Embargo

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Embargo
Embargo.png
基本信息
种类: 推车
文件名: pl_embargo
发布时间: 2024年7月18日补丁
2024 夏季更新
开发者: João "Hoppkins" Marcos
Patrick "Zeus" Hennessy
Rodrigo "Rapoza Dynamica" Carneri
Torkil "TheLazerSofa" Malvik Bidtnes
Lizard Of Oz
Vasilis "Billo" Chatzikostas
Maksim "Velly" Streltsov
Szabó "Maxxy" Attila
Elian "iron" Rodriguez
Sarah Jane Eve
Chandler "OctoBlitz" Dunaway
Alex "FGD5" Stewart
Nick "nickybakes" Baker
Audionexx
地图资料
环境: 市区
设定: 白昼,晴朗
危害: 深渊直升机旋刃碾压熔岩墙
深水:
地图照片
Loading screen photos.
地图俯视图
Embargo overview.png
地图邮票
Item icon Map Stamp - Embargo.png
支持者排行榜
Embargo是一座位于古巴被邪恶指挥官统治,并用于实行其全球规模假冒行动的小海岛。作为行动的一环,他现在将资金投入到破坏巴西元素的开采中,并以此来搅黄曼恩物流在未来数十年的声誉……
Embargo的宣传语

Embargo是一张社区制作推车模式地图,于夏季 2024更新中加入游戏。该地图取景于古巴,地图中的战车轨道沿街道而行,途中会经过“罗霍赌场(Rojo's Casino)”,靠近赌场时可以听到其中播放的赌场音乐。在该地图中蓝队要扮演成来自美利坚合众国的突击小队,其目标为推动载满颜料的战车(来污染巴西元素和钞票)到邪恶指挥官的老巢中,而红队扮演该地图中虚构指挥官的精英小队并阻止蓝队。

该地图有地图特色的通报员邪恶指挥官(红队)以及特工96(蓝队).

Embargo是投稿于Steam创意工坊的作品。

地图特色

在Embargo中有随游玩进度而改变形态的战车。战车在游戏开始时会被一架直升机空运到地图中,在第一检查点被占领后,战车会被推入一辆货车内,蓝队玩家需要站在货车后方的平台上来使其前进,该设计与Frontier中的火车头战车很相似。在蓝队占领第三个检查点后,货车的顶部会开启,然后战车本体会被上方的一架大型起重机取出然后再放回战车轨道上。

机器人

在罗霍赌场内部分布有小型红色机器管家,它们人畜无害并且只在赌场内出现,机器管家可以被玩家的攻击摧毁。有一部分机器管家会在赌场内按固定线路游荡且托盘上会携带有医疗包。托盘中的医疗包可以被双方队伍拾取,但是机器管家会主动向受伤的红队玩家靠近来传递医疗包,而蓝队在受伤时会被无视。当医疗包被拾取后会在10秒后刷新,当机器管家受到攻击时会有以下反应:停止移动,绕圈旋转以及逃离玩家。当机器管家被摧毁时会掉落其托盘中的医疗包并在25秒后刷新复活。掉落的医疗包会在15秒后消失。

还有一些机器管家会在游玩区域外游荡或在运营赌场中的各种赌博项目。当这些机器管家被摧毁时它们不会掉落任何物品并会在25秒后复活,唯一的例外是赌桌前的机器管家,该机器管家在被摧毁后不会刷新复活。

在机器管家被摧毁后地图中的通报员会根据玩家所在队伍而作出回应,如果玩家站在了机器管家前方,机器管家会绕行玩家来通过。

位置

第一检查点

  • BLU Spawn: An older stone building with three exits. A ramp leads down to the lowest exit directly to the cart's starting point, next to the ramp a second exit leading to the left side. A set of stairs leads up to the third exit, a balcony with a small overview of the starting area.
  • Cart start: The cart starts on a helicopter landing pad at the edge of a small cliff.
    • The cart is delivered via a helicopter at round start, and cannot be pushed until the helicopter has landed. The round timer does not begin counting down until this sequence is complete.
  • Cave: Next to BLU's first spawn, acting as a small flanking route.
  • Meta Lurgica: A large open building. A small bridge stretches above the cart's path, with small side rooms to each side of the building. A loading dock gate blocks the path until the cart reaches the ramp up to it.

