Difference between revisions of "Righteous Bison"

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   | att-4-negative = Deals only 20% damage to buildings
 
   | att-4-negative = Deals only 20% damage to buildings
 
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}}
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{{quotation|'''The Soldier''' on the operation of particle weapons|Pew! Pew pew pew!}}
 
{{quotation|'''The Soldier''' on the operation of particle weapons|Pew! Pew pew pew!}}
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The '''Righteous Bison''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a handheld retro-future or steampunk styled ray gun.
 
The '''Righteous Bison''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a handheld retro-future or steampunk styled ray gun.
  
The weapon fires an [[Compression Blast|unreflectable]] projectile beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. The weapon can be used to ignite [[Huntsman]] arrows held by a friendly [[Sniper]]. It cannot be used to destroy enemy stickies.
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The weapon fires an [[Compression blast|unreflectable]] projectile beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. The weapon can be used to ignite [[Huntsman]] arrows held by a friendly [[Sniper]]. It cannot be used to destroy enemy stickies.
  
 
Like the [[Cow Mangler 5000]], the Righteous Bison features a "Bison" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.   
 
Like the [[Cow Mangler 5000]], the Righteous Bison features a "Bison" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.   
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Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
 
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
  
Weta Workshop held a panel at {{W|San Diego Comic Con}} 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a [[Genuine]] Righteous Bison.<ref>[http://www.drgrordborts.com/news-reel/get-your-free-tf2-righteous-bison-at-comic-con News Reel - drgrordborts.com]</ref>
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Weta Workshop held a panel at {{W|San Diego Comic-Con}} 2011 and handed out coupon codes to visitors that can be redeemed in ''Team Fortress 2'' for a [[Genuine]] quality Righteous Bison.<ref>[http://www.drgrordborts.com/news-reel/get-your-free-tf2-righteous-bison-at-comic-con News Reel - drgrordborts.com]</ref>
  
 
== Damage and function times ==
 
== Damage and function times ==
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|  selfdamage      =  
 
|  selfdamage      =  
 
|  selfdamage jump  =  
 
|  selfdamage jump  =  
 
 
| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.8 s
 
|  attack interval = 0.8 s
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== Crafting ==
 
== Crafting ==
 
{{main|Crafting}}
 
{{main|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
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| autoresult = Soldier Secondary
 
| autoresult = Soldier Secondary
 
}}
 
}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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== Bugs ==
 
== Bugs ==
* Should the player reload the weapon and perform the [[Director's Vision]] or the [[Schadenfreude]] taunt, the weapon will still reload unhindered.
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* Should the player reload the weapon and perform the [[Director's Vision]] or [[Schadenfreude]] taunt, the weapon will still reload unhindered.
 
* This weapon's projectile can pass through doors and deal damage.
 
* This weapon's projectile can pass through doors and deal damage.
* Causing an enemy [[Spy]] to [[Dead Ringer|feign death]] with the Righteous Bison will sometimes create two corpses: one '[[ragdoll]]' corpse and one 'vaporized' corpse.
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* Causing an enemy [[Spy]] to [[Dead Ringer|feign death]] with the Righteous Bison will sometimes create two corpses: one "[[ragdoll]]" corpse and one "vaporized" corpse.
* This weapon will not set off [[pumpkin bomb]]s.
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* This weapon will not set off [[Pumpkin bomb]]s.
 
* In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
 
* In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
 
* This weapon's projectile passes through glass, but does not deal damage to enemies on the other side. {{cite}}
 
* This weapon's projectile passes through glass, but does not deal damage to enemies on the other side. {{cite}}
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== Trivia ==
 
== Trivia ==
 
* The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the [http://www.wetanz.com/the-righteous-bison-indivisible-particle-smasher/ online store] at Weta Workshop.
 
