napisz na stronie dyskusji lub porozmawiaj z użytkownikami, którzy wnieśli wkład do strony (sprawdź jej historię). |
„ | Wracaj do tablicy, geniuszu!
Kliknij, by odtworzyć
— Snajper o nieużywanej zawartości
|
” |
Jak wiele gier, Team Fortress 2 znacząco zmieniło się podczas rozwoju gry. Wiele kwestii podlegało decyzji, jak ta, czy zostaną wykorzystane granaty, jak w grze Team Fortress Classic. Przedmioty mogłyby być usunięte z powodu lepszych pomysłów, jak medale Żołnierza. Czasami zawartość zostawała usunięta z powodu zmiany stylu gry. Lista na tej stronie pokazuje bronie, przedmioty, i inne rzeczy które zostały usunięte z gry, a w większości przypadków pozostały po nich modele z plików .gcf gry.
Spis treści
Bronie
Bronie pierwszorzędne
Nazwa | Klasa | Wyparta przez | Informacja |
---|---|---|---|
Ludmila | Gruby | Natascha | Pierwszorzędny ogień miał być taki jak w Minigunie, lecz drugorzędny miał być słabyszy, za to posiadać efekt jak the Blutsauger. Minusem miałabyć niezdolność do rozkręcienia broni zbyt wcześnie . |
Pistolet na gwoździe | Skaut | Dubeltówka | Noszona przez Skauta w Trailerze 2. Broń z Team Fortress Classic. |
Broń usypiająca | Szpieg | Rewolwer | Noszona przez szpiega w Trailerze pierwszym. |
Spacerówka | Snajper | Łowca | Pozwalałby graczom na poruszanie się zwyczajną prędkością podczas celowania, minusem były zmniejszone obrażenia i brak przybliżania. |
Heraldyczna Tarcza | Demoman | Unknown | Funkcja tej broni jest nieznana. Możliwe jest, że została zastąpiona Tarczą Szarży, jednak nie jest to pewne. Została dodana do plików w aktualizacji z 23 grudnia 2010 roku. |
Bronie drugorzędne
Nazwa | Klasa | Wyparta przez | Informacja |
---|---|---|---|
Plecak | Skaut | Bonk! Atomowy Kop! | Pozwalał Skautowi na przenoszenie przedmiotów jak Paczki z życiem, Paczki z amunicją, and Metal i upuszczać je w miejsce wygodniejsze dla drużyny. |
Paczka Dynamitów | Demoman | Wyrzutnia bomb samporzylepnych | Miał wybuchać na pojedyncze dynamity i wybuchać ponownie. Zobacz Granaty MIRV. Noszona przez Demomana w obu trailerach: 1 i 2. |
Natychmiastowy teleporter | Inżynier | Poskramiacz | Miał pozwalać Inżynierowi na szybkie przeniesienie się do wyjścia swojego teleportu. |
Nad-lekarstwo | Medyk | Kritzkrieg | Miał na stałe leczyć "pacjentów" do 200% ich życia, lecz ÜberCharge miało zapełniać się bardzo wolno, ewentualnie wcale. |
Strzykawka | Medyk | Medi Gun/pl | Miała leczyć towarzyszy z drużyny. Noszona przez Medyka w Trailerze 1. |
Melee Weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Beer stein | Unknown - Assumed Demoman | Unknown - Assumed Bottle | |
Branding iron | Pyro | Fire Axe | Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron". |
Catcher's mitt | Scout | Sandman | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
Club | Sniper | Kukri | The Kukri is still listed as a club in the console. |
Crowbar | All | Standard Melee Weapons | Team Fortress Classic weapon. |
Lead pipe | Unknown | Unknown |
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher and Loch-n-Load. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a taunt, but does not throw them.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Name | Class | Notes |
---|---|---|
Bear trap | Sniper | Possibly would have had the same functionality as the Team Fortress Classic caltrops. |
Concussion Grenade | Scout | Team Fortress Classic weapon. |
EMP Grenade | Engineer | Team Fortress Classic weapon. |
Frag Grenade | All (except Scout) | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt. |
Gas Grenade | Spy | Team Fortress Classic weapon. |
Heal Grenade | Medic | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
MIRV Grenade | Demoman/Heavy | Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher. |
Nail Grenade | Soldier | Team Fortress Classic weapon. |
Napalm Grenade | Pyro | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Buildings
Name | Notes |
---|---|
Repair Node | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Turrets
Name | Notes |
---|---|
Turrets | The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Hats
Name | Class | Notes |
---|---|---|
Bonk'n'Flash | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." |
Legionaire's Lid | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Sam's Hat | All classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Bullseye's Head | Scout | Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011. |
Vehicles
Name | Notes |
---|---|
Prototype rideable cart models | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. |
Prototype cart bomb | Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
Other items
Name | Item Type | Notes |
---|---|---|
Camera | World item | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Neutral Intelligence | World item | A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps. |
Decapitation models | Aesthetic item | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat. |
Scroll | Pickup | Included as part of the Australian Christmas update. Its intended use is unknown. |
Ticket Booth | Prop | Included as part of the Australian Christmas update. Its intended use is unknown. |
Unused Kill icons | Icon | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image. |
Alternate Deathcam UI | User interface | Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
TOBOR | Unknown | Unused texture added in the Mac Update. |
Unused Noise Makers | Tool | Two unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," and one from the Shogun Pack called "Yell." |
See also
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