第二检查点

  • BLU Truck: The cart leads into a small truck with a rideable platform that also acts as a BLU Dispenser on the back, similar to the cart from Frontier. The front of the truck provides cover, but is also difficult to see past. Unlike the regular cart, the truck does not reverse when left unmanned for too long.
  • Ropa Vieja: To the right of the truck's starting point are a set of buildings containing health and ammo kits, with a set of stairs leading to the roof; this acts as a sightline, with the sign available as a form of cover.
  • Peixuxa: A small building that also contains BLU's second spawn. Stairs lead up to a pair of medium health and ammo kits, as well as a bridge that oversees checkpoint B.
  • Central Building: Left of the truck's starting point is a large spire. Inside are stairs leading up to the second floor, containing health and ammo kits, with a path leading directly to checkpoint B, or the bridge into Peixuxa.
  • Rojo's Casino: The casino has three entrances, with a closed door at the front up a set of stairs, and an opening to the right side that leads into RED's first spawn, though tanks will attempt to block the latter after the truck progresses far enough. The third entrance is at the checkpoint itself, but does not open until the truck reaches the checkpoint.

第三检查点

  • Casino Reception: A large open room, with two sets of stairs leading up to the second floor, and a door that remains closed until the truck approaches it. RED's first spawn opens up to be accessible by everyone, with the resupply lockers hidden away. Robots wander the room carrying medium health kits.
  • Main Lobby: An even larger room, with a chandelier and some planks acting as a bridge for the second floor. Two rooms on each floor are available to the back right; the lower containing shallow water, and the upper containing a betting table, as well as health and ammo kits. The room can also be entered from a corridor to the right of the room, of which also contains BLU's third spawn.

Once the point is captured, the cart is taken out of the truck and placed back onto the track, and will reverse if left unmanned for 30 seconds like before.

第四检查点

  • Balcony: A view from the second floor of where the cart leaves the truck, acting as a vantage point while looking down the cart's path. The balcony leads down to a catwalk.
  • Lava Plant: A small room to the left of the cart's path. It can be used as a shortcut to RED's base, with a small fence to provide cover.
  • Headquarters: The final checkpoint is contained in a large open room, with RED's second spawn directly infront of it. To both sides are raised areas, putting BLU at a disadvantage for the final push. After the checkpoint has been captured, the cart will create a non-damaging explosion that surrounds the area in blue-colored paint; players who are too close to the cart during this explosion will have their screens covered in a blue paint, of which does not disappear until the round resets.

管家

管家是由用户Hoppkins 配音的。

Item icon Botler 2000.png  General responses

战术

主条目: 社区 Embargo 战术

更新历史

2024年7月18日补丁 #12024 夏季更新
  • Added Embargo to the game.

2024年7月25日补丁 #1

  • Minor visual and clipping improvements.
  • Fixed the cart's missing outline.
  • Added an extra Botler to the playable space.
  • Fixed the paint splat overlay not applying to players within the explosion range.
  • The ambient music inside the casino now respects the music volume settings.
  • Improved player visibility against certain walls (Thanks Arthur).
  • Added the kill icon to the helicopter blades.
  • Fixed an override of a TF2's base texture.
  • Fixed being able to block the cart shortly after point A (Thanks Aar).
  • Fixed getting stuck in a door near C while it closes.
  • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
  • Increased respawn time for RED on the last point.
  • Fixed the client crash related to custom models.
  • Improved performance on the last point.

2024年7月25日补丁 #2

  • Updated pl_embargo to fix visual glitches.

2024年8月2日补丁

  • Reduced respawn time on Last for RED from 34 to 22 seconds
  • Asked Botlers to speak and explode more quietly
  • Minor visual fixes

漏洞

  • Before the Payload cart is brought out from the helicopter, its hitbox and healing/ammo refill functionality is already present on the helipad.
  • When the Payload cart is being lifted from the truck back to the tracks after the third checkpoint, the particle effects and healing/ammo refill functionality stays inside the truck.
  • Health packs from the robot butlers are unaffected by health pack attributes, such as the one on the Back Scratcher.
  • If the health pack from a robot butler is picked up, walking into it immediately after can heal the player for a second time.
  • Stickybombs can get stuck between the vertical-opening doors at the casino.[1]

细枝末节

  • There is a missing persons poster of a health inspector in the "Ropa Vieja" restaurant. In BLU's second spawn, the kitchen of the "Peixuxa Restaurante", the same missing poster is crossed out with blue paint. Not far from that poster is a severed hand next to a notepad and pencil commonly associated with health inspectors.

画廊

参考内容