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进入一张闹鬼的山丘之王地图,与一个能扭转命运和召唤炸弹的魔法师搏斗!如果你觉得这还不够吓人,那我告诉你他还是个被逼无奈的警察!这怎么样?够吓人了吧!好吧我们会在明年在开一遍最后这个玩笑。AWOOOOOOOOOO! — Ghost Fort的宣传语
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Ghost Fort 是一张官方的山丘之王地图,作为幽灵万圣节特约更新的一部分于2012年10月16日被添加到了游戏中,该地图与其他山丘之王地图最大的不同是胜利方需要控制控制点7分钟而不是传统的3分钟。
与Eyeaduct. Mann Manor以及其他万圣节地图一样, Ghost Fort中会生成石像鬼,南瓜炸弹,和一个Boss(马拉莫斯)。
地图特色
在地图的中央是一个巨大的转轮,被称为命运之轮。每当任意一方占领控制点时,命运之轮会开始转动并随机选择9张命运卡牌的一张。命运卡牌会赋予全体玩家一段时间的特殊效果。
另一个特色是一个无底,长满尖牙的深坑,代替了原版中控制点旁的水坑。掉入深坑时需要经历一段时间才能抵达洞底,在抵达洞底时会杀死玩家并把玩家的尸体布娃娃丢到控制点附近。
每隔一段时间马拉莫斯会出现在控制点旁,并会在地图上游荡,时不时也会传送走并不断攻击玩家。当马拉莫斯在场时,爆炸魔书会选择两名玩家变成炸弹头,并会告诉玩家把炸弹送到马拉莫斯处来击晕马拉莫斯。控制点无法再被占领直到马拉莫斯离开或被打败。
Ghost Fort还有一大特色就是第二部分地图,被称为骷髅岛。当马拉莫斯被击败时,其尸体处会出现一个爆炸魔书作为传送门,玩家可以通过传送门抵达骷髅岛。在此处红蓝两队需要互相厮杀来抵达骷髅岛顶部,在顶部玩家会见到一个话多的爆炸魔书,它会祝贺玩家打败马拉莫斯并邀请你们在这里闲逛然后拿走马拉莫斯的骷髅帽(详见 爆炸魔书的台词)。骷髅岛主在骷髅中心的一个牢笼里漂浮着,牢笼会随时间而开启。玩家在牢笼开启后进入可以获得成就甜蜜度假胜地和骷髅岛主帽子,如果玩家还没有获得过该帽子的话。牢笼同时也会将玩家传送回战场,并给予玩家一段时间的无敌效果, 200%的 [[overhea/zh-hans|超量治疗], 加速效果和暴击效果。在牢笼开启了一段时间后,牢笼会突然关闭并随着一段邪恶的笑声后还在骷髅岛上的玩家会被炸死。
摄魂石像鬼会单独为每个玩家生成,并会在生成时有来自马拉莫斯的音效和提醒,并且会循环播放直到玩家捡起石像鬼或石像鬼消失。只有石像鬼对应的玩家能看到捡起石像鬼的提醒。
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
- Also Note: Left/right or right/left options show the positions from both sides. The first options apply when on the RED Team, and the second options apply when on the BLU Team.
- Spawn Rooms: The area where each team spawns has one Resupply Locker, located inside a fairly large room. At the front of the room, two doors, leading left and right, lead to the Team Courtyard.
- Team Courtyards: Each team has an area immediately outside of their Spawn Room, that is blocked off into three Chokepoints, an entrance through a small wooden structure (left/right), an entrance under an overhanging catwalk (middle), and a long, winding tunnel through a natural rocky formation (right/left). Each team's tunnel Chokepoint has two Small Health Pickups in it.
- Forts: Outside the wooden and catlwalk Chokepoints, each team has a large area that again, leads to more Chokepoints, but only two. On the right/left, there is another Chokepoint running through a wooden structure, which leads to the Towers. Meanwhile, on the left/right, there is a small wooden ramp that leads to an elevated area, which contains a small wooden deck, and a room to the right/left, both of which are partially shielded from the Tower. On the deck, there are two Small Ammo Pickups and a Small Health Pickup. Underneath the Fort is a small ground-level exit, which forms the second Chokepoint. This area leads to the Health Room, which is shielded from the Tower by a wall. From the room at the top of the forts, a bridge runs along the top of the second wooden Chokepoint, which leads to the Ammunition Room.
- Ammunition Rooms: Each Ammunition room is accessible directly from each Fort and from each tunnel Chokepoint leading from the Team Courtyard. It is a small tower to the right/left, with a Medium Ammo Pickup. To its left/right, there is a large, flat, elevated area made out of sandstone that connects seamlessly with the Fort and the tunnel, and leads into the Pit Temple.
