Item quality/es
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"Valor de los items" (Quality (Cualidad) en su versión original) es una caracteristica de los items del videojuego TF2, esta característica se centra en el nombre del item (este puede ser un arma,sombrero o herramienta), el color del nombre del arma refleja la identidad de valor del item. A continuación se mostraran los diferentes tipos de armas e imagenes adjuntas relacionadas con el tipo de arma o sombrero relacionada
Índice
- 1 Colores de items para identificar
- 2 Items normales
- 3 Items unicos
- 4 Items antiguos
- 5 Items de la comunidad
- 6 Items de desarrollador
- 7 Items inusuales
- 8 Status effects
- 9 Weapon effects
- 10 Gameplay effects
- 11 Decorative effects
- 12 Unused particle effects
- 13 Update history
- 14 Bugs
- 15 Notes
- 16 External links
- 17 Véase también
Colores de items para identificar
Color | Nombre | Ejemplo |
---|---|---|
B2B2B2 | Normal | Lanza cohetes |
476291 | Vintage | Hacherminator Antiguo |
8650AC | Inusual | Safe'n'Sound Inusual |
FFD700 | Unico | El dragón |
70B031 | Armas de la Comunidad | Llave de la Comunidad |
Items hechos por uno mismo | Chocolatina Dalokohs Self-Made | |
A50F79 | Desarrollador | Equalizador Valve |
Items normales
Llamados por "Items por defecto" (stock), son las armas con un titulo gris por nombre, son las armas que posee el personaje de forma básica, no poseen caracteristicas especiales en el sentido de que no tienen caracteristicas negativas que son por compensación por las positivas como en el caso de las armas con titulo amarillo (Unique items). Al entrar en la mochila (usando la opcion de mostrar items normales) se pueden ver versiones con titulo amarillo de estas mismas armas (no confundir dichas armas con "items unicos" que sera descrito a continuación), en estas variantes de armas se pueden utilizar herramientas como "etiquetas para renombrar el arma" (Name tag) o herramientas para poner una descripcion en ellas (description tag), cuando estas armas son renombradas estas son puestas en el inventario normal (junto con las armas o sombreros desbloqueables) en donde poseen su nuevo nombre asignado por voluntad del jugador y encerrado bajo comillas
Items unicos
Los items unicos (Unique items en la versión original) son las armas, herramientas o sombreros/miscelaneos que se desbloquean mediante varios metodos, Muchas de las armas unicas tienen un efecto positivo y negativo que las diferencia de los items normales. En cuanto a los sombreros, la mayoria de estos suelen caer en este rango incluso los sombreros promocionales. Las herramientas por su parte ya vienen con esta caracteristica
Los items unicos pueden ser obtenidos mediante drop (un sistema que da items al jugador semanalmente mientras juegas el juego), logros de cada personaje (hitos epicos para cada personaje que cuando se completan cierta cantidad de estos obtienes un arma de tipo unico; solo aplica a armas), mezclar (Tambien conocido como "Craftear": cuando usas una receta con otras desbloqueables para obtener un arma en especifico), comprar (Mediante la tienda mannco oficial de Valve), intercambiar (cuando dos jugadores intercambian items) o regalado (un jugador te da un item de forma gratuita usando la herramienta Gift Wrap)
Items antiguos
Los items antiguos (Vintage items) eran previamente items unicos antes de la llegada de la mejora "Mann-Conomía". Su caracteristica es que su nombre cambió de amarillo a azul y el prefijo "Antiguo" esta puesto en su nombre, los items cuyo nombre ya tenia el prefijo "Vintage" como el Vintage Merryweather (El casco de bombero victoriano) y el Vintage Tyrolean (El tyrolés antiguo), tambien se les fue agregado este prefijo, dando como resultado que ambos items tengan dicho prefijo repetido (Por lo que la comunidad de TF2 los llama Doble Vintage). Aparte de esa peculiar caracteristica, sus caracteristicas frente a otros items similares (En las armas por ejemplo realizan la misma cantidad de daño, no poseen habilidades especiales, etc) continuan siendo las mismas. Los unicos items que no fueron transformados a antiguos fueron los sombreros de promocion (sombreros que se obtenian adquiriendo un videojuego)
