![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png) Scout
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Baby Face's Blaster
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Added: Boost reduced on taking damage
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Changed: Increased amount of Boost lost on air jump to 75% (from 50%)
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Shortstop
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Changed: No longer uses secondary ammo and now uses primary ammo instead
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Changed: Healing and knockback passives are only active when weapon is deployed
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Fan O'War
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Added: Crits whenever it would normally mini-crit
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Changed: Reduced damage penalty to 75% (from 90%)
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Pretty Boy's Pocket Pistol
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Added: Up to +3 health per hit
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Changed: Damage vulnerability from +50% fire to +20% all sources while active
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Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
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Removed: +15 max health on wearer
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
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Air Strike
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Removed: Clip size penalty
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Changed: Reduced blast radius penalty to 10% (from 15%)
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Changed: Reduced damage penalty to 15% (from 25%)
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Changed: Reduced self blast damage reduction to 15% (from 25%)
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Black Box
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Changed: +15 health on hit to +20 health on hit per attack
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Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
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Liberty Launcher
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Added: +25% clip size
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Escape Plan
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Equalizer
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Changed: No healing penalty to 90% less healing from Medics while active
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![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
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Flare Gun
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Added: Added text to describe 100% critical hits on burning targets
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Scorch Shot
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Changed: Reduced damage penalty to 35% (from 50%)
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Added: Increased knock back on burning targets
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Changed: Increased the blast radius from flares from 92Hu to 110Hu
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Added: 100% minicrit chance vs burning targets
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Detonator
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Changed: Slightly increased blast jump height when doing a Detonator jump
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Changed: Increased blast radius to 110Hu (from 92Hu)
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Changed: Detonated explosions now also Mini-Crit burning targets
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Added: Added text to describe 100% Mini-Crits on burning targets
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Changed: Increased damage penalty to -25%
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Changed: Increased self-damage penalty to 50% (from 25%)
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Powerjack
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Changed: Reduced health gained on kill to 25 (from 75)
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![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
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Ali Baba's Wee Booties
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Bootlegger
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Added: Added +10% movement speed bonus
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Changed: Changed +25% charge on charge kill to +25% charge on melee kill
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Loch-n-Load
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Changed: Damage bonus now only applies to buildings
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Iron Bomber
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Removed: Damage penalty on self-detonate
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Changed: Reduced radius penalty to 15% (from 20%)
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Tide Turner
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Changed: Self damage will no longer decrease charge when charging
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Changed: Fall damage will no longer decrease charge when charging
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Changed: Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3)
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Quickiebomb Launcher
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Changed: Damage is now increased based on charge amount when the bomb is fired.
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Ullapool Caber
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Changed: Reduced explosion base damage to 75 (from 100)
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Changed: Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons
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Claidheamh Mòr
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Changed: +25% charge on charge kill to +25% charge on melee kill
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![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
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Brass Beast
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Added: 20% damage resistance while spun up
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Tomislav
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Added: 20% more accurate (less spread)
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Changed: Increased faster spin up speed to 20% (from 10%)
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Natascha
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Added: 20% damage resistance while spun up
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Added: Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu
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Family Business
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Added: +15% faster firing speed
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Dalokohs Bar
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Changed: Can now overheal up to 400hp
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Added: Alt-fire to throw and share as a small medkit for other players to use
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Added: 10 second cool down on use
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Warrior's Spirit
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Added: +10 health on hit
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Eviction Notice
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Added: 3 second speed boost on hit
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![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
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Pomson 6000
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Changed: Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu
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Rescue Ranger
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Changed: Reduced cost of long range building pick up to 100 metal (from 130 metal)
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Wrangler
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Changed: Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
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Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
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Short Circuit
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Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
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Added: Cannot pick up buildings when the Short Circuit is deployed
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Gunslinger
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Changed: Mini Sentry Guns can now be repaired
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Changed: Mini Sentry Guns can now be Wrench construction boosted
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Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously
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Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
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Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal
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Jag
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Added: +15% swing speed
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Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
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Added: 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing)
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Eureka Effect
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Changed: Previous penalties have been removed and replaced with the following:
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Added: Construction hit speed boost decreased by 50%
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Added: 50% less metal from pickups and Dispensers
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![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png) Medic
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Vaccinator
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Added: Vaccinator Über deploys now always take exactly 1 bar of Übercharge.
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Added: Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge.
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Changed: Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients
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Changed: Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
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Added: Penalty of 66% decreased Übercharge build rate while healing a overhealed patient
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Solemn Vow
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Added: Added 10% attack speed penalty
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![Leaderboard class sniper.png](/w/images/thumb/f/fe/Leaderboard_class_sniper.png/20px-Leaderboard_class_sniper.png) Sniper
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Sydney Sleeper
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Changed: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
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Bazaar Bargain
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Changed: No longer lose heads on miss
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Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
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Changed: Each head boosts charge rate by 25% up to 200%
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Changed: Collecting a head requires a headshot kill and not just a headshot
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Changed: Increased charge rate penalty changed to 50% (from 25%)
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Cozy Camper
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Removed: Increased damage taken penalty
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Bushwacka
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Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
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![Leaderboard class spy.png](/w/images/thumb/3/33/Leaderboard_class_spy.png/20px-Leaderboard_class_spy.png) Spy
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Enforcer
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Changed: +20% damage bonus while undisguised to +20% damage bonus while disguised
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Spy-cicle
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Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
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Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
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Removed: Silent killer attribute
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Big Earner
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Added: 3 second speed gain on kill
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Conniver's Kunai
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Changed: Reduced health penalty reduced to -55 health (from -65 health)
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Changed: Increased minimum health gain of 75 on kill
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Changed: Increased maximum overheal from Kunai increased to 210 (from 195)
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Cloak and Dagger
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Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
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Dead Ringer
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Added: When Feign Death is triggered, the Spy receives a 3 second speed boost
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Changed: Initial attack that triggers feign death has its damage reduced by 50%
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Changed: Feign Death stealth has no bump shimmer for 3 seconds
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Changed: Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death
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Changed: Reduced cloak regen rate from to 50% faster (from 80%)
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Added: Triggering Feign Death instantly removes 50% cloak meter
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Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
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Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
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Changed: Can no longer pick up ammo for cloak meter while cloaked
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Disguise Kit
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Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team.
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
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Panic Attack
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Changed: Increased base fire rate to 30% (from 15%)
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Added: 50% faster switch to speed
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Changed: Increased base reload speed to 50% faster (from 33%)
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