Difference between revisions of "Manmelter"

From Team Fortress Wiki
Jump to: navigation, search
(clearly visible)
m (Bugs)
Line 173: Line 173:
 
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire plays the animation of firing a critical shot. Saved critical shots are rapidly lost during this sequence.
 
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire plays the animation of firing a critical shot. Saved critical shots are rapidly lost during this sequence.
 
* When quick-switching from the Manmelter to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
 
* When quick-switching from the Manmelter to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
 +
* Critical shots can be obtained if this weapon is used to extinguish a Pyro who has detonated a flare at their feet.
  
 
==Trivia==
 
==Trivia==

Revision as of 04:30, 8 February 2012

The Manmelter is a secondary weapon for the Pyro. It is a grey, retro-futuristic laser pistol, with a small vial with team-colored liquid inside.

The weapon fires flaming bolts of energy that function similarly to flares from the Flare Gun, only traveling 50% faster. Unlike flares, shots will not normally inflict critical hits on ignited players. The weapon also has unlimited ammunition, cannot fire random critical hits, does not need to be reloaded, and has a 20% slower firing speed.

Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates on fire. The Manmelter earns a guaranteed critical hit for each player extinguished, which is stored for later use, similar to the Frontier Justice or Diamondback. Up to 35 crits can be stored at one time and all will be lost upon death.

Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Taunting with the Manmelter active allows the Pyro to perform a deadly Hadouken.

This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.

The Manmelter was contributed to game via the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Function times
Attack interval 2.42 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png


Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Manmelter Possible Results
Item icon Refined Metal.pngx4 + Item icon Manmelter.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png

Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • The Manmelter was added to the game.

December 16, 2011 Patch

  • Fixed Manmelter getting crits from 'Mmmph' bar.

December 16, 2011 [Item schema update]

  • Updated the description of the weapon.

December 21, 2011 Patch

  • Added particle effect on muzzle that appears when ready to fire.
  • Increased projectile speed while maintaining the same travel arc.
  • Increased extinguish range.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flareguns

January 11, 2012 Patch

  • Added crafting blueprint for the Manmelter.

Bugs

  • The projectiles fired from this weapon can be reflected, contrary to the listed effects.
    • When the projectile is reflected, it is reflected as a flare.
  • The critical hits counter does not show when hold with another weapon that is not Manmelter.
  • Killing an enemy with a direct hit flare will use the Flare Gun's kill icon.
  • Holding down the primary fire button after firing will cause the weapon not to fully go back to its resting position.
  • Holding down the alt fire button while taunting will cause the weapon's ash-sucking visual effect to be stuck even if the Pyro switches to a different weapon.
  • While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire plays the animation of firing a critical shot. Saved critical shots are rapidly lost during this sequence.
  • When quick-switching from the Manmelter to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
  • Critical shots can be obtained if this weapon is used to extinguish a Pyro who has detonated a flare at their feet.

Trivia

  • The appearance of this weapon is based on that of the "Manmelter 3600ZX Sub-Atomic Disintegrator Pistol", which can be purchased from the online store at Weta Workshop.

Gallery


See also