Como Valve hizo este cambio una vez en la historia de TF2, el valor de estos items aumentara con el tiempo a medida que los jugadores los mezclan o los intercambian
Items de la comunidad
Véase: Armas de la comunidad
Son los items asignados por Valve a ciertos jugadores, estos items se dividen en dos secciones:
La comunitaria se refiere a los items entregados a los jugadores que participaron en un evento o promoción de TF2 como un creador destacado de un mapa que luego se hizo oficial o la creacion de un arma que fue elegida por su calidad, y que por lo cual estos jugadores recibieron armas o sombreros cuya caracteristica es que el nombre de esta arma es de color verde y presenta un brillo con la forma de una estrella de cuatro lados color blanca
Los items self made (Items hechos por uno mismo) son versiones especiales de los items que fueron creados por el mismo usuario de TF2 que envio el/los items y fue(ron) elegido/s por Valve para ser incluidas en el juego. Al igual que los items de la comunidad (o comunitarios) tienen el mismo titulo del mismo color y el mismo efecto de estrella
Items de desarrollador
Véase: Armas de desarrollador
Son armas que fueron asignadas a los programadores del juego, ese presentan un titulo color morado. Adiferencia de sus versiones normales estas armas tenian efectos que las superaban en gran detalle (overpowered) y en muchos servidores los jugadores normals eran derrotados facilmente por ellas. Los efectos de estas armas fueron removidas y actuan como si fuera un arma normal
Items inusuales
Los items inusuales (Inusual Items en su versión original) son items especiales con ciertas caracteristicas que los diferencian de los otros
Items en la Mejora de Scream Fortress
En la mejora de halloween del año 2010, Valve creo la chatarra encantada (Haunted scrap metal) y el Reclamador de cabezas del jinete sin montura descabezado. La chatarra se obtiene cuando vences al jinete sin montura descabezado con una arma de cuerpo a cuerpo usando cualquier personaje y es utilizada para fabricar con una receta especifica el reclamador de cabezas (el hacha) que es una arma para el Demoman que tiene las mismas cualidades (y penalidades) que una Intuertal (Eyelander) posee, usando la chatarra encantada usando otro tipo de receta tambien puedes fabricar un sombrero de halloween especifico, con esta receta esta la posibilidad de un cincuenta porciento obtener un sombrero Vodoo Juju o un Spine Skull.
Sombreros Inusuales
A diferencia de sus contrapartes unicos/vintage el rango de inusual solo esta limitado a sombreros además los sombreros inusuales tienen como titulo un color violeta y sus caracteristicas es que poseen un efecto de particula adjuntada a ellos (un ejemplo seria un "Bombin del bastardo" (Pyro´s Beanie del piromano con el efecto de particulas de llamarada verde sobre su sombrero). Hay solamente 14 efectos disponibles (como podra ver en esta animación) por sombrero (descontando los de promoción) . Cuando usas la receta para mezclar dos sombreros inusuales en otro sombrero, lamentablemente dara un sombrero unico debido a que a pesar de su tittulo de inusual sigue compartiendo esa caracteristica con los sombreros unicos)
Sueño del Siestero de Calidad Inusual
1 a 100
Efecto: Corazón Girador
Despues de un largo día de quemar Scouts.
Galería
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
Burning player
The burning player effect is used during the burning of players. When viewed in Pyroland, the flames are replaced with multi-colored sparkles.
Critical spark
The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Guns to indicate that a charge is ready to be deployed.
