テリトリーの占領

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< Territorial Control
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Hydro

テリトリーの占領では、the objective is to take over the entire map by capturing 'territories'. A Territorial Control map is split into several different territories, each possessing a コントロールポイント. One territory on each end of the map represents one of the team's bases; the others are split equally between the teams. Each round in a Territorial Control match consists of a point-versus-point skirmish between adjacent territories. The configuration to be played is chosen randomly each round, with the condition that each team be in control of one of the points. Once the round begins, each team tries to seize the opposing point while preventing the enemy from doing the same to theirs. When a team seizes the enemy's Control Point, they win the round and seize the territory. The match then continues with another configuration based on the new territorial controls. If a team is down to their base point, the next round will pit the base against an adjacent territory. The offending team must now capture the enemy team's base while the other defends it. If the attacking team seizes the base, that team wins the game, and a new game will begin with the territories reset.

Rounds always last for eight minutes. Normally, Standard コントロールポイント rules apply, meaning if time expires with neither point seized, サドンデス will ensue. When a base is being attacked, Attack/Defend rules apply instead; the defending team will automatically re-seize the attacking team's point if time expires before the enemy can seize the base. オーバータイム is also in effect and will activate when time expires with a control point capture in progress.

戦術

もっと詳しく: テリトリーの占領の高度な戦術

テリトリーの占領のマップ

もっと詳しく: マップ一覧

テリトリーの占領のマップはtc_の接頭辞が付きます。

名前 画像 ファイル名
Hydro TF2 Hydro Map.jpg tc_hydro

アップデート履歴

2007年10月10日 (最初のゲームリリース)

  • テリトリーの占領モードが追加された。
  • 追加マップ: Hydro

2016年4月25日 パッチ