Righteous Bison
“ | Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
Click to listen
— The Soldier on the space marines
|
” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-futuristic or steampunk styled ray gun.
The weapon fires an unreflectable projectile beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. In addition, the beam can be used to ignite Huntsman arrows held by a friendly Sniper. Critical hits fired by the Righteous Bison will suffer damage falloff over distance.
Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
Weta Workshop held a panel at Template:W 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 20 |
Base damage | 100% | Players: 164 |
Maximum fall-off | 75% | 12 |
Pellet count | 4 | |
Point blank | 20 / particle | |
Medium range | 12 / particle | |
Long range | 12 / particle | |
Critical | 36-60 / particle | |
Mini-crit | 16-30 / particle | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Note: Damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
+ | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
+ | + | = |
Update history
- The item was added to the item schema as 'Mystery Item'.[2]
July 20, 2011 Patch (Dr. Grordbort's Victory Pack)
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Added recoil/draw/crit/reload forces for the Righteous Bison.
- Fix a crash bug related to the Righteous Bison.
August 3, 2011 [Item schema update]
- All previous promotional Righteous Bisons are now Genuine quality.
- Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
- Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.
- Added the Righteous Bison to the crafting recipe for the Machina.
- Updated the particle effects for the Righteous Bison.
October 13, 2011 Patch (Manniversary Update & Sale)
- Updated to uses the Buff Banner taunt animation.
- [Undocumented] This item was added to the crafting blueprint for the Pomson 6000.
- [Undocumented] Added Collector's quality.
Unused content
- There is a set of additional projectile particles, that are not used.
Bugs
- This weapon's projectile can pass through doors and deal damage.
- If aimed at the correct angle while pressed up against the pre-round setup gates (it is not known what makes some angles work and other angles fail), the projectile can pass through these gates, but will not do damage to enemy players. This is not a client-side bug, as the other players can see these 'ghost' projectiles, too.
- Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
- In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Looking at the scoreboard may fix this.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the online store at Weta Workshop.
Gallery
References
- ↑ News Reel - drgrordborts.com
- ↑ Team Fortress 2 Schema diff (commit
85d48e33…
) on OPTF2 Wiki Schema Tracker, 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011.
See also
|