Difference between revisions of "Scout Update"

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The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for [[Team Fortress 2]].  
 
The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for [[Team Fortress 2]].  
  
Focus for this update was placed on the [[Scout]]. Three new weapons were provided with new achievements. Whilst lacking a Meet the Team video, the Scout was provided with unique voice responses to his new weapons and gameplay events. Several new maps, [[Egypt]], [[Watchtower]] and [[Junction]] were made official, and a large patch was made to the existing map [[Fastlane]]. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.
+
Focus for this update was placed on the [[Scout]]. Three new weapons were provided with new achievements. Whilst lacking a Meet the Team video, the Scout was provided with unique voice responses to his new weapons and gameplay events. Several new maps, [[Egypt]], [[Watchtower]] and [[Junction]] were made official, and a large patch was made to the existing map [[Fastlane]].  
 
 
 
The update was released on [[February 24, 2009 Patch|February 24, 2009]].
 
The update was released on [[February 24, 2009 Patch|February 24, 2009]].
  
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== Update Progress ==
 
== Update Progress ==
===Day One===
+
This update expanded on the day by day release system previously used by the [[Heavy Update]]. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.
 
 
{{Quotation|'''Sandman Publicity Blurb'''|...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...}}
 
 
 
The first day of the update released the Sandman, which gave the Scout the ability to incapacitate players at long range. Originally, the Sandman held the ability to stun [[ÜberCharge]]d players; however, this was soon patched out of the game due to balance issues.
 
 
 
===Day Two===
 
 
 
{{Quotation|'''Watchtower Map Description'''| It’s a perfect complement to the Scout update. Batter up!}}
 
 
 
The second day of the Scout Update included two new community maps, Watchtower and Junction.
 
 
 
===Day Three===
 
 
 
{{Quotation|'''Bonk! Atomic Punch Hype'''|Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.}}
 
 
 
Day three of the Scout Update revealed Bonk! Atomic Punch, the Scout achievements, and hinted at both a daytime version of [[Pipeline]] and the Force-A-Nature. Pipeline would remain unreleased until the [[Sniper vs. Spy Update]].
 
 
 
===Day Four===
 
 
 
{{Quotation|'''Egypt Map Blurb'''|A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.}}
 
 
 
Day four brought the last map of the update, Egypt, and included a fix to the map Fastlane. The ability of the new Force-A-Nature was hinted at in the description of the map, however the name remained unreleased.
 
 
 
===Day Five===
 
 
 
{{Quotation|'''Force-A-Nature Mock Advertisement'''|Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!}}
 
 
 
The final day of the Scout Update revealed the new Force-A-Nature, and revealed a new Scout T-shirt available at the Valve store. Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
 
 
 
===Day Six===
 
 
 
{{Quotation|'''Scout Update Release Page'''|The results are in, the update's out, now it's time to... PLAY BALL!}}
 
 
 
The release page simply revealed the results of the community poll, which are as follows:
 
 
 
*Force-A-Nature (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
 
*Sandman (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
 
*Bonk! Atomic Punch (Requires 20 Achievements to unlock): 9,463 votes (23.37%).
 
  
 
== Trivia ==
 
== Trivia ==
 +
*Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
 +
*Pipeline was hinted at on the Bonk! Atomic Punch page,  but would not be released until the [[Sniper vs. Spy Update]].
 
*Shortly after the update, Scout players could stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patched out.  
 
*Shortly after the update, Scout players could stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patched out.  
*The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy spies were affected. The strength of the knockback was also far weaker.
+
*The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy Spies were affected. The strength of the knockback was also far weaker.
 
*Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now linked to [[Crit-A-Cola]].
 
*Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now linked to [[Crit-A-Cola]].
 
*The Sandman was vastly different upon release than the current incarnation.
 
*The Sandman was vastly different upon release than the current incarnation.

Revision as of 22:01, 26 March 2011

Scout Update Title Card.png
Who's the tough guy now? Huh, tough guy?!
The Scout Update Hub

The Scout Update was the fourth major content update for Team Fortress 2.

Focus for this update was placed on the Scout. Three new weapons were provided with new achievements. Whilst lacking a Meet the Team video, the Scout was provided with unique voice responses to his new weapons and gameplay events. Several new maps, Egypt, Watchtower and Junction were made official, and a large patch was made to the existing map Fastlane. The update was released on February 24, 2009.

Additions

Weapons

Maps

Update Progress

This update expanded on the day by day release system previously used by the Heavy Update. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
  • Pipeline was hinted at on the Bonk! Atomic Punch page, but would not be released until the Sniper vs. Spy Update.
  • Shortly after the update, Scout players could stay under the effects of Bonk! Atomic Punch indefinitely. This was soon patched out.
  • The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy Spies were affected. The strength of the knockback was also far weaker.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement, which is now linked to Crit-A-Cola.
  • The Sandman was vastly different upon release than the current incarnation.
    • It would completely stop player movement when they were stunned.
    • It originally had the ability to stun Übercharged players.
    • It removed the Scout's double jump instead of incurring a health penalty.
    • It originally did -50% damage against non-stunned opponents.

Gallery


External links