Crusader's Crossbow

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Hold still, Schweinhunds, zis will only sting for a moment.
The Medic on long-range injections

The Crusader's Crossbow is a primary weapon for the Medic. It appears as a wooden crossbow with a metal barrel attached to a canister. The Medic's cross emblem is present both on the canister and the wooden crossbow frame.

Similarly to the Huntsman, this weapon fires an arrow that travels in a slight arc with a team–colored streak trailing behind it. The crossbow characteristics of the weapon do not require the player to charge up a shot but significantly increase the reload time. Crossbow arrows will hurt enemies and heal teammates, allowing a sharpshooting player to give support fire from afar. Any player hit will appear to have an arrow sticking out of their body, a mere cosmetic effect.

Arrows function on a reversed damage falloff scale; the further the arrow travels, the greater amount it will hurt or heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates in this way does not contribute to the Medic's ÜberCharge meter.

A Pyro can reflect a crossbow arrow back at the Medic or into teammates to give them a health boost. Disguised enemy Spies will be damaged by the arrows and not be healed.

Damage and function times

See also: Damage
Damage and function times
Damage
Point blank 38
Medium range 56
Long range 75
Critical 113 - 168 - 225
Mini-crit 51 - 77 - 101
Healing
Healing amount 75 - 112 - 150
Function times
Attack interval 2.3 s
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Huntsman Crusader's Crossbow
Item icon Reclaimed Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png

Related Achievements

Achieved.png General

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class medic.png Medic

Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.

Update history

December 17, 2010 Patch

  • The item was added to the game.

December 23, 2010 Patch

  • Updated the textures of the Crusader's Crossbow.

January 7, 2011 Patch

January 19, 2011 Patch

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired.

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

Bugs

  • The weapon cannot heal at point-blank range. The Medic must step back in order to heal, otherwise the bolts will simply pass through teammates.
  • From a third-person view, the crossbow bolt appears to fire from the Medic's face. A possible reason could be that the weapon reuses the arrow animations of the Huntsman, which the Sniper holds up in front of his face.
  • From the first-person view of the Medic, the bolt appears to fire from behind the gun. A possible reason as stated above is that with the Huntsman, the Sniper pulls the arrow back before firing it, so when the arrow animation is used on the Crusader's Crossbow, the arrow's trail begins behind the gun.
  • When a round restarts, the weapon's ammo may not be reset.
  • When fired at a point-blank range, the arrow will hit slightly below the cross-hair.
  • The weapon uses the same arrow as the Huntsman.
  • When reloading, the Medic seems to load a small bolt into the crossbow, but fires an arrow instead.
  • In first person view, the Medic´s finger of the left hand clips into the Crossbow where he is holding it.
  • If the primary fire button is held after one shot, the weapon animations will stop until the reloading process begins.

Gallery

See also