Gun Mettle Update

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Revision as of 09:06, 3 July 2015 by PETPO (talk | contribs) (Added the table of weapon balance changes. If it's too big, you may probably remove it to the patch page)
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This article is for content released in the update. For the patch itself, see July 2, 2015 Patch.
Gun Mettle Update.png

The Gun Mettle Update is a major update that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the Gun Mettle Campaign, a three-month event allowing players to complete skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon cases. Players must purchase the Gun Mettle Campaign Pass in order to participate in the event.

Additions

Maps

Name Picture Game mode File name
Borneo Pl Borneo.jpg Payload
BLU Bombcart.png
pl_borneo
Powerhouse 160px Control Point
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Control Point
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg King of the Hill
Controlpoint.png
koth_suijin

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Baby Face's Blaster
Baby Face's Blaster
Pictogram comment.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Shortstop
Pictogram plus.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram plus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Fan O'War
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from 90% to 70%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Soldier
Air Strike
Air Strike
Pictogram plus.png Removed Removed clipsize penalty.
Pictogram plus.png Changed Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
EqualizerEscape Plan
Escape Plan
Pictogram plus.png Changed Changed no healing penalty to 90% less healing from Medics while active
Black Box
Black Box
Pictogram plus.png Changed Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Flare Gun
Pictogram plus.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always minicrit burning targets
Detonator
Detonator
Pictogram plus.png Added: Added text to describe 100% minicrits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also minicrit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Leaderboard class demoman.png
Demoman
Tide Turner
Tide Turner
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ali Baba's Wee Booties Bootlegger
Bootlegger
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram comment.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Iron Bomber
Pictogram comment.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
Pictogram plus.png Added: Mini Sentries can now be repaired
Pictogram plus.png Changed: Mini Sentries can now be wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Wrangler
Wrangler
Pictogram minus.png Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Jag
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Short Circuit
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Eureka Effect
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinator
Pictogram comment.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png Added: Added Penalty of 66% decreased uber build rate while healing a overhealed patient
Solemn Vow
Solemn Vow
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Bushwacka
Bushwacka
Pictogram plus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
Heavy
Brass Beast
Brass Beast
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Added: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Family Business
Pictogram plus.png Added:Now has +15% increased attack speed
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Dalokohs Bar
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
Spy
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Enforcer
Pictogram comment.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Big Earner
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
Dead Ringer
Dead Ringer
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram comment.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
Engineer Leaderboard class heavy.png
Heavy Leaderboard class soldier.png
Soldier Leaderboard class pyro.png
Pyro
Panic Attack
Panic Attack
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Taunts

Leaderboard class heavy.png
Heavy
Proletariat Posedown Proletariat Posedown
Leaderboard class spy.png
Spy
Box Trot Box Trot
TF2 crosshair orange.png
All classes
Kazotsky Kick Kazotsky Kick

Achievements

Five new achievements were introduced in this update.


Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Wet Work
Wet Work
Kill five enemies while they are in the water.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.

External links