Scout responses
Revision as of 15:53, 19 September 2021 by GrampaSwood (talk | contribs) (Undo edit by SpySappinMySentry (Talk) (3034015) No reason to mention this)
Voice Responses are contextually triggered lines that play after the player has achieved something, such as killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Duel-related responses
- 11 Halloween / Full Moon responses
- 12 Item-related responses
- 13 Unused Responses
Main article: Scout taunts
All voice lines associated with a player-initiated taunt are located in the Scout taunts page along with a description of the animation.
After Killing More than 1 Enemy in 20 Seconds with a Primary Weapon |
Destroying a building |
Kill assist |
Melee kill |
|
Domination |
Dominating a Soldier |
25px Dominating a Demoman |
Dominating an Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round Start |
Stalemate |
Set on Fire |
Hit by Jarate, Mad Milk, Mutated Milk, Self-Aware Beauty Mark, or the Gas Passer |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon picking up a baseball |
Being attacked while at low health, Bonk! Atomic Punch equipped |
On Death |
Severe Pain |
Sharp Pain |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
|
Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk or Mutated Milk toss |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After Picking Up Intelligence |
After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
Attacking: Cart Goes Forward |
Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Stay Close to Cart |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Contract complete |
Difficult Contract |
Competitive Mode responses
Setup
Previous round was a tie |
Outcomes
Match win |
Mann vs. Machine responses
During a Wave
Upon Being Revived With A Reanimator |
Mannhattan specific
Gate |
Robots attacking
Robots take gate |
After a Wave
Receiving a Killstreak Kit |
Common Loot Rare Loot
Godlike Loot |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
Dance Off fate |
Super Jump fate |
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (Bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Head turned into bomb |
Successfully stun Merasmus |
Merasmus hides |
Helltower responses
Round Start |
Cart Stops |
The Witching Hour: Bridge Appears |
Miscellaneous
Collected Normal Spell |
Collected Rare Spell |
Reacting to Rare Spells |
Casting Spells |
Falling in Bottomless Pit |
Scared by a Ghost |
Unknown condition |
With Voodoo-Cursed Scout Soul equipped
Idle |
With Haunted Hat equipped
These responses override the default response for that category.
After Capturing Control Point |
Attacking: Cart Goes Forward |
After Picking Up Intelligence |
After Capturing Intelligence |
Domination |
Set on Fire |
Scared by a Ghost |
With Magical Mercenary equipped
These responses override the default response for that category.
Attacking: Cart Goes Forward |
Set on Fire |
Under the effects of an ÜberCharge |
Unused Responses
Domination |
Both of the lines below lack lip synching. |
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