Suijin
< Suijin
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Suijin | |
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インフォメーション | |
製作者 | 未知 |
マップ情報 | |
環境 | Japanese cliffside |
時間帯・天気: | 日中、晴天 |
危険箇所 | 崖 |
Suijin はコミュニティ製のアリーナマップです。戦闘の舞台となるのは断崖絶壁のそばに建つ日本式神社の中で、この神社は日本神道における水神、すなわち水を司る神を祀っています。
マップは屋根の上での戦闘に重点を置いて作られており、非常に強襲を仕掛けやすい構造になっています。しかしこのマップが制作される際掲げられていたモットーは、 "強襲するのはせざるを得ない時だけにせよ" でした。そのため、離れ小島や屋根の上、身を隠せる場所のようなエリアなども、誰でもたどり着けるような開けたつくりになっています。
Suijin は Japan Content Pack内のコンテンツを使って作られた最初のマップです。
最初はアリーナマップとして制作されましたが、最終的にはキングオブザヒルのマップとしてゲーム内に追加されました。
Gun Mettle キャンペーン中に販売された Gun Mettle Campaign Pass の売上金の一部は、このマップの作者に支払われます。
各地点の解説
- 五重塔: At the center of the map is a large tower that houses the control point inside. The tower is open on three ends on ground level, and has a second level that can only be accessed from the rooftops.
- 書道の社: On the mountainside by the waterfalls are two team oriented temples. Both temples contain a medium Health and Ammo kit, as well as a small Health kit between them. Also between them is a bridge to the control point.
- 屋根の上: All of the rooftops of the temples are accessible and can serve as a shortcut, or a tactical advantage. Access to the rooftops can be achieved by: Climbing from the plank ramp near each team's calligraphy temple, from the cliffside temple's second floor, or by Rocket jumping/Sticky jumping.
- 崖際の社: At the edge of the cliff is a temple with two medium Health kits in it. There are three ways to the temple: From a bridge at the side of the CP tower over the cliff, or from the team's side jumping across some precarious rocks. The temple has a second floor that can be used as a shortcut to the CP tower.
- 離れ小島: 崖の縁を越えたところには、岩石からなる2つの小島があります。ジャンプが可能なクラスであれば飛び移ることができますが、 エンジニアはこの小島の上に建築物を建てることはできません。
コントロールポイントの所要時間
コントロールポイント | キャプチャー人数 | 秒 | ||
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コントロールポイント | ×1 |
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×2 |
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×3 |
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×4 |
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アップデート履歴
変更点:
rc2:
- Made the banners on the walls in the pagoda nonsolid to prevent being caught on them.
- Fixed a case of zfighting.
- Fixed a case of floating rocks.
- Clipped the peak of the roof outside spawn.
rc1:
- Release version 1!
- Fixed broken cap point.
- Fixed texture seam on skybox waterfalls.
- Clipped some beams.
- Lowered the pitch of the gongs.
- Bamboo!
b3:
- Further optimisation
- Redid the 3D skybox
- Did some extra detailing to the cap room, changed the detailing (especially OOB) on red side versus blue side.
- Various other bugfixes.
b2:
- Thousands of bugfixes;
- fixed nodraw surfaces
- fixed weird clipping in a few places
- fixed light bleeds
- fixed waterfall particles
- fixed various zfighting issues
- brighened some areas
- fixed lightmap and displacement seams
- fixed places you can get stuck
- fixed magical katanas
- fixed some weird clipping on the terraced path.
- Extended fence on the cliff to make it clear that it's clipped
- Some optimisation, a litle improvement in FPS (up to 40% in some areas), but probably the best I can do.
b1:
- Full artpass, however
- 3d sky needs more work
- waterfall particles broke for some reason
- optimisation needed
- some lighting bugs
- Made the pagoda square
a8 桜 edition:
- Made the platform out the back of the cliffside building a little bigger.
- More caustics.
- Brightened the cliffside building.
- Brightened the area under the waterfall.
さくら
- Unclipped the far stone pillar, I see no reason why it should be clipped as getting out there is putting you at a disadvantage and consistency is better than clipping.
a7:
- Swapped the small health in the cliff building with the medium health.
- Nobuilded rooves due to popular opinion.
- Players are blocked from leaving spawn until round start.
- More detailing.
- Remade the cliffside building.
a6:
- Modelled bridges.
- Added a railing to the platform with the medium health - doesn't actually protect anything, but hopefully is a visual notifier to the fact that the platform is there.
- Some displacing and some detailing, and some displaced detailing.
- Caustics!
a5:
- Made the back waterfall and area under the boardwalk passable, just so there are no arbitary clipping.
- Nobuilded the area below the waterfall.
- Changed the back building so that players cannot hide behind the point of the roof.
- Sunk the point a little.
- Added small health to the cliff building.
- Welcome camera and a spectator point.
a4:
- Removed the fence that blocked the sightline down the back of the map, replaced it with some rocks that block the route instead.
- Prettied up some bridges.
- Added areaportals to all the buildings.
- Repositioned the rocks near the inland ramp to the rooves so that the ramp is far more visible.
a3:
- Some more ammo.
- Switched the medium health and medium ammo below, hopefully indirectly nerfing the height of the map.
- Added another waterfall, because waterfalls are cool.
- Modelled Torii's.
a2:
- Changed the rock near the back of the map so it doesn't hide the ramp up to the roof as much.
- Removed force from kill trigger.
- Stairs are clipped!
- Fixed the place where you could get stuck.
- Blocked a sight gap.
- Added a fence to block one of the longest sightlines.
- Added a rock on the rock formations over the gorge that allows other classes to jump back up towards the long building (albeit slowly.)
Soundscapes.
- Clipped the windows in the cliffside building.
a1: Release.
トリビア
- マップ名の Suijin は、日本語で"水の神"を意味する水神から来ています。
- 補給ロッカーの中には Samur-Eye が置かれています。
- Inside both team's spawns are big signs that spell their team's color in Japanese. '赤', meaning red, and '青', meaning blue.
- If a player shoots or hits the gong in their spawn, it will make a loud sound. However, the gongs around the rest of the map do nothing when attacked.
ギャラリー
The Resupply cabinet for the map. (Exterior)
The Resupply cabinet for the map. (Interior)
関連項目
外部リンク
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