Difference between revisions of "Kritzkrieg"
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| used-by = [[Medic]] | | used-by = [[Medic]] | ||
| slot = secondary | | slot = secondary | ||
− | | released = [[ | + | | released = [[Gold Rush Update]] |
− | | availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann | + | | availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. store|Purchase]] |
| numbered = no | | numbered = no | ||
| ammo-loaded = N/A | | ammo-loaded = N/A | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
| loadout = yes | | loadout = yes | ||
− | + | | level = Level 8 Medi Gun | |
− | + | | att-1-neutral = ÜberCharge grants 100% critical chance | |
− | + | | att-2-positive = +25% ÜberCharge rate | |
}} | }} | ||
+ | |||
{{Quotation|'''The Medic'''|Most hearts couldn't withstand zis voltage, but I'm fairly certain your heart...}} | {{Quotation|'''The Medic'''|Most hearts couldn't withstand zis voltage, but I'm fairly certain your heart...}} | ||
− | |||
− | + | The '''Kritzkrieg''' is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]] class. Similar in appearance to the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with three [[Self-illumination|glowing]] yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient. | |
− | + | Functioning similarly to the Medi Gun, this weapon heals teammates and [[disguised]] [[Spies]] up to the 150% base health [[overheal]] limit. The [[ÜberCharge]] deployed, however, bestows a 100% [[critical hit]] chance rather than invulnerability. The Kritzkrieg's ÜberCharge bar is filled 25% percent faster than if using the Medi Gun. | |
− | + | The healing beam will stay locked onto its target as long as a Medic wielding it keeps the attack button held down and the target within range. This allows a Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies around corners. When a player has been overhealed, a team-colored "aura" follows them similar to the [[Teleporter]]'s trail particle effect. | |
− | [[ | + | Under [[Multiplayer options#Advanced Multiplayer Options|Advanced options]], there is a checkbox to enable the beam to stay locked onto the target without having to continually hold down the fire button. |
− | + | [[Taunt]]ing with the Kritzkrieg equipped causes a Medic to perform the [[Oktoberfest]] special taunt. | |
− | == Healing and | + | The Kritzkrieg is automatically given to any player who obtains the [[Medic achievements|Medic Milestone 2]] achievement. |
+ | |||
+ | == Healing and Function Times == | ||
{{Damage table | {{Damage table | ||
| healing = yes | | healing = yes | ||
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| heal noncombat = 72 / s | | heal noncombat = 72 / s | ||
| charge fill dmg = {{tooltip|600|Damage done}} | | charge fill dmg = {{tooltip|600|Damage done}} | ||
− | |||
| function times = yes | | function times = yes | ||
| charge fill speed = 3.125% / s ({{tooltip|1.563% / s|Target at 142.5% health or higher}}) | | charge fill speed = 3.125% / s ({{tooltip|1.563% / s|Target at 142.5% health or higher}}) | ||
Line 47: | Line 48: | ||
==Crafting== | ==Crafting== | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
===Blueprint=== | ===Blueprint=== | ||
{{Blueprint | autoresult = Medic Secondary}} | {{Blueprint | autoresult = Medic Secondary}} | ||
− | === As a | + | |
+ | === As a Crafting Ingredient === | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1=Kritzkrieg | | ingredient-1=Kritzkrieg | ||
Line 73: | Line 76: | ||
| {{Show achievement|General|Team Doctor}} | | {{Show achievement|General|Team Doctor}} | ||
}} | }} | ||
+ | |||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
{{Achievement table | {{Achievement table | ||
| {{Show achievement|Scout|Doctoring the Ball}} | | {{Show achievement|Scout|Doctoring the Ball}} | ||
}} | }} | ||
+ | |||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
{{Achievement table | {{Achievement table | ||
Line 85: | Line 90: | ||
{{Show achievement|Heavy|Supreme Soviet}} | {{Show achievement|Heavy|Supreme Soviet}} | ||
}} | }} | ||
+ | |||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
{{Achievement table | {{Achievement table | ||
| {{Show achievement|Engineer|Doc, Stock and Barrel}} | | {{Show achievement|Engineer|Doc, Stock and Barrel}} | ||
}} | }} | ||
+ | |||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
{{Medigun related achievements}} | {{Medigun related achievements}} | ||
+ | |||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
{{Achievement table | {{Achievement table | ||
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* Increased this weapon's ÜberCharge rate bonus from 10% to 25%. | * Increased this weapon's ÜberCharge rate bonus from 10% to 25%. | ||
− | '''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]]) | + | '''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]]) |
* Added a new [[taunt]] for this weapon, which also heals for 11 points. | * Added a new [[taunt]] for this weapon, which also heals for 11 points. | ||
− | * Grenades and [[rockets]] deflected by a [[Pyro]] under the effects of Kritzkrieg will now be criticals. | + | * Grenades and [[rockets]] deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals. |
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining. | * Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining. | ||
'''[[May 12, 2010 Patch]]''' | '''[[May 12, 2010 Patch]]''' | ||
− | * {{Undocumented}} The weapon was added in the crafting blueprint for | + | * {{Undocumented}} The weapon was added in the crafting blueprint for [[Crit-a-Cola]]. |
'''[[December 21, 2010 Patch]]''' | '''[[December 21, 2010 Patch]]''' | ||
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* Fixed this weapon's charge deployed sound getting stuck on. | * Fixed this weapon's charge deployed sound getting stuck on. | ||
− | '''[[May 5, 2011 Patch]]''' ([[Replay Update]]) | + | '''[[May 5, 2011 Patch]]''' ([[The Replay Update]]) |
* Fixed the Kritzkrieg not drawing the correct model in the character loadout screen. | * Fixed the Kritzkrieg not drawing the correct model in the character loadout screen. | ||
