Trainsawlaser

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Trainsawlaser
Trainsawlaser main.jpg
Información básica
Desarrollado por: {{{map-developer}}}
Información del mapa
Entorno: Texturas de desarrollo
Peligros: Trenes, sierras, láseres,
agua ácida, calabazas explosivas,
lanzallamas, trenburones,
lluvia de trenes y
lluvia de trener con sierra,
triturador de Mannhattan,
Lucy,
Pastor Kilgore,
Chu Chu, el Trenburón, deidad de los trenes.
Vista general
Trainsawlaser overview.png
«
Se ha descubierto un misterioso culto suicida a una deidad conocida como «Dios Tren» en una peligrosa fábrica de materiales abandonada. No sabemos qué, ni por qué, lo hacen, pero sabemos que queremos lo que sea que tengan. The dirty hippies have been driven from their homeland and into the desert where they belong. The only thing left to do is decide which team gets to claim the weird hazardous facility as their own. RED y BLU han tomado cartas en el asunto por su cuenta y depende de ti to stumble your way through the literal death trap of a work environment and capture that point! The hippies were kind of encouraging the last part, but never mind that. Firma este formulario...
— Eslogan publicitario del mapa.
»

Trainsawlaser es un mapa de Rey de la Colina creado por la comunidad, desarrollado en una peligrosa fábrica de materiales abandonada. Inspirado en un antiguo mapa llamado «windmilltrainsaw», el mapa está lleno de trampas mortales, con al menos una de cada tipo de peligro del entorno del juego, además de otras únicas que se pueden activar en ciertos momentos.

Este mapa se publicó originalmente en el día de las bromas de abril de 2012 y posteriormente se publicó en los foros de TF2Maps por UEAKCrash. Existe una versión, Trainsawlaser Pro, que reduce la cantidad de sucesos y peligros aleatorios.

Tiempo de puntos de control

Trainsawlaser
Punto de Control Multiplicador Segundos
Láser del tren sierra ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880

Ubicaciones y peligros

  • Bases: The map's two spawn rooms feature an "uber laser", which can be jumped into before reaching the two exit doors.
  • Patio de trenes: Just outside the spawn rooms is a yard with a train track running through it. On a random timer, a train with a saw car and laser car will cross the yard, killing any who happen to be in the way. Occasionally, the train will be going backwards, and is no less deadly.
  • Sala de calabazas: In the center of the trainyard is a room filled with pumpkin bombs, in addition to a full healthkit and ammo pack. Players can shoot the bombs to trigger a chain reaction should they wish to enter safely, but detonating every bomb at once is not guaranteed.
  • Lago ácido: On the side of the map (BLU's right side, RED's left side) is a large pool of acid, which deals continuous damage to anyone inside. A full healthkit sits in a tunnel in the middle of the lake. On a random timer, a trainshark with a laser shooting out of its forehead will surface, killing anyone it runs into.
  • Battlements: On the opposite side of the acid lake is an elevated room that can be accessed via a ramp. The window closest to the point is open for passage. The battlements connect to the front building with an open corridor that has a sawblade in the ceiling, just barely high enough to walk under safely (if not pushed by something).
  • Edifico frontal: Just next to the point is a building of two floors. The top floor has a railing with a laser underneath that will kill players that stand too close, while the bottom floor links to the sewers. A "spy-hole" allows players to surprise people below on the acid-facing side of the building.
  • El punto: In the center of the map is the point, on a slightly raised surface. Two lasers face the point. One is always on and performs a sweep just off to the side, covering a medium healthkit and ammo box. The other has a random schedule and projects directly onto the point. The entire area around the point is grating; Sentry Guns and Teleporters cannot be placed there, but Dispensers can. An ankle-level sawblade is placed in the wall of the front building, with a small healthkit placed on top. Each team's goal is to hold control of the point for 5 minutes.
  • Cámara de combustión: On the acid-facing side of the point is a room that incinerates everyone inside on an irregular schedule.
  • Sala de la trituradora: Opuesta a la cámara de combustión, is a hall behind the two laser arrays, with a grinder and banana peel.
  • Alcantarillas: Cuatro caminos submarinos que conectan con el edificio frontal, la cámara de combustión y la sala de la trituradora. En el medio hay una sierra con un botiquín grande en lo alto.
  • Roofs and perches - In general, players are free to jump over and onto high perches and roofs. However, strategically-placed pumpkin bombs make it very risky to remain on high perches, and the roofs are covered in damaging acid that renders it impossible to remain for very long. The roof-acid says "nope" as it deals damage.
  • Charge ramps - Several conspicuous orange slopes are placed throughout the map, with the tallest informing players that "Demomen can charge up orange ramps".
  • Laser walls - Two major areas have walls covered in lasers that kill players that venture too close. The larger one is behind the front building, with a medium healthkit and ammo box in front of it. The smaller one is between the two charge ramps that flank the entrance to the combustion chamber.
  • Lluvia de trenes: Cada vez que el punto cambia de equipo, o cuando pasa un tiempo, se produce una lluvia de trenes que caen del cielo, matando a los jugadores que aplasten. Las ubicaciones de los trenes son fijas, por lo que los jugadores pueden memorizar sus posiciones para evitar morir.