Weapons missing
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while Crit boosted:
Lista de armas sin efecto de brillo con críticos | |||||
---|---|---|---|---|---|
Clase | Espacio | Objeto | Notas | ||
Secundario |
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Leche Loca | |||||
Cuerpo a cuerpo |
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Somnífero | |||||
| |||||
Asesino Envuelto | |||||
Principal |
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Exprimevacas 5000 | |||||
Secundario |
| ||||
Refuerzo del Batallón | |||||
Estandarte de Ánimo | |||||
Conchistador | |||||
Estandarte de Ánimo Festivo | |||||
| |||||
Botas Blindadas | |||||
Aplastacabezas | |||||
Principal |
| ||||
Tuestalomos Festivo | |||||
| |||||
Lanzarcoíris | |||||
Secundario | |||||
Propulsor Térmico | |||||
Cuerpo a cuerpo | |||||
Hacherminador Festivo | |||||
Pyroleta | |||||
Principal | |||||
Babuchas de Alí Babá | |||||
Patapalo | |||||
| |||||
Bombardero de Acero | |||||
| |||||
Bala Perdida | |||||
Secundario |
| ||||
Targe de Carga | |||||
| |||||
Targe de Carga Festivo | |||||
| |||||
Escudo Espléndido | |||||
Tuerceolas | |||||
Cuerpo a cuerpo |
| ||||
Intuertal Festiva | |||||
Secundario |
| ||||
Focata Festivo | |||||
Cuerpo a cuerpo |
| ||||
Puños Cataclísmicos | |||||
| |||||
Puños | |||||
Puñetazo Festivo | |||||
Cuerpo a cuerpo |
| ||||
Llave Inglesa Dorada | |||||
| |||||
Forajido | |||||
PDA principal | |||||
PDA de Construcción | |||||
Principal |
| ||||
Pistola de Jeringas | |||||
Secundario |
| ||||
Kritzkrieg | |||||
Pistola Médica | |||||
Apañador | |||||
Vacunador | |||||
Cuerpo a cuerpo |
| ||||
Serrucho Festivo | |||||
Secundario |
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Campista Comodón | |||||
Escudo de Darwin | |||||
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Fraskungfú Festivo | |||||
Fraskungfú | |||||
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Caparazumbador | |||||
Construcción | |||||
Ap-Zap | |||||
Grabadora Burocrática | |||||
PDA secundaria | |||||
Reloj del Coleccionista | |||||
Reloj de Invisibilidad | |||||
PDA principal |
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Kit de Disfraces | |||||
Varias clases |
Secundario |
| |||
Saltador B.A.S.E. | |||||
Cuerpo a cuerpo |
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Bastón de la Libertad | |||||
Cuerpo a cuerpo |
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Saxxy | |||||
N/D |
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Armas Matabots | |||||
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Armas Festivas |
Marked For Death
The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all incoming damage.
Nemesis Burst
The Nemesis effect pulses outwards from the Domination icon above a dominating player. The effect is team-colored to match the team of the dominating player.
Overheal
When a player is overhealed by a Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flame Thrower.
The Rocket trail effect sprites.
The spritesheet of the flames emitted from the Rainblower.
Gameplay effects
Gameplay effects are used to indicate gameplay events.
Australium laundry trail
While the Australium briefcase is being carried, it emits a stream of boxer shorts and socks.
Balloon
While birthday mode is activated, players will spurt balloons instead of blood.
Dollar sign
When playing Mann vs. Machine, dropped credits will a emit green dollar sign particle if the robot was killed normally. Dropped credits will emit a red particle if the robot was killed by a Headshot or by bleed damage through the Explosive Headshot upgrade or by the Tribalman's Shiv.
Intelligence paper trail
While either the Intelligence or Ticket briefcases are being carried, they emit a stream of papers.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Flying Bits
Intended to be used for rendering flames on gibs, the Flying Bits effect is also attached to certain Valve weapons.
Genteel Smoke
The Genteel Smoke effect is attached to a variety of items, listed below. A smaller version of the effect is also attached to certain items, as well as an undisguised Spy.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
Musical notes
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker
The Noise Maker effect emits musical notes and ghost particles when a Halloween-themed Noise Maker used. The musical note particles are twice as large as the ones produced by the Earbuds.
Snow burst effect
The snow burst effect is produced by using the Winter Holiday Noise Maker and by beginning the Skating Scorcher taunt. Snowflakes burst outwards to form a sphere around the player before slowly drifting downwards and fading away.
Spy-cicle
Particles emanate from the base of the Spy-cicle, emulating a cool mist.
Model viewer screenshot
Treasure Hat
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as coin_spin
. The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
Unusual effects
Unused particle effects
G.R.U. skull effect
The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.
Rotating Birthday Cake
Currently unused.
Update history
- Improved the performance of the critboost particle effect.
Parche del 30 de septiembre de 2010 (Mann-Conomy Update)
- Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
- [Sin documentar] Added effect: G.R.U. skull.
Parche del 7 de diciembre de 2010
- Added effect: Treasure Hat particle effect.
Parche del 27 de octubre de 2010 (Scream Fortress Update)
- [Sin documentar] Added effect: Marked For Death.
Parche del 17 de diciembre de 2010 (Australian Christmas)
- Added effect: Map Stamps particle effect.
Parche del 18 de agosto de 2011 (Manno-Technology Bundle)
- [Sin documentar] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.
Parche del 23 de agosto de 2011
- Fixed the Sunbeams effect.
