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进入一张闹鬼的山丘之王地图,与一个能扭转命运和召唤炸弹的魔法师搏斗!如果你觉得这还不够吓人,那我告诉你他还是个被逼无奈的警察!这怎么样?够吓人了吧!好吧我们会在明年在开一遍最后这个玩笑。AWOOOOOOOOOO! — Ghost Fort的宣传语
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Ghost Fort 是一张官方的山丘之王地图,作为幽灵万圣节特约更新的一部分于2012年10月16日被添加到了游戏中,该地图与其他山丘之王地图最大的不同是胜利方需要控制控制点7分钟而不是传统的3分钟。
与Eyeaduct. Mann Manor以及其他万圣节地图一样, Ghost Fort中会生成石像鬼,南瓜炸弹,和一个Boss(马拉莫斯)。
地图特色
在地图的中央是一个巨大的转轮,被称为命运之轮。每当任意一方占领控制点时,命运之轮会开始转动并随机选择9张命运卡牌的一张。命运卡牌会赋予全体玩家一段时间的特殊效果。
另一个特色是一个无底,长满尖牙的深坑,代替了原版中控制点旁的水坑。掉入深坑时需要经历一段时间才能抵达洞底,在抵达洞底时会杀死玩家并把玩家的尸体布娃娃丢到控制点附近。
每隔一段时间马拉莫斯会出现在控制点旁,并会在地图上游荡,时不时也会传送走并不断攻击玩家。当马拉莫斯在场时,爆炸魔书会选择两名玩家变成炸弹头,并会告诉玩家把炸弹送到马拉莫斯处来击晕马拉莫斯。控制点无法再被占领直到马拉莫斯离开或被打败。
Ghost Fort还有一大特色就是第二部分地图,被称为骷髅岛。当马拉莫斯被击败时,其尸体处会出现一个爆炸魔书作为传送门,玩家可以通过传送门抵达骷髅岛。在此处红蓝两队需要互相厮杀来抵达骷髅岛顶部,在顶部玩家会见到一个话多的爆炸魔书,它会祝贺玩家打败马拉莫斯并邀请你们在这里闲逛然后拿走马拉莫斯的骷髅帽(详见 爆炸魔书的台词)。骷髅岛主在骷髅中心的一个牢笼里漂浮着,牢笼会随时间而开启。玩家在牢笼开启后进入可以获得成就甜蜜度假胜地和骷髅岛主帽子,如果玩家还没有获得过该帽子的话。牢笼同时也会将玩家传送回战场,并给予玩家一段时间的无敌效果, 200%的 [[overhea/zh-hans|超量治疗], 加速效果和暴击效果。在牢笼开启了一段时间后,牢笼会突然关闭并随着一段邪恶的笑声后还在