Difference between revisions of "Healing"

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Revision as of 19:24, 11 July 2011

A RED team Medic healing a RED Heavy
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medi Gun, Kritzkrieg, or Quickfix. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using the Engineer's melee weapon, such as a Wrench.

Healing and ÜberCharge rates

Healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2]

For exact timings, see the individual pages for the Medi Gun, Kritzkrieg and Quick-Fix.

Overheal

An overheal refers to a player's health being up to 150% above their maximum HP. Medics can overheal players with any secondary healing tool except for the Quick-Fix. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.

A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take longer to fully overheal.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises.

When calculating the amount of overheal a class gets, if the number added turns into an increment that doesn't follow the pattern of 5's (5, 10, 15, 20, etc), the amount always goes down to the nearest 5th increment (i.e. 175 -> 262.5 would be changed to 260).

Class Modifier Normal Max Over-healed Max
Leaderboard class scout.png Scout
Base 125 185
Leaderboard class scout.png Scout
With the Sandman equipped. 110 165
Leaderboard class scout.png Scout
With the Special Delivery Pack equipped. 150 225
Leaderboard class soldier.png Soldier Base 200 300
Leaderboard class pyro.png Pyro Base 175 260
Leaderboard class demoman.png Demoman Base 175 260
Leaderboard class demoman.png Demoman With the Eyelander, HHHH or Nessie's Nine Iron equipped and no decapitations. 150 225
Leaderboard class demoman.png Demoman With the Eyelander, HHHH or Nessie's Nine Iron equipped after one decapitation. 165 245
Leaderboard class demoman.png Demoman With the Eyelander, HHHH or Nessie's Nine Iron equipped after two decapitations. 180 270
Leaderboard class demoman.png Demoman With the Eyelander, HHHH or Nessie's Nine Iron equipped after three decapitations. 195 290
Leaderboard class demoman.png Demoman With the Eyelander, HHHH or Nessie's Nine Iron equipped after four decapitations. 210 315
Leaderboard class demoman.png Demoman With the Claidheamh Mòr equipped. 160 240
Leaderboard class demoman.png Demoman With the Ali Baba's Wee Booties equipped. 200 300
Leaderboard class heavy.png Heavy Base 300 450
Leaderboard class heavy.png Heavy After consuming the Dalokohs Bar or Fishcake. 350 450
Leaderboard class heavy.png Heavy With the Warrior's Spirit equipped. 280 420
Leaderboard class heavy.png Heavy With the Warrior's Spirit equipped after consuming the Dalokohs Bar or Fishcake. 330 420
Leaderboard class engineer.png Engineer Base 125 185
Leaderboard class engineer.png Engineer With the Gunslinger equipped. 150 225
Leaderboard class medic.png Medic Base 150 225
Leaderboard class medic.png Medic With the Vita-Saw equipped. 140 210
Leaderboard class sniper.png Sniper Base 125 185
Leaderboard class sniper.png Sniper With Darwin's Danger Shield equipped. 150 225
Leaderboard class spy.png Spy Base 125 185
Leaderboard class spy.png Spy With the Conniver's Kunai equipped. 60 90
Leaderboard class spy.png Spy With the Big Earner equipped. 100 150
Civilian Base 50 75

Non-Medic Healing

  • Most maps are also dotted with varying sizes of health pickups.
  • The Resupply Lockers in spawns will grant a player full health.
  • Dispensers and Payload carts will actively heal friendly players (and Spies disguised as friendly players) who stand near them.
  • Scouts may use Mad Milk to enable themselves and their allies to recover health by damaging opponents covered in the substance.
  • Players killed by Scouts who have the Candy Cane equipped will drop a small medkit.
  • Soldiers can heal 15 health per opponent hit with the Black Box.
  • When activated, the Concheror heals 35% of all damage inflicted by people within range of the banner.
  • Pyros reflecting a rocket fired by the Black Box also regain 15 health if the rocket damages an opponent.
  • Pyros who obtain a kill with the Powerjack gain up to 75 health, which may overheal the Pyro.
  • Demomen who decapitate an enemy using the Eyelander or the Horseless Headless Horsemann's Headtaker recover 15HP along with the increase to their max health.
  • Demomen wielding the Persian Persuader gain health upon picking up an ammo box, equivalent to the percentage of ammo the ammo box would restore.
  • A Soldier or Demoman is fully healed upon a successful kill with the Half-Zatoichi.
  • Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches or Buffalo Steak Sandviches for other players to use.
  • Medics wielding the Kritzkrieg can use its taunt to recover a bit of their own health.
  • The Blutsauger will heal the Medic 3 hitpoints for every shot fired that hits an enemy.
  • Spies who earn a backstab using the Conniver's Kunai are healed by the victim's total health, potentially overhealing the Spy to 180 health.

For more detailed information on other sources of healing, see the Health page.

Medic! icons

Related Achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class scout.png Scout

I'm Bat Man
I'm Bat Man
Survive 500 damage in one life.


Leaderboard class soldier.png Soldier

War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Factory Worker
Factory Worker
Kill 20 enemies while being recharged by a dispenser.
Redistribution of Health
Redistribution of Health
Heal 1000 damage with med-kits in a single life.

Leaderboard class engineer.png Engineer

(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.

Leaderboard class medic.png Medic

Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.
Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.

Leaderboard class sniper.png Sniper

Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.

See also

External links