Parche del 27 de octubre de 2011 (Very Scary Halloween Special)
- [Sin documentar] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.
Parche del 11 de junio de 2012
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.
Parche del 27 de junio de 2012
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.
Parche del 28 de junio de 2012
- Fixed missing DX8 particle effects.
Parche del 26 de octubre de 2012 (Spectral Halloween Special)
- [Sin documentar] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.
Parche del 14 de febrero de 2013
- Increased the particle limit.
Parche del 17 de mayo de 2013 (Robotic Boogaloo)
- [Sin documentar] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.
- Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
- Fixed a bug that would cause unusual effects to float in the air over dead players.
- Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.
Parche del 19 de junio de 2013
- [Sin documentar] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.
Parche del 11 de julio de 2013
- Fixed Disco Beat Down unusual effect showing through walls.
Parche del 3 de septiembre de 2013
- Removed showing the Marked For Death icon over the head of the local player.
Parche del 29 de octubre de 2013 (Scream Fortress 2013)
- [Sin documentar] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.
Parche del 30 de julio de 2014
- Fixed a bug related to orphaned marked for death particles.
Parche del 18 de junio de 2014 (Love & War Update)
- [Sin documentar] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.
Parche del 29 de octubre de 2014 (Scream Fortress 2014)
- [Sin documentar] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.
Parche del 8 de diciembre de 2014 (End of the Line Update)
- [Sin documentar] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.
- Fixed the Mega Strike unusual taunt effect showing through walls.
Parche del 30 de enero de 2015
- Fixed a client crash related to the particle system.
Parche del 11 de febrero de 2015 #1
- Added convar
r_drawtracers_firstperson
to disable the drawing of first person bullet tracer particles.
Parche del 18 de febrero de 2015
- Fixed a client crash related to disappearing particles, props, and players.
- Fixed some Unusual particle effects not drawing correctly
Parche del 12 de marzo de 2015
- Fixed a bug that caused some particles to not draw correctly.
Parche del 2 de julio de 2015 (Gun Mettle Update)
- [Sin documentar] Added Isotope, Hot, Cool, and Energy Orb unusual effects.
Parche del 8 de julio de 2015 #1
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.
Parche del 18 de agosto de 2015
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items.
Parche del 6 de octubre de 2015 (Invasion Update)
- [Sin documentar] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.
Parche del 12 de octubre de 2015
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.
Parche del 28 de octubre de 2015 (Scream Fortress 2015)
- [Sin documentar] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.
Parche del 29 de octubre de 2015
- Fixed the Invasion Unusual effect "Subatomic" being off-center.
Parche del 21 de octubre de 2016 (Scream Fortress 2016)
- Added 8 new community-created Unusual effects.
- 4 new effects for Unusual hats.
- 4 new effects for Unusual taunts.
Parche del 1 de diciembre de 2017
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects.
[Unknown Date]
- Added effect: Rotating Birthday Cake.
Parche del 28 de marzo de 2018 #1
- Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons.
- Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster.
- Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems.
Parche del 19 de octubre de 2018 (Scream Fortress 2018)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
Parche del 25 de octubre de 2018
- Updated the Roaring Rockets unusual taunt particle effect.
Parche del 30 de octubre de 2018
- Updated the Roaring Rockets unusual taunt particle effect.
Parche del 19 de diciembre de 2018 (Smissmas 2018)
- Updated the Starstorm Slumber unusual effect to fix a display problem.
Parche del 10 de octubre de 2019 (Scream Fortress XI)
- Added 20 new community-created Unusual effects.
- 12 new effects for Unusual hats.
- 8 new effects for Unusual taunts.
Parche del 16 de diciembre de 2019 (Smissmas 2019)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
Parche del 21 de agosto de 2020 (Summer 2020 Pack)
- Added 4 new community-created Unusual effects.
- 9 new effects for hats.
