Difference between revisions of "Kritzkrieg"
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* When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts. | * When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts. | ||
** There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive. | ** There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive. | ||
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* Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales. | * Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales. | ||
* If a crit-boosted [[Spy]] saps and destroys a building, they will have infinite critical hits for all weapons for as long as they continue living. | * If a crit-boosted [[Spy]] saps and destroys a building, they will have infinite critical hits for all weapons for as long as they continue living. |
Revision as of 21:42, 4 December 2011
“ | Most hearts couldn't withstand zis voltage, but I'm fairly certain your heart...
— The Medic on experimental procedures
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” |
The Kritzkrieg (/'krɪtzkriːg/ kritz-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with three glowing yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The gun sports an ÜberCharge, however, that bestows a 100% critical hit chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% percent faster than that of the Medi Gun.
Taunting with the Kritzkrieg equipped causes a Medic to perform the Oktoberfest special taunt.
The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.
Contents
Healing and Function Times
Healing and function times | ||
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Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.563% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
Demonstration
Strange quality
A Strange quality version of the Kritzkrieg can be found in Mann Co. Supply Crate Series #30. This weapon has two counters; one counting ÜberCharges, the other counting kill assists. Unlike the Medi Gun, that counts ÜberCharges to increase its weapon's rank, the Kritzkrieg ranks up by increasing its kill assists counter.
Crafting
Blueprint
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
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Kritzkrieg | Pain Train | Candy Cane | ||
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Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
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Related achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The Kritzkrieg was added to the game.
- Fixed this weapon's client crash in particle system.
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on this weapon when changing class/weapons.
- Fixed another unlimited ÜberCharge exploit.
- Fixed this weapon not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by this weapon's critboost.
- Fixed this weapon not working on servers with crits turned off.
August 19, 2008 Patch (A Heavy Update)
- Increased this weapon's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added a new taunt for this weapon, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- [Undocumented] The weapon was added in the crafting blueprint for Crit-a-Cola.
- [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.
- Fixed a bug in this weapon's animations.
- Fixed the critboost sound not playing when this weapon's charge is deployed.
- Fixed this weapon's charge deployed sound getting stuck on.
May 5, 2011 Patch (The Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
- Added new community-contributed response rules to this weapon.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- [Undocumented] Added Strange Quality.
Bugs
- On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
- When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts.
- There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
- If a crit-boosted Spy saps and destroys a building, they will have infinite critical hits for all weapons for as long as they continue living.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Template:W", German for "lightning war" – a technique used by the German army in World War II.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing, however, the model for the Kritzkrieg attachment still bears the filename
Overhealer
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Gallery
See also
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