− | * {{Undocumented}} Added community contributed voice responses for the Oktoberfest. | + | * {{Undocumented}} Added community-contributed voice responses for the Oktoberfest. |
'''[[June 3, 2011 Patch]]''' | '''[[June 3, 2011 Patch]]''' | ||
− | * Added new community contributed response rules to this weapon. | + | * Added new community-contributed response rules to this weapon. |
'''[[August 3, 2011 Patch]]''' | '''[[August 3, 2011 Patch]]''' | ||
Line 154: | Line 162: | ||
==Bugs== | ==Bugs== | ||
− | * Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the [[Intelligence]], though it can | + | * Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the [[Intelligence]], though it can still be acquired by a player currently under the effects of the ÜberCharge. |
− | * On the loadout screen, the Medic's model will still appear to be holding | + | * On the loadout screen, the Medic's model will still appear to be holding the Medi Gun even when the Kritzkrieg is equipped. |
* When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts. | * When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts. | ||
** There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive. | ** There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive. | ||
− | * Both the textures and model of the weapon are of low resolution and quality in first person view. | + | * Both the textures and model of the weapon are of low resolution and quality in first-person view. |
* Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales. | * Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales. | ||
==Trivia== | ==Trivia== | ||
− | * The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "{{W|Blitzkrieg}}", German for "lightning war" | + | * The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "{{W|Blitzkrieg}}", German for "lightning war" – a technique used by the German army in World War II. |
− | * Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[ | + | * Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[overhealer]] that could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This was canceled after play testing, however, the model for the Kritzkrieg attachment still bears the filename <code>Overhealer</code>. |
== Gallery == | == Gallery == |
Revision as of 03:52, 9 August 2011
“ | Most hearts couldn't withstand zis voltage, but I'm fairly certain your heart...
— The Medic
|
” |
The Kritzkrieg is an unlockable secondary weapon for the Medic class. Similar in appearance to the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with three glowing yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
Functioning similarly to the Medi Gun, this weapon heals teammates and disguised Spies up to the 150% base health overheal limit. The ÜberCharge deployed, however, bestows a 100% critical hit chance rather than invulnerability. The Kritzkrieg's ÜberCharge bar is filled 25% percent faster than if using the Medi Gun.
The healing beam will stay locked onto its target as long as a Medic wielding it keeps the attack button held down and the target within range. This allows a Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies around corners. When a player has been overhealed, a team-colored "aura" follows them similar to the Teleporter's trail particle effect.
Under Advanced options, there is a checkbox to enable the beam to stay locked onto the target without having to continually hold down the fire button.
Taunting with the Kritzkrieg equipped causes a Medic to perform the Oktoberfest special taunt.
The Kritzkrieg is automatically given to any player who obtains the Medic Milestone 2 achievement.
Contents
Healing and Function Times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.563% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
+ | = |
Kritzkrieg | Pain Train | Candy Cane | ||
+ | = |
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Related Achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The Kritzkrieg was added to the game.
- Fixed this weapon's client crash in particle system.
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on this weapon when changing class/weapons.
- Fixed another unlimited ÜberCharge exploit.
- Fixed this weapon not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by this weapon's critboost.
- Fixed this weapon not working on servers with crits turned off.
August 19, 2008 Patch (A Heavy Update)
- Increased this weapon's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added a new taunt for this weapon, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- [Undocumented] The weapon was added in the crafting blueprint for Crit-a-Cola.
- [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.
- Fixed a bug in this weapon's animations.
- Fixed the critboost sound not playing when this weapon's charge is deployed.
- Fixed this weapon's charge deployed sound getting stuck on.
May 5, 2011 Patch (The Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
- Added new community-contributed response rules to this weapon.
Bugs
- Even though the Kritzkrieg does not grant any invulnerability during its ÜberCharge, the ÜberCharge cannot be deployed while carrying the Intelligence, though it can still be acquired by a player currently under the effects of the ÜberCharge.
- On the loadout screen, the Medic's model will still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
- When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts.
- There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive.
- Both the textures and model of the weapon are of low resolution and quality in first-person view.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Template:W", German for "lightning war" – a technique used by the German army in World War II.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an overhealer that could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This was canceled after play testing, however, the model for the Kritzkrieg attachment still bears the filename
Overhealer
.
Gallery
See also
|