Force-A-Nature

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Template:Weapon

Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb

The Force-A-Nature, also known as the FaN, is the unlockable primary weapon for the Scout class, replacing the Scattergun and is unlocked after obtaining 11 of the Scout achievements. It is a double-barreled hunting Shotgun with extremely short barrels, which were cut down to increase spread. It sacrifices the reload speed and capacity of the Scattergun for maximum blasting power.

Any opponent hit by a shot from the Force-A-Nature in close range will fly backwards a considerable distance. The sheer power of the recoil also causes the Scout to fly backwards for an effective 'third-jump' on top of his regular double jump ability.

The Force-a-Nature, at first, appears to deal less damage than the Scattergun, but in fact it deals more damage (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage) spread over more pellets, to maximize the weapon's Knockback feature. When firing upwards, the Force-a-Nature will negate the jump and cause you to fall back down.

The Force-a-Nature's firing rate is also considerably faster than the Scattergun, unloading both shells in approximately half a second. Like the standard Shotgun and the Scattergun, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect.

Damage

  • Base: 5.4 per pellet
  • Max Ramp Up: 175% (9.45 damage per pellet)
  • Max Fall Off: 50% (2.7 damage per pellet)
  • Pellet Count: 12
  • Point Blank: ~92-113
  • Medium Range: ~11-43
  • Long Range: ~3-11
  • Mini-Crit: 7.29 per pellet
  • Critical Hit: 16.2 per pellet

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.4267
  • Reload: 1.64

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • Sometimes if you double jump and then fire twice, the Scout will yell one of four response rules.
  • Reloading after firing only one round will throw away the other round as well.
  • Unused Scattergun sounds, which are labeled "double shot", have the sound effects of the Force-A-Nature. It is possible that early on when the Scattergun was added, there was or were going to be a mode to use 2 barrels, similar to this weapon.
  • Even though there is a shoulder stock on the FaN, in the outside view the Scout does not use it, seeming to hold the stock in his elbow.
  • A server console command can be used to disable random bullet spread for the Force-A-Nature, along with other pellet weapons like the Shotgun. When activated, any shots with these weapons will fire their 9 pellets in a perfect 3x3 square.

See also

External links