Suijin

From Team Fortress Wiki
< Suijin
Revision as of 22:21, 17 July 2015 by Earthcrack7 (talk | contribs) (訳の修正/Fixed translation)
Jump to: navigation, search
Suijin
Suijin main.jpg
インフォメーション
製作者 未知
マップ情報
環境 Japanese cliffside
時間帯・天気: 日中、晴天
危険箇所

Suijinコミュニティ製アリーナマップです。戦闘の舞台となるのは断崖絶壁のそばに建つ日本式神社の中で、この神社は日本神道における水神、すなわち水を司る神を祀っています。

マップは屋根の上での戦闘に重点を置いて作られており、非常に強襲を仕掛けやすい構造になっています。しかしこのマップが制作される際掲げられていたモットーは、 "強襲するのはせざるを得ない時だけにせよ" でした。そのため、離れ小島や屋根の上、身を隠せる場所のようなエリアなども、誰でもたどり着けるような開けたつくりになっています。

Suijin は Japan Content Pack内のコンテンツを使って作られた最初のマップです。

最初はアリーナマップとして制作されましたが、最終的にはキングオブザヒルのマップとしてゲーム内に追加されました。

Gun Mettle キャンペーン中に販売された Gun Mettle Campaign Pass の売上金の一部は、このマップの作者に支払われます。

Suijinのマップ俯瞰図(建物内部)
Suijinマップ俯瞰図(建物外部)

各地点の解説

  • 五重塔: At the center of the map is a large tower that houses the control point inside. The tower is open on three ends on ground level, and has a second level that can only be accessed from the rooftops.
  • 書道の社: On the mountainside by the waterfalls are two team oriented temples. Both temples contain a medium Health and Ammo kit, as well as a small Health kit between them. Also between them is a bridge to the control point.
  • 屋根の上: All of the rooftops of the temples are accessible and can serve as a shortcut, or a tactical advantage. Access to the rooftops can be achieved by: Climbing from the plank ramp near each team's calligraphy temple, from the cliffside temple's second floor, or by Rocket jumping/Sticky jumping.
  • 崖際の社: At the edge of the cliff is a temple with two medium Health kits in it. There are three ways to the temple: From a bridge at the side of the CP tower over the cliff, or from the team's side jumping across some precarious rocks. The temple has a second floor that can be used as a shortcut to the CP tower.
  • 離れ小島: 崖の縁を越えたところには、岩石からなる2つの小島があります。ジャンプが可能なクラスであれば飛び移ることができますが、 エンジニアはこの小島の上に建築物を建てることはできません。

コントロールポイントの所要時間

コントロールポイント キャプチャー人数
コントロールポイント ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


アップデート履歴

変更点:

rc2:

  • Made the banners on the walls in the pagoda nonsolid to prevent being caught on them.
  • Fixed a case of zfighting.
  • Fixed a case of floating rocks.
  • Clipped the peak of the roof outside spawn.

rc1:

  • Release version 1!
  • Fixed broken cap point.
  • Fixed texture seam on skybox waterfalls.
  • Clipped some beams.
  • Lowered the pitch of the gongs.
  • Bamboo!

b3:

  • Further optimisation
  • Redid the 3D skybox
  • Did some extra detailing to the cap room, changed the detailing (especially OOB) on red side versus blue side.
  • Various other bugfixes.

b2:

  • Thousands of bugfixes;
    • fixed nodraw surfaces
    • fixed weird clipping in a few places
    • fixed light bleeds
    • fixed waterfall particles
    • fixed various zfighting issues
    • brighened some areas
    • fixed lightmap and displacement seams
    • fixed places you can get stuck
    • fixed magical katanas
    • fixed some weird clipping on the terraced path.
  • Extended fence on the cliff to make it clear that it's clipped
  • Some optimisation, a litle improvement in FPS (up to 40% in some areas), but probably the best I can do.

b1:

  • Full artpass, however
    • 3d sky needs more work
    • waterfall particles broke for some reason
    • optimisation needed
    • some lighting bugs
  • Made the pagoda square

a8 桜 edition:

  • Made the platform out the back of the cliffside building a little bigger.
  • More caustics.
  • Brightened the cliffside building.
  • Brightened the area under the waterfall.

さくら

  • Unclipped the far stone pillar, I see no reason why it should be clipped as getting out there is putting you at a disadvantage and consistency is better than clipping.

a7:

  • Swapped the small health in the cliff building with the medium health.
  • Nobuilded rooves due to popular opinion.
  • Players are blocked from leaving spawn until round start.
  • More detailing.
  • Remade the cliffside building.

a6:

  • Modelled bridges.
  • Added a railing to the platform with the medium health - doesn't actually protect anything, but hopefully is a visual notifier to the fact that the platform is there.
  • Some displacing and some detailing, and some displaced detailing.
  • Caustics!

a5:

  • Made the back waterfall and area under the boardwalk passable, just so there are no arbitary clipping.
  • Nobuilded the area below the waterfall.
  • Changed the back building so that players cannot hide behind the point of the roof.
  • Sunk the point a little.
  • Added small health to the cliff building.
  • Welcome camera and a spectator point.

a4:

  • Removed the fence that blocked the sightline down the back of the map, replaced it with some rocks that block the route instead.
  • Prettied up some bridges.
  • Added areaportals to all the buildings.
  • Repositioned the rocks near the inland ramp to the rooves so that the ramp is far more visible.

a3:

  • Some more ammo.
  • Switched the medium health and medium ammo below, hopefully indirectly nerfing the height of the map.
  • Added another waterfall, because waterfalls are cool.
  • Modelled Torii's.

a2:

  • Changed the rock near the back of the map so it doesn't hide the ramp up to the roof as much.
  • Removed force from kill trigger.
  • Stairs are clipped!
  • Fixed the place where you could get stuck.
  • Blocked a sight gap.
  • Added a fence to block one of the longest sightlines.
  • Added a rock on the rock formations over the gorge that allows other classes to jump back up towards the long building (albeit slowly.)

Soundscapes.

  • Clipped the windows in the cliffside building.

a1: Release.

トリビア

  • マップ名の Suijin は、日本語で"水の神"を意味する水神から来ています。
  • 補給ロッカーの中には Samur-Eye が置かれています。
  • Inside both team's spawns are big signs that spell their team's color in Japanese. '赤', meaning red, and '青', meaning blue.
  • If a player shoots or hits the gong in their spawn, it will make a loud sound. However, the gongs around the rest of the map do nothing when attacked.

ギャラリー

関連項目

外部リンク