Parche del 1 de octubre de 2020 (Scream Fortress 2020)
- Added 19 new community-created Unusual effects
- 8 new effects for Unusual hats
- 11 new effects for Unusual taunts
- All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- [Sin documentar] Added the following Scream Fortress 2020 effects:
- Cosmetic effects: Espíritus verdes, Espíritus naranjas, Espíritus bromistas, Pesadilla pyrolandesa, Gárgola de grava, Gárgola volcánica, Ángel guardián, Fiesta de la calabaza
- Taunt effects: Asalto arácnido, Ayuda arcana, Presencia astral, Personalidad pirofórica, Telarañas enmarañadas, Atracción esmeralda, Escolta espectral, Aspecto embrujado, Carga eléctrica, Terrores tóxicos, Carga tóxica
Parche del 2 de octubre de 2020 #1
- Updated the timing of the Carga eléctrica and Carga tóxica unusual effects
Parche del 3 de diciembre de 2020 (Navidad 2020)
- Added 19 new community-created Unusual effects
- 12 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- [Sin documentar] Added the following Smissmas 2020 effects:
- Cosmetic effects: Tormenta alheña, Sueño distante, Deseo divino, Fractales gélidos, Genus plasmos, Llovizna de lavanda, Muérdago jovial, Nimbo pálido, Serenus lumen, Nevada especial, Ventum maris, Borrasca violenta
- Taunt effects: Apoteosis, Ascensión, Estrella encantadora, Estrella heladora, Granjero de renicornios, Luces brillantes, Luces centelleantes
Parche del 22 de junio de 2021 #1 (Paquete Veraniego 2021)
- Added 6 new community-created Unusual effects
- Moved materials for the community particle effects into the
Effects/workshop
sub-folder to distinguish them from Valve materials - [Sin documentar] Added the following Summer 2021 Pack effects:
- Cosmetic effects: Agradación, Ardentum saturnalis, Sabroso atardecer, Fragrancium elementalis, Iridiscencia, Elucidación, Pétalos perennes, Flor de frambuesa, Resonación, Reverium irregularis, de Estilo Rompedor
- [Sin documentar] Updated the Gárgola de grava and Gárgola volcánica Unusual effects.
Parche del 16 de septiembre de 2021
- Updated the Resonación, Agradación, and Elucidación unusual effects to fix a problem when taunting
Parche del 5 de octubre de 2021 (Scream Fortress 2021)
- Added 28 new community-created Unusual effects
- 15 new effects for Unusual hats
- 13 new effects for Unusual taunts
- All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- [Sin documentar] Added the following Scream Fortress 2021 effects:
- Cosmetic effects: Astas templadas, Diablo diabólico, Salientes serrados, Sombras chillonas, Espectros inquietos, Espectro infernal, Corona de fantasmas, Espectro ancestral, Mirón viridiscente, Ojos de fundición, Mirada ominosa, Luna de calabaza, Espanto frenético, Poltergeist asustado, Acechador enérgico
- Taunt effects: Cadenas espectrales, Confinamiento maldito, Caballero de cartas, Florecimiento vacío, Barajadura mágica, Pulso vigoroso, Espíritu atronador, Desafío galvánico, Halos tenues, Espectros abisales, Aurora borealis, Aurora australis, Aurora polarisPolaris
Parche del 8 de octubre de 2021
- Updated the Sombras chillonas Unusual effect to prevent a naming conflict with another effect
- Updated the Cadenas espectrales Unusual effect to fix some material and rendering issues
- Updated the Espíritu atronador Unusual effect to fix a missing glow effect
Parche del 28 de octubre de 2021
- Updated border color for Unusual items in the loadout menu
Parche del 2 de diciembre de 2021 (Navidad 2021)
- Added 27 new community-created Unusual effects
- 16 new effects for Unusual hats
- 11 new effects for Unusual taunts
- [Sin documentar] Added the following Smissmas 2021 effects:
- Cosmetic effects: Árbol de Navidad, Festividad acogedora, Acogida condescendiente, Abeto centelleante, Enebro brillante, Pino prismático, Espiral de luces, Remolino de luces, Polvo de estrellas, Ráfaga ascendiente, Chispa de la Navidad, Pronóstico polar, Ciervo brillante, Cuernos festivos, Cornamenta ardiente, Luces festivas
- Taunt effects: Vientos de amatista, Ráfagas de oro, Remolinos navideños, Ciprés mentolado, Pino prístino, Abeto reluciente, Fiebre festiva, Centelleo dorado, Escarchado plateado, Resplandor glamuroso, Nevisca sublime
Parche del 3 de diciembre de 2021
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Pronóstico polar, Espiral de luces, and Remolino de luces Unusual effects
Parche del 8 de diciembre de 2021
- Updated the Árbol de Navidad Unusual effect to improve performance
Parche del 17 de diciembre de 2021
