Gun Mettle Update
Revision as of 20:31, 27 July 2015 by StargazerG (talk | contribs)
This article is for content released in the update. For the patch itself, see July 2, 2015 Patch.
The Gun Mettle Update is a major update that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the Gun Mettle Campaign, a three-month event allowing players to complete skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon cases. Players must purchase the Gun Mettle Campaign Pass in order to participate in the event.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Borneo | Payload |
pl_borneo
| |
Powerhouse | 160px | Control Point |
cp_powerhouse
|
Snowplow | Control Point |
cp_snowplow
| |
Suijin | King of the Hill |
koth_suijin
|
Taunts
Heavy |
Proletariat Posedown | |
Spy |
Box Trot | |
All classes |
Kazotsky Kick |
Tools
Main article: Tools
Concealed Killer Weapons Case | |
Gun Mettle Campaign Coin | |
Gun Mettle Key | |
Gun Mettle Campaign Pass | |
Powerhouse Weapons Case |
Tweaked Classes
Class | Changes |
---|---|
Heavy |
Changed: Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. |
Engineer |
Changed: Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. |
Changed: Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa). | |
Changed: Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | |
Changed: Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost). | |
Changed: Hauling speed penalty reduced from 25% to 10%. | |
Changed: Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | |
Spy |
Changed: The Revolver's reload animation now no longer obstructs its user's aim. |
Changed: Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds. | |
Added: While invisible, Spy receives 20% less damage from all damage sources. | |
Added: While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed). | |
Changed: Decreased Revolver damage penalty on sapped Sentries from -66% to -33%. |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Baby Face's Blaster |
Added: Added Boost reduction on taking damage. |
Changed: Increased amount of Boost lost on air jump | ||
Shortstop |
Changed: No longer uses secondary ammo and now uses primary ammo instead | |
Changed: Healing and knockback passives are only active when weapon is deployed | ||
Fan O'War |
Added: Now crits whenever it would normally mini-crit | |
Changed: Reduced Damage penalty from -90% to -75% | ||
Pretty Boy's Pocket Pistol |
Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | |
Changed: Removed +15 max health passive | ||
Added: Added up to +3 health per hit | ||
Changed: Changed damage vulnerability from +50% fire to +20% all sources while active | ||
Soldier |
Air Strike |
Removed: Removed clipsize penalty. |
Changed: Reduced radius penalty from -15% to -10% | ||
Changed: Reduced damage penalty from -25% to -15% | ||
Changed: Rocket jump blast damage reduction reduced from -25% to -15% | ||
Equalizer Escape Plan |
Changed: Changed no healing penalty to 90% less healing from Medics while active | |
Black Box |
Changed: Changed +15 health on hit to +20 health on hit per attack | |
Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
Liberty Launcher |
Added: Now has +25% clip size | |
Pyro |
Flare Gun |
Added: Added text to describe 100% critical hits on burning targets |
Scorch Shot |
Changed: Reduced damage penalty from -50% to -35% | |
Added: Now has increased knock back on burning targets | ||
Changed: Increased the blast radius from flares from 92Hu to 110Hu | ||
Added: Hits and explosions always minicrit burning targets | ||
Detonator |
Added: Added text to describe 100% minicrits on burning targets | |
Changed: Slightly increased blast jump height when doing a Detonator jump | ||
Changed: Increased blast radius from 92Hu to 110Hu | ||
Added: Detonated explosions now also minicrit burning targets | ||
Changed: Increased damage penalty to -25% | ||
Changed: Increased self-damage penalty from +25% to +50% | ||
Powerjack |
Changed: Reduced health gained on kill from +75hp to +25hp | |
Demoman |
Tide Turner |
Changed: Self damage will no longer decrease charge when charging |
Changed: Fall damage will no longer decrease charge when charging | ||
Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | ||
Ali Baba's Wee Booties Bootlegger |
Added: Added +10% movement speed bonus | |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | ||
Claidheamh Mòr |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | |
Loch-n-Load |
Changed: Changed +20% damage bonus to +20% damage against buildings | |
Iron Bomber |
Changed: Removed damage penalty on self-detonate | |
Changed: Reduced radius penalty from -20% to -15% | ||
Quickiebomb Launcher |
Added: Damage is now increased based on charge amount when the bomb is fired. | |
Ullapool Caber |
Changed: Reduced explosion base damage from 100 to 75 | |
Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
Heavy |
Brass Beast |
Added: Added 20% damage resistance while spun up |
Tomislav |
Added: Now 20% more accurate (less spread) | |
Added: Increased spin up bonus from 10% to 20% | ||
Natascha |
Added: Added 20% damage resistance while spun up | |
Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
Family Business |
Added:Now has +15% increased attack speed | |
Warrior's Spirit |
Added: Now has +10 health on hit | |
Eviction Notice |
Added: Now has 3 second speed boost on hit | |
Dalokohs Bar |
Added: Now has 10 second cool down on use | |
Changed: Can now overheal up to 400hp | ||
Added: Can be thrown (alt-fire) as a small medkit for other players to use | ||
Engineer |
Gunslinger |
Added: Mini Sentries can now be repaired |
Changed: Mini Sentries can now be wrench construction boosted | ||
Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously. | ||
Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100% | ||
Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal. | ||
Pomson 6000 |
Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | |
Rescue Ranger |
Changed: Decreased cost of long range building pick up from 130 metal to 100 metal | |
Wrangler |
Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | |
Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
Jag |
Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |
Added: Added +15% swing speed. | ||
Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
Short Circuit |
Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | |
Added: Cannot pick up buildings when the Short Circuit is deployed | ||
Eureka Effect |
Added: Previous penalties have been removed and replaced with the following: | |
Construction hit speed boost decreased by 50% | ||
50% less metal from pickups and dispensers | ||
Medic |
Vaccinator |
Added: Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge. |
Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | ||
Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | ||
Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient | ||
Solemn Vow |
Added: Added 10% attack speed penalty | |
Sniper |
Sydney Sleeper |
Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) |
Bazaar Bargain |
Added: No longer lose heads on miss | |
Added: Collecting a head requires a headshot kill and not just a headshot | ||
Changed: Each head boosts charge rate by 25% up to 200% | ||
Changed: Charge rate penalty changed from -20% to -50%. | ||
Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
Cozy Camper |
Changed: Removed increased damage taken penalty | |
Bushwacka |
Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | |
Spy |
Spy-cicle |
Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity |
Changed: Removed silent killer attribute | ||
Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
Enforcer |
Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | |
Big Earner |
Added: Added 3 second speed gain on kill | |
Conniver's Kunai |
Changed: Health penalty reduced from -65 to -55 (70 Health total) | |
Changed: Minimum Health gain of 75 on kill | ||
Changed: Maximum overheal from Kunai increased from 195 to 210 | ||
Cloak and Dagger |
Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | |
Dead Ringer |
Changed: Triggering Feign Death instantly removes 50% cloak meter | |
Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
Changed: Decreased cloak regen rate from +80% to +50% | ||
Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
Changed: Initial attack that triggers feign death has its damage reduced by 50% | ||
Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | ||
Changed: Feign Death stealth has no bump shimmer for 3 seconds | ||
Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | ||
Changed: Can no longer pick up ammo for cloak meter while cloaked | ||
Disguise Kit |
Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team. | |
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: Base Fire rate increased (from 15% to 30%) |
Added: Added increased switch to speed by +50% | ||
Changed: Base reload speed increased (from 33% to 50%) |
Achievements
Five new achievements were introduced in this update.
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Gallery
External links
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