- Health Rooms: The Health Room is a small tower located to the far left/right, just below and to the left/right of the deck, which contains a Medium Health Pickup. There is one for both teams.
- Pit Temple:The Pit Temple, which can be accessed immediately from both Ammunition Rooms, is a large temple with a small pit in the middle of the room. The pit is situated below floor level, and there is a small podium in the middle with a Large Health Pack on top of it. There is only one Pit Temple, which is used by both teams. The Pit Temple leads directly to the left/right, to the Towers.
- Tower (Control Point): This is another large, elevated, flat area made out of wood, with a Control Point in the middle and two large Towers pointing towards the sky, one for each team. The two Towers shield the Control Point from the Forts, with the Towers being situated towards each respective Fort. Being elevated, any direction of attack towards the Towers tends to be from below, with the lengths of ground between each lower level of the Forts acting like a ditch. The Pit Temple faces the Towers, from the same elevation, and the whole stretch leading between the Towers and the Pit Temples effectively creates another Chokepoint. As such, there is a small barricade within the the Pit Temple that faces the Towers directly, which serves purely as a Sniper spot.
- Ammunition Archway': This is a very small area that directly faces the Pit Temple, but lies on the other side of the Towers. It doesn't lead anywhere, as the rest of the area is blocked off by a fence. However, under the Ammunition Archway there lies a Large Ammo Pickup. There is only one Ammunition Archway.
Helpful overview
1.Team Curtyards
2.Small Wooden Structure chokepoint
3.Catwalks chokepoint
4.Winding Tunnel chokepoint
5.Forts
6.Health Room
7.Ammunition Archway
8.Tower
9.Pit Temple
Red diagonal lines: Red spawnroom
Blue diagonal lines: Blu spawnroom
Strategy
Control Point timing
Wheel of Fate
Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's HUD next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. The list of possible effects are as follows:
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Super Jump makes every player jump much higher. In compensation, players do not receive fall damage.
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Small Head will shrink the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
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Super Speed makes every player run faster.
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Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
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Big Head will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
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ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it will immediately end.
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Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
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Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
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Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the Control Point.
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Other Cards
These cards also appear on the Wheel of Fate while it is spinning, but they do not have any effects and cannot be picked.
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Fish Troll
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Decapitated
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Hells Bells
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Cherry Bomb
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Lucky You
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Related achievements
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攻击南瓜灯 通过引爆附近的南瓜炸弹杀死 5 名玩家。
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Gallery
Overviews
Overview of the Skull Island part of map
BLU side
BLU spawn from the inside
BLU spawn from the outside
The area outside of BLU spawn
A pumpkin overlooking the BLU side
RED side
RED spawn from the inside
RED spawn from the outside
The area outside of RED spawn
A pumpkin overlooking the RED side
Middle
The exterior of the main building
Inside of the main building
The top of the bottomless pit
Some ghosts in the bottomless pit
The Wheel of Fate mid-spin
The Wheel of Fate when it's done spinning
Skull Island
The map as seen from Skull Island
Wheel of Fate effects
Update history
2012年10月26日补丁 (Spectral Halloween Special)
- Added Ghost Fort to the game.
2014年11月7日补丁
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point.
2015年11月3日补丁
- Updated the Merasmus battle on Ghost Fort to call a temporary truce between the teams while fighting the boss.
Bugs
- If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
- If the "Whammy" fate is selected and players are set on fire, the Pyro will take damage from the initial attack, but remain visually on fire for the duration of the afterburn. The afterburn deals no damage, however the Pyro is susceptible to damage increases from the Flare Gun and Axtingusher.
- Rolling the "Big Head" or "Small Head" fate can cause some cosmetic items, such as the MONOCULUS! or various pocket buddies, to flicker very quickly between the scaled size and their normal size.
- Bots do not react to the "Dance Off" effect properly. They are unable to fire their weapons and still play the taunt animation, but they can still move around during the effect.
- If several players fall through the bottomless pit at the same time, players may get stuck.
- The player can avoid being killed in Skull Island by deploying an ÜberCharge or being the recipient of one as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer.
- Backing far enough into the RED spawn will cause one of the Resupply cabinets to disappear until you move forward again.
- During a Truce, Spies can sap buildings but Engineers cannot remove them.
Trivia
- When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Michael Jackson's Thriller.
- Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Highlander.
- When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Gypsy: A Musical Fable.
- The bottomless pit that replaces the water in Lakeside resembles the mouth and teeth on the cover of the Bombinomicon.
- The bottomless pit doesn't actually kill the player by itself. It actually teleports the player to a window on the mansion which deals lethal damage to anybody inside it, even if you noclip into it.
- Seven Ghosts, including one wearing a Ghastly Gibus, reside in the bottomless pit.