Scout Update

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Scout Update Title Card.png
Who's the tough guy now? Huh, tough guy?!
The Scout Update Hub

The Scout Update was the fourth major content update for Team Fortress 2.

Focus for this update was placed on the Scout. Three new weapons were provided with new achievements. Whilst lacking a Meet the Team video, the Scout was provided with unique voice responses to his new weapons and gameplay events. Several new maps, Egypt, Watchtower and Junction were made official, and a large patch was made to the existing map Fastlane. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.

The update was released on February 24, 2009.

Additions

Weapons

Maps

Update Progress

Day One

...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...
Sandman Publicity Blurb

The first day of the update released the Sandman, which gave the Scout the ability to incapacitate players at long range. Originally, the Sandman held the ability to stun ÜberCharged players; however, this was soon patched out of the game due to balance issues.

Day Two

It’s a perfect complement to the Scout update. Batter up!
Watchtower Map Description

The second day of the Scout Update included two new community maps, Watchtower and Junction.

Day Three

Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.
Bonk! Atomic Punch Hype

Day three of the Scout Update revealed Bonk! Atomic Punch, the Scout achievements, and hinted at both a daytime version of Pipeline and the Force-A-Nature. Pipeline would remain unreleased until the Sniper vs. Spy Update.

Day Four

A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.
Egypt Map Blurb

Day four brought the last map of the update, Egypt, and included a fix to the map Fastlane. The ability of the new Force-A-Nature was hinted at in the description of the map, however the name remained unreleased.

Day Five

Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!
Force-A-Nature Mock Advertisement

The final day of the Scout Update revealed the new Force-A-Nature, and revealed a new Scout T-shirt available at the Valve store. Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.

Day Six

The results are in, the update's out, now it's time to... PLAY BALL!
Scout Update Release Page

The release page simply revealed the results of the community poll, which are as follows:

  • Force-A-Nature (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
  • Sandman (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
  • Bonk! Atomic Punch (Requires 20 Achievements to unlock): 9,463 votes (23.37%).

Trivia

  • Shortly after the update, Scout players could stay under the effects of Bonk! Atomic Punch indefinitely. This was soon patched out.
  • The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy spies were affected. The strength of the knockback was also far weaker.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement, which is now linked to Crit-A-Cola.
  • The Sandman was vastly different upon release than the current incarnation.
    • It would completely stop player movement when they were stunned.
    • It originally had the ability to stun Übercharged players.
    • It removed the Scout's double jump instead of incurring a health penalty.
    • It originally did -50% damage against non-stunned opponents.

Gallery


External links