Eventos de hitos

The map keeps track of how many players die during each round, which is displayed by a "sacrifice counter" shown in both spawns and on a wall near the point. For every 100 deaths, a random event will activate, which locks the point and pauses both teams' timers until it is complete. Magic spells, both common and rare, appear across the map in fixed locations when an event begins.

  • Chu Chu, el Trenburón: Un trenburón que se mueve por el mapa y dispara cohetes mientras suelta trenes explosivos (cohetes modificados).
  • Pastor Kilgore, el Saw-Cluster - A slow-hovering cluster of sawblades that flies around the map at ground level. Drops miniature sawblades that behave like stickybombs.
  • Lucy in the Sky with Lasers - A collection of laser emitters that hovers around the map and emits a constant stream of laser beams diagonally.
  • Three-Minion Carnage - The first three events all occur at once.
  • Teeny Tiny Trains - A series of train-shaped rockets fall from the sky.
  • Uber Train - A giant train falls on the map, temporarily stunning players and ultimately killing everyone at once.

Update history

April 1, 2013 (Beta 2)
  • First Public Release

April 24, 2013 (Beta 3)

  • Fixed out-of-map exploits. If you DO manage to get out of the map, it will now kill you. Balance has been restored.
  • Fixed a bug where you could block the spawn courtyard train's gates. This also kills you.
  • Raised the center point kill counter up higher to fix a few small issues.
  • Slightly reduced spawn times after capture.
  • Train Rain now happens on it's own after a set amount of time with no control point captures.
  • Fixed the missing Train Hit audio line ("Say goodbye to your train, wanker")
  • Added in two new Train Hit lines provided by Youtube commentator Sal! (youtube.com/user/Fatmop)

September 27, 2013 (Beta 4)

  • Over 12 minutes of new voice dialogue added.
  • Added sacrifice milestone events. Every 100 kills on the counter will trigger a random event. The KoTH timers pause for these events.
  • Choo Choo the Trainshark, Lucy in the Sky With Lasers, and Pastor Kilgore have been crafted to serve as minions of the one true Train God. They can be summoned by amassing a worthy amount of sacrifices.
  • Tiny Train Rain™ sacrifice event added.
  • Uber Train sacrifice event added.
  • Increased the random timer range slightly for the spawn courtyard trains. (Now it's between 10 seconds and 25, before it was 7 to 22.)
  • Blocked Red's detail area behind the laser wall.
  • Placed building blocking brushes around all hazards to prevent griefing.
  • Added detail to the floor of the center area to justify the building blocking brushes also placed over the area. Suck it, Engineers.
  • Added front railing to Sniper balconies... Also lasers.
  • Standardized hazard damage to balance higher-HP game modes (Saxton Hale, etc) Falling trains deal 5000 damage, crossing trains 2500, saws/ normal lasers/ sharks 1000, spawn laser 10000, roof acid does 30 per tick, side pit acid 10 per tick.
  • Refined fucks given counter tracking system. This should now be much more accurate.
  • Optimized particle usage in spontaneous combustion room.
  • Added drop-down under back-and-forth laser, going to the water.
  • Widened center laser's arc.
  • Tweaked Train Rain™ pathing to prevent it from staying in the sky when inactive. Not sure where this bug came from, but it's theoretically fixed now.
  • Further detailing around the map (Let me know if anyone has any framerate issues).
  • Bumped up the chance of getting an uber charge from the spawn room uber lasers by 200%.
  • 3d Skybox added.
  • Easter eggs! Look for them, bitch!
  • Added random-timed flame bursts next to control point, embedded in the ground. Random time between 30-45 seconds with a 5 second warning pilot light before a 4 second burst of flames that ignites players.
  • Added 7 new pumpkin-bombs.
  • Started optimization of lightmaps. (Decreases file size so I can cram more crap in)
  • Opened a couple roof areas up so you can jump over them. You are pushed off if you try to stand on them, however. Sometimes into saws.
  • Raised the minimum and maximum random time range for the center electricty hazard by 15 seconds each.
  • Removed a key strike location for the center electricity hazard.
  • Slightly widened the player clip on the horizontal saws to make it easier to grab the small health pack.
  • Removed moving saws on top of first buildings coming out of spawn. Not worth the cost.
  • Passing trains now have slight chance to go backwards.
  • Slightly moved two trains of the Train Rain™ to fix a bug where you could be killed in a safe area underwater.