- Updated Chispa de la Navidad Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
Parche del 21 de diciembre de 2021
- Updated Espíritu invernal, Espíritu festivo, and Espíritu mágico Unusual taunt effects with performance improvements
- Updated Ciprés mentolado, Pino prístino, and Abeto reluciente Unusual taunt effects to improve visibility in bright areas
Parche del 28 de marzo de 2022
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Updated Remolinos navideños, Vientos de amatista, and Ráfagas de oro Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Updated Abeto centelleante, Enebro brillante, and Pino prismático Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Luces centelleantes Unusual effect
- Fixed visibility issues in bright environments
- Updated Acogida condescendiente Unusual effect
- Fixed the effect not moving when taunting
Parche del 29 de marzo de 2022
- Fixed particle effects regression when players are killed
- Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
Parche del 29 de julio de 2022 (Paquete Veraniego 2022)
- Added 29 new community-created Unusual effects
- 29 new effects for Unusual hats
- [Sin documentar] Added the following Summer 2022 Pack effects:
- Cosmetic effects: Sensación crustácea, Decadencia helada, Placeres granulados, Favor terrestre, Adrenalina tropical, Pasión floreciente, Fuegos artificiales deslumbrantes, Fuegos artificiales ardientes, Fuegos artificiales relumbrantes, Fuegos artificiales centelleantes, Fuegos artificiales chispeantes, Fuegos artificiales brillantes, Fuegos artificiales resplandecientes, Luces voladoras, Candilejas, Estrella luminosa, Frío cosmos, Fractales refractarios, Trance estelar, Exuberancia estelar, Fuego estelar, Polvo estelar, Erupción contagiosa, Erupción de ensueño, Erupción volcánica, Luz divina, Audiófilo, Onda sonora, Sinestesia
Parche del 11 de agosto de 2022
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Erupción contagiosa, Erupción de ensueño, and Erupción volcánica Unusual effects
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
Parche del 5 de octubre de 2022 (Scream Fortress 2022)
- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats.
- 13 new effects for Unusual taunts.
- [Sin documentar] Added the following Scream Fortress 2022 effects:
- Cosmetic effects: Kraken embrujado, Kraken espeluznante, Herida fantasmagórica, Corte del jinete, ¡Eternamente embrujado!, ¡Siempre y para siempre!, ¡Eternamente maldito!, Plaga de polillas, Monóculis malevolentes, Mecha embrujada, Mecha maligna, Mecha espectral
- Taunts effects: Ritual de caléndulas, Veneno punzante, Brebaje ardiente, Mezcla misteriosa, Desvío lingüístico, Sello aureliano, Prisión rúnica, Neblina prismática, Ritual ascendente, Agarre sangriento, Agarre tóxico, Agarre infernal, Agarre de la muerte
Parche del 11 de octubre de 2022 #1
- Fixed Corte del jinete unusual effect not being visible in bright areas and optimized the particle count.
Parche del 5 de diciembre de 2022 (Navidad 2022)
- Added 17(sic) new community-created Unusual effects
- 8(sic) new effects for Unusual hats
- 9(sic) new effects for Unusual taunts
- [Sin documentar] Added the following Smissmas 2022 effects:
- Cosmetic effects: Torbellino musical, Virtuoso enverdecido, Serenata plateada, Constelaciones cósmicas, Constelaciones resplandecientes, Copos ensangrentados, Aureola estelar
- Taunts effects: Arcano cargado, Furia atronadora, Fogosidad convulsiva, Formación festivizada, Espíritus giratorios, Retorcimiento anaranjado, Destellos de medianoche, Ventisca sin límites
Parche del 6 de diciembre de 2022
- Updated Torbellino musical, Virtuoso enverdecido, and Serenata plateada effects to fix max particle count.
Parche del 14 de diciembre de 2022
- Updated Copos ensangrentados unusual effect to fix a problem with the material.
Parche del 12 de julio de 2023 #1 (Actualización de Verano 2023)
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- [Sin documentar] Added the following Summer 2023 effects:
- Cosmetic effects: Equipaje pesado, Campo de medusas, Cazamedusas, Mermelada de medusas, Cúmulo globular, Estallido celestial, Nebulosa naranja, Bomba de humo Sakura, Tesoro escondido, Brisa burbujeante, Luciérnagas, Halo montañoso
- Taunts effects: Rave bajo el mar, Trance de globunicornios, Incineración solar, Frenesí de peces, Praderas de flores silvestres, Lava fluorescente, Lava púrpura, Lava ardiente
Parche del 12 de julio de 2023 #2
- Fixed a transparency issue with the Equipaje pesado Unusual effect.