* The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the [http://www.wetanz.com/the-righteous-bison-indivisible-particle-smasher/ online store] at Weta Workshop.
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from Half-Life 2. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
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<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Righteous Bison 1st person RED.png|RED first-person view.
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File:Righteous Bison 1st person RED.png|RED first-person view
File:Righteous Bison 1st person BLU.png|BLU first-person view.
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File:Righteous Bison 1st person BLU.png|BLU first-person view
File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the WETA Store.
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File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the Weta Store.
 
File:Righteous_Bison_Lifesize.jpg|An image of a life size Righteous Bison.
 
File:Righteous_Bison_Lifesize.jpg|An image of a life size Righteous Bison.
File:Righteous Bison Comic Con Voucher.png|San Diego Comic Con Righteous Bison Voucher.
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File:Righteous Bison Comic Con Voucher.png|San Diego Comic-Con Righteous Bison voucher
 
</gallery>
 
</gallery>
  

Revision as of 02:28, 8 September 2011

Pew! Pew pew pew!
The Soldier on the operation of particle weapons

The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future or steampunk styled ray gun.

The weapon fires an unreflectable projectile beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. The weapon can be used to ignite Huntsman arrows held by a friendly Sniper. It cannot be used to destroy enemy stickies.

Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.

Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.

Weta Workshop held a panel at Template:W 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]

Damage and function times

See also: Damage
Damage and function times
Damage
Maximum ramp-up 125% 20
Base damage 100%
Players:
16
4
Maximum fall-off 75% 12
Point blank 17-63
Medium range 11-42
Long range 11-42
Critical 36-60
Mini-crit 14-31
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.4 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Demonstration

Crafting

Main article: Crafting

Blueprint

Reclaimed Metal Battalion's Backup Righteous Bison
Item icon Reclaimed Metal.png + Item icon Battalion's Backup.png = Item icon Righteous Bison.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png

As a crafting ingredient

Righteous Bison Refined Metal Possible Results
Item icon Righteous Bison.png + Item icon Refined Metal.pngx4 =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png
Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png

Update history

July 19, 2011 [Item schema update]

  • The item was added to the item schema as 'Mystery Item'.[2]

July 20, 2011 Patch (Dr. Grordbort's Victory Pack)

  • The Righteous Bison was added to the game.

July 22, 2011 Patch

  • Optimized many particle effects related to the Righteous Bison.
  • Updated the gamehaptics file
    • Added recoil/draw/crit/reload forces for the Righteous Bison.

August 2, 2011 Patch

  • Fix a crash bug related to the Righteous Bison.

August 3, 2011 [Item schema update]

  • All previous promotional Righteous Bisons are now Genuine quality.
  • Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
  • Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradeable.

August 18, 2011 Patch

  • Added the Righteous Bison to the crafting recipe for the Machina.

Bugs

  • Should the player reload the weapon and perform the Director's Vision or Schadenfreude taunt, the weapon will still reload unhindered.
  • This weapon's projectile can pass through doors and deal damage.
  • Causing an enemy Spy to feign death with the Righteous Bison will sometimes create two corpses: one "ragdoll" corpse and one "vaporized" corpse.
  • This weapon will not set off Pumpkin bombs.
  • In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
  • This weapon's projectile passes through glass, but does not deal damage to enemies on the other side. [citation needed]
  • If the player switches to any weapon before the projectile kills the enemy, the kill icon will become the current weapon held. If dead, or holding a weapon that doesn't have a kill icon, it will instead show the generic skull and bones.
  • If the reload button is held while firing, this weapon may appear frozen in its reload animation
  • When switching to the Righteous Bison, the ammo portion of the HUD will briefly display 100/32 before disappearing.
  • Like the Cow Mangler 5000, the Soldier will sometimes still automatically reload the weapon's clip, regardless of the player's auto-reload setting.

Trivia

  • The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.

Gallery

See also

References

  1. News Reel - drgrordborts.com
  2. Team Fortress 2 Schema diff (commit 85d48e33…) on OPTF2 Wiki Schema Tracker, 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011.