Force-A-Nature
Template:Targeted Template:Weapon infobox
“ | Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb
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The Force-A-Nature, also known as the FaN, is an unlockable primary weapon for the Scout class. It is a large double-barreled hunting Shotgun with extremely short barrels.
Unlike the Scattergun, reload speed and capacity have been greatly reduced, yet as a result the blasting power has been maximized. The key feature of the weapon is opponents will suffer knockback based on the distance between them and the Scout. Additionally, when the player fires the weapon while airborne, the recoil will act as a propellant depending upon the aimed direction. This can be used for an effective 'third jump' along with the inherent double jump ability. This will only apply to the first shot of the weapon and not the second.
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can unload both shells in approximately half a second.
Like the standard Shotgun, the Shortstop and the Scattergun, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
Contents
Damage
- Base: 5.4 per pellet
- Max Ramp Up: 175% (9.45 damage per pellet)
- Max Fall Off: 50% (2.7 damage per pellet)
- Pellet Count: 12
- Point Blank: ~92-113
- Medium Range: ~11-43
- Long Range: ~3-11
- Mini-Crit: 7.29 per pellet
- Critical hit: 16.2 per pellet
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.4267
- Reload: 1.64
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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As a Crafting Ingredient
Force-A-Nature | Reclaimed Metal | Shortstop | ||
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Demonstration
Previous Changes
- The knockback effect no longer affects Disguised Spies.
- The previous patch is reverted; knockback now affects Disguised Spies again.
- Corrections made to the knockback dealt.
- Knockback now only works in close range, similar to the Compression blast.
- The effect no longer can be used to juggle enemies; knockback is only dealt by the first shot.
- Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by an indeterminate amount of damage done.
- Further corrections to knockback.
- Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
- The angle of the weapon when fired determines the knockback.
- It no longer effects grounded targets as much.
- Fixed grounded players receiving falling damage from shots fired directly above them.
Trivia
- The Force-A-Nature is manufactured in Portugal (a doubtful fact considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the particularly sadistic outdoorsman.
- Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump".
- Reloading always ejects two shells, even after firing a single round.
- Even though there is a shoulder stock on the Force-A-Nature, the Scout does not use it as shown in the world model; instead he seems to hold the stock in his elbow. This has resulted in clipping issues where the stock will pass through the Scout's body as he runs.
- When weapon spread is limited by the server, the Force-A-Nature fires in a 9x9 grid, with the two extra pellets following the center and rightmost pellets.
- The kill icon for the Force-A-Nature was originally the same as the Scattergun. This was changed to its current kill icon in the July 8, 2010 patch.
- The Force-A-Nature's name is a reference to what the Scout calls himself in Meet the Scout.
- Since the Mann-Conomy Update, the Force-A-Nature shells can be seen under the gun during the taunt, and the front piece is slightly misaligned.
Gallery
- Force-A-Nature 1st person cropped.png
1st person view.
See also
External links