Parche del 20 de julio de 2023 #1
- Fixed geometry collision issue with the Praderas de flores silvestres Unusual effect.
- Fixed the Rave bajo el mar Unusual effect's ground particles not being visible on some surfaces.
- Fixed Brisa burbujeante, Cúmulo globular, Estallido celestial, and Nebulosa naranja Unusual effects not following moving players.
Parche del 27 de julio de 2023
- Fixed the Trance de globunicornios Unusual taunt effect not drawing two Balloonicorns.
Parche del 31 de agosto de 2023
- Fixed the floor particles for the Trance de globunicornios Unusual taunt effect sometimes drawing full white.
Parche del 9 de octubre de 2023 #1 (Scream Fortress XV)
- Added 20 new community-created Unusual effects
- 13 new effects for Unusual hats
- 7 new effects for Unusual taunts
- [Sin documentar] Added the following Scream Fortress 2023 effects:
- Cosmetic effects: Cumbre celestial, Ascenso estelar, Saboteado, Luzbel luciente, Empalador demoníaco, Astas del Averno, Sexto sentido, Amígdala, La zona ósea, Tela de Aracne, Tormenta ácida, Tormenta de otro mundo, Tormenta atormentadora
- Taunts effects: Devorador marino, Terror sobrenatural, Hojas de otoño, La fiesta de los muertos, Explosión de pociones, Cremación embrujada, Cremación
Parche del 13 de octubre de 2023
- Fixed Cumbre celestial and Ascenso estelar Unusual effects not following moving players
- Updated the Saboteado Unusual effect to fix visibility issues in bright environments
- Updated the Tormenta atormentadora, Tormenta ácida, and Tormenta de otro mundo Unusual effects to fix a problem with the lock rotation
- Updated the Terror sobrenatural and Devorador marino Unusual taunt effects to fix a problem with flickering
Parche del 19 de octubre de 2023
- Updated the Cumbre celestial Unusual effect to reduce the particle count
- Updated the Explosión de pociones Unusual taunt effect to remove the delay when starting the effect
- Updated the La fiesta de los muertos Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
Parche del 7 de diciembre de 2023 (Navidad 2023)
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- [Sin documentar] Added the following Smissmas 2023 effects:
- Cosmetic effects: Flecha de hielo, Flecha de oro, Rivalidad radiante, Legado radiante, Sabores escarchados, Escarcha de menta, Estrella polar, Estrella más preciosa, Estrella de Navidad, Luces lunares, Luces de hadas, Luces naturales
- Taunts effects: Nevada, Conexión galáctica, Grieta de Eldritch, Sensación altruista, Deseo distante, Mirada glamurosa, Esencia de permafrost, Delicia ártica, Espíritu vencedor, Cabriola floral
Parche del 8 de diciembre de 2023
- Updated Sensación altruista to fix a rendering/brightness problem
- Updated the Esencia de permafrost Unusual effect to fix transparency issues in bright areas
- Updated the Espíritu vencedor Unusual effect to fix problems with clipping and the control points
Parche del 18 de julio de 2024 #1 (Actualización de Verano 2024)
- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts
- [Sin documentar] Added the following Summer 2024 effects:
- Cosmetic effects:
- Taunt effects:
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
Parche del 18 de julio de 2024 #2
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
Parche del 19 de julio de 2024
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
Parche del 25 de julio de 2024 #1
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
Parche del 2 de agosto de 2024
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated Violent Viridian Unusual effect to fix a visual bug
Bugs
- One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
- On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies to the medibeam, unusual effects, and energy-based weapons. It has also has been reported by DirectX 11 users.
- Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
- The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
- Particle effects of cosmetic items may appear in First Person view.
- The particle effects of the player and their cosmetic items does also appear while spectating someone.
- Effects that have been adjusted may not appear.
- The Genteel Smoke effect does not appear on the Loadout menus.
- Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the
bip_head
bone (i.e. most items that go to the Hat equip region), paired with an item that has the smoke/notes effect and shares the same bone, will cause the item to get slightly out of sync with the player's movement, occasionally clipping on the character's player model. - If a player who is marked for death uses a Teleporter, the particle effect will remain above the entrance for a few seconds.
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view unless the player is using the
cl_first_person_uses_world_model
console variable. - Cosmetic items with particle effects can create multiple effect combinations.
- Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.