Crusader's Crossbow
“ | This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!
— Crusader's Crossbow publicity blurb
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The Crusader's Crossbow is a community-created primary weapon for the Medic. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.
The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect.
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of über to the Medic's ÜberCharge meter. Critical hits do not affect amount of healing done or amount of über gained. A Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected syringes, rather than healed.
The kill icon for the Crusader's Crossbow was contributed by Psyke .
Contents
[hide]Damage, healing and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 38 - 75 |
Critical | 113 - 225 | |
Mini-crit | 51 - 101 | |
Healing | ||
Healing amount | 75 - 150 | |
Function times | ||
Reload | 1.6 s | |
Charge fill speed | 1% / 16 | |
Values are approximate and determined by community testing. |
Item set
The Medieval Medic | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Scrap Metal | Huntsman | Crusader's Crossbow | ||
x2 | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
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Related achievements
General
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Medic
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Update history
- The Crusader's Crossbow was added to the game.
- The Crusader's Crossbow was added to the Mann Co. Store, made craftable, and included in random drops.
- [Undocumented] Updated the textures of the Crusader's Crossbow.
- The Crusader's Crossbow was given a unique kill icon.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Fixed being able to heal players with the Equalizer as their active weapon.
- The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
- All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality.
- [Undocumented] Added Strange Quality.
- Updated the shading on the Crusader's Crossbow.
October 13, 2011 Patch (Manniversary Update & Sale)
- The Crusader's Crossbow now uses the Syringe Gun's taunt.
June 27, 2012 Patch (Pyromania Update)
- Reload speed time reduced by +40%.
- Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine.
- Fixed floating arrows on carried objects.
- Fixed a teamkill exploit that used the Crusader's Crossbow.
- Changed arrow projectile to a large syringe.
- Changed trail effects.
- Smoothed out reload animation (DPS unchanged).
- Fixed being able to heal players that are using items that block healing.
- Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.
October 29, 2013 Patch (Scream Fortress 2013)
- Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun.
- [Undocumented] Increased the size of the Crusader's Crossbow projectile.
- Fixed an exploit related to switching weapons.
- Changed attributes:
- Reduced damage from 75 to 50.
- Lower reload time from 3 seconds to 1.5 seconds.
- Added Collector's quality.
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode.
- Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
December 22, 2014 Patch (Smissmas 2014)
- [Undocumented] Removed bolts stat for Crusader's Crossbow.
- This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing a player with a syringe now grants a small amount of ÜberCharge.
- Updated the shoot sound.
- Updated the impact/heal sound when a teammate is healed.
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow.
- Fixed missing Crusader's Crossbow crit sound.
Bugs
- When crouching, the bolts are fired from above the crossbow's actual location.
Trivia
- The lathe of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lathe is not bent as part of the firing motion.
- The crossbow will not heal the Medic who fires it.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED syringe projectile, recycled from the Syringe Gun.
See also
[expand]Weapons |
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