September 28, 2013 (Beta 4 Fix)

  • Fixed the server crash issue
  • Drastically optimized entity naming
  • Removed wasteful entities (easter eggs, sorry!)
  • Cleaned up path_track usage
  • Reduced amount of lasers in laser walls
  • Optimized fucks given tracking system
  • Tiny Train Rain quantity reduced slightly
  • Fixed Choo Choo's intro lines playing over each other and one of Lucy's intros being too quiet
  • Removed flames next to point
  • Reduced volume of minions slightly

Unknown Date (Beta 5)

  • Internal testing/ broken version

December 1, 2013 (Beta 6)

  • All kills on the map are now counted on the sacrifice counters.
  • Spells books now spawn along with milestone events. Unfortunately which spell you have isn't shown in the HUD. Good luck!
  • Drastically optimized kill counting logic.
  • Added fail-safe to sacrifice counter to prevent multiple long events happening simultaneously. If you reach another milestone while the current is still going it will wait until it is over before activating.
  • Dispensers are now buildable in the center area, but Teleporters and Sentry Guns are still not.
  • Lowered total required capture time to 5 minutes each.
  • Fixed a few minor visual issues.
  • Hopefully didn't break the map.
  • Removed rarely used awkward ramps at center
  • Created NAV file for bots and set it up so bots avoid hazards properly
  • Adjusted free uber rates in spawn rooms.
  • Optimized fucks given counter further.

April 1, 2014 (Release Candidate 1)

  • Completely revamped audio entity system, saving a lot of entdata. This should solve ALL server crashing issues and allow the server to run on 32 player servers smoother. This took many hours.
  • Restored missing kill trigger section for giant falling train event
  • Adjusted sentry nobuilds to cover most of the ramps leading up to mid
  • Changed a bunch of the spell books to rare spells
  • Changed milestone events so they will not repeat until all have been activated. PickRandom to PickRandomShuffle
  • Changed all minion audio lines to PickRandomShuffle as well to eliminate any repeats
  • Made electrical hazard into a big fat straight laser hazard, still on a random timer though.
  • Optimized lightmaps for smaller filesize
  • Increased Kilgore's movement speed
  • Restored a couple missing Kilgore lines
  • Removed stoneyridge.net ads
  • KNOWN BUG: Sometimes lines play when they are not supposed to. This is a side effect of how I had to change the audio system, and I'm not entirely sure if/ when it'll ever get fixed. It's worth it.

April 1, 2015 (Release Candidate 2)

  • Added a plethora of particles created by FissionMetroid101
  • Added grinder/banana hazard behind mid-laser
  • Moved a few trains around because fuck you, players (this does not include the one right out side of spawn, lol)
  • Fixed audio bug that has been bothering me for a year, yaaayyyy!
  • Added contest overlay for Old Man Jenkins
  • Added two new voice lines provided by mysel-- I mean Muselk
  • Adjusted material usage because it sounded like fun
  • Reduced entity count from 1374 to 1344!

Map Voice Overs

Below are the voice overs of all the NPCs of the map.

Gallery

Curiosidades

  • The NPC Lucy in the Sky with Lasers is a reference to the song 'Lucy in the Sky with Diamonds' by The Beatles.
  • The line "I'm the conductor of the poop train" said by Train God is a quote said by the character Krieg the Psycho from the game Borderlands 2.

Voices

  • Train God: [UEAK]Carnage
  • Lucy in the Sky with Lasers: Mrs. "[UEAK]Khaleesi" Linke
  • Choo Choo the Trainshark: Harlen "[UEAK]Crash" Linke
  • Pastor Kilgore the Saw-Cluster: [UEAK]Damon
  • Additional voices by SalTV and Muselk

See also

External links