Difference between revisions of "Kritzkrieg"
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) |
* The Kritzkrieg was added to the game. | * The Kritzkrieg was added to the game. | ||
− | ''' | + | '''{{Patch name|5|2|2008}}''' |
* Fixed this weapon's client crash in particle system. | * Fixed this weapon's client crash in particle system. | ||
− | ''' | + | '''{{Patch name|5|5|2008}}''' |
* Fixed unlimited ÜberCharge exploit. | * Fixed unlimited ÜberCharge exploit. | ||
* Fixed charge effect getting stuck on this weapon when changing class/weapons. | * Fixed charge effect getting stuck on this weapon when changing class/weapons. | ||
− | ''' | + | '''{{Patch name|5|7|2008}}''' |
* Fixed another unlimited ÜberCharge exploit. | * Fixed another unlimited ÜberCharge exploit. | ||
− | ''' | + | '''{{Patch name|5|9|2008}}''' |
* Fixed this weapon not charging faster than the Medi Gun. | * Fixed this weapon not charging faster than the Medi Gun. | ||
* Fixed [[melee]] weapons not being affected by this weapon's critboost. | * Fixed [[melee]] weapons not being affected by this weapon's critboost. | ||
− | ''' | + | '''{{Patch name|7|29|2008}}''' |
* Fixed this weapon not working on servers with crits turned off. | * Fixed this weapon not working on servers with crits turned off. | ||
− | ''' | + | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]]) |
* Increased this weapon's ÜberCharge rate bonus from 10% to 25%. | * Increased this weapon's ÜberCharge rate bonus from 10% to 25%. | ||
− | ''' | + | '''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]]) |
* Added a new taunt for this weapon, which also heals for 11 points. | * Added a new taunt for this weapon, which also heals for 11 points. | ||
* Grenades and [[rockets]] deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals. | * Grenades and [[rockets]] deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals. | ||
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining. | * Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining. | ||
− | ''' | + | '''{{Patch name|5|12|2010}}''' |
* {{Undocumented}} The weapon was added in the crafting blueprint for [[Crit-a-Cola]]. | * {{Undocumented}} The weapon was added in the crafting blueprint for [[Crit-a-Cola]]. | ||
− | ''' | + | '''{{Patch name|12|21|2010}}''' |
* {{Undocumented}} The weapon was added in the crafting blueprint for the [[Candy Cane]]. | * {{Undocumented}} The weapon was added in the crafting blueprint for the [[Candy Cane]]. | ||
− | ''' | + | '''{{Patch name|12|22|2010}}''' |
* Fixed a bug in this weapon's animations. | * Fixed a bug in this weapon's animations. | ||
− | ''' | + | '''{{Patch name|1|7|2011}}''' |
* Fixed the critboost sound not playing when this weapon's charge is deployed. | * Fixed the critboost sound not playing when this weapon's charge is deployed. | ||
− | ''' | + | '''{{Patch name|1|10|2011}}''' |
* Fixed this weapon's charge deployed sound getting stuck on. | * Fixed this weapon's charge deployed sound getting stuck on. | ||
− | ''' | + | '''{{Patch name|5|5|2011}}''' ([[The Replay Update]]) |
* Fixed the Kritzkrieg not drawing the correct model in the character loadout screen. | * Fixed the Kritzkrieg not drawing the correct model in the character loadout screen. | ||
* {{Undocumented}} Added community-contributed voice responses for the Oktoberfest. | * {{Undocumented}} Added community-contributed voice responses for the Oktoberfest. | ||
− | ''' | + | '''{{Patch name|6|3|2011}}''' |
* Added new community-contributed response rules to this weapon. | * Added new community-contributed response rules to this weapon. | ||
− | ''' | + | '''{{Patch name|8|3|2011}}''' |
* Fixed a case where health overheal wasn't being applied when multiple healers were involved. | * Fixed a case where health overheal wasn't being applied when multiple healers were involved. | ||
− | ''' | + | '''{{Patch name|10|13|2011}}''' |
* {{Undocumented}} Added [[Item quality#Strange items|Strange]] Quality. | * {{Undocumented}} Added [[Item quality#Strange items|Strange]] Quality. | ||
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==Trivia== | ==Trivia== | ||
* The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "{{W|Blitzkrieg}}", German for "lightning war" – a technique used by the German army in World War II. | * The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "{{W|Blitzkrieg}}", German for "lightning war" – a technique used by the German army in World War II. | ||
− | * Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the [[Overhealer]], which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing | + | * Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the [[Overhealer]], which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing; however, the model for the Kritzkrieg attachment still bears the filename <code>Overhealer</code>. |
== Gallery == | == Gallery == |
Revision as of 08:07, 10 April 2012
“ | This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.
— Kritzkrieg publicity blurb
|
” |
The Kritzkrieg (/'krɪtzkriːg/ kritz-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with two glowing yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The gun features an ÜberCharge, however, that bestows a 100% critical hit chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% percent faster than that of the Medi Gun.
Taunting with the Kritzkrieg equipped causes a Medic to perform the Oktoberfest special taunt.
The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.
Contents
Healing and Function Times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.563% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Kritzkrieg | Bonk! Atomic Punch | Crit-a-Cola | ||
+ | = |
Kritzkrieg | Pain Train | Candy Cane | ||
+ | = |
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Strange variant
A strange version of this weapon exists exclusively in the rare series 30 Salvaged Mann Co. Supply Crate. This weapon has 2 counters; one for kill assists, and one for ÜberCharges. The Strange Kritzkrieg's ÜberCharges do not count towards this weapon's rank; they instead add to a separate, purely aesthetic ÜberCharges sub-counter. The weapon's rank only progresses through the kill assist counter. This is the exact opposite of the Strange Medi Gun, which ranks up on number of ÜberCharges, with a sub-counter for kill assists.
Related achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The Kritzkrieg was added to the game.
- Fixed this weapon's client crash in particle system.
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on this weapon when changing class/weapons.
- Fixed another unlimited ÜberCharge exploit.
- Fixed this weapon not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by this weapon's critboost.
- Fixed this weapon not working on servers with crits turned off.
August 19, 2008 Patch (A Heavy Update)
- Increased this weapon's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added a new taunt for this weapon, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- [Undocumented] The weapon was added in the crafting blueprint for Crit-a-Cola.
- [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.
- Fixed a bug in this weapon's animations.
- Fixed the critboost sound not playing when this weapon's charge is deployed.
- Fixed this weapon's charge deployed sound getting stuck on.
May 5, 2011 Patch (The Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
- Added new community-contributed response rules to this weapon.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- [Undocumented] Added Strange Quality.
- [Undocumented] Changed equip region to "Medigun Backpack"
Bugs
- On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
- When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts.
- There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Template:W", German for "lightning war" – a technique used by the German army in World War II.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing; however, the model for the Kritzkrieg attachment still bears the filename
Overhealer
.
Gallery
See also
|