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- I've never quite enjoyed using the FaN as much as a lot of people in this game. Don't get me wrong, I love the knockback feature, but two shots and then I have to reload? No thank you. Scattergun just seems to have a bit more usage. Sure, it take a bit to reload, but when I rush in and hit em up close, 3 shots can usually take care of most folks (As opposed to two from the FaN which, as we all know, effs up your accuracy due to the knockback).
- And the Shortstop? Best little piece of mid-ranged beauty I've ever had the pleasure of using. More ammo than the FaN and a similarly fast firing speed. <3
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- As a general rule, I usually only use my pistol. Most of the Scout's Secondary weapons are nice and all, but sometime I need that bit of extra accuracy that my Scattergun can't give me.
- As for the Mad Milk, gotta love some healing on the go without the need to stop shooting.
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File:Item icon Holy Mackeral.png
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- Is there anything better than stunning a Heavy, killing his Medic, then being halfway across the map by the time he recovers? I think not.
- Also fish. *Jiggle-jiggle*
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- Direct Hit? More like Direct Miss AM I RIGHT?! But seriously. Call me cheap, but I like having the splash damage avaliable when I need it. Ya, the DH can mess some people up, but the reduced splash damage renders it ineffective when you're dealing with crowds of 5 people at a time. Rocket Launcher > Direct Hit in my opinion.
- As for the Black Box, I hate the 25% less ammo loaded feature, but when you're dealing with crowds that are huddled together and you're low on health, that sudden "ding" of getting +15 health per hit just makes it seem worth it.
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- With the Buff Banner, I may either wait too long and die with it charged because there were no teammates around, or die before I can charge it due to running out of rockets and not having the shotgun as backup. I guess if I played Soldier more defensively, hanging back behind the front lines and spamming rockets, I might find it more useful. Same holds true for the Battallion's Backup Pack.
- The Gunboats seem more offensively-suited, but in larger games, aggressively jumping forward with only a Rocket Launcher and melee weapon is suicide. If I'm jumping for any other reason, I'll generally have time to locate health before engaging anyone.
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- At high health or while ÜberCharged, the only reason to use the Shovel or Frying Pan is if you're not carrying the Shotgun.
- I might pick the Pain Train if it was the only alternative melee weapon for the Soldier, but compared to the Equalizer, it's rarely as useful.
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File:Item icon Flamethower.png
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- Usually I stick to using my standard Flamethrower. I dunno. I like having the extra afterburn damage, as well as retaining my airblast, so it makes it somewhat more ideal to me.
- I'm not going to call the Backburner crap, because it does have its uses. These uses however, are very situational, and, on average, the compression blast gets more use than the crits or increased damage.
- The Degreaser I have a love/hate relationship with. The quickswitch speed makes it a great friend to my Axtinguisher, but the reduced afterburn damage makes me rage a bit. Ya, getting a kill with afterburn is a hallow kill, but it's a kill nonetheless, damnit. >:C
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I love the Flaregun, I really do, but it worses the Pyro's already poor ranged combat abilities due to the lack of a hitscan weapon. Maybe if it could fire off multiple shots before needing to reload, it would be a little more reliable.
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The Fireaxe is only good for... no wait, it's not good for anything. Having a primary weapon made for close combat, a vanilla melee weapon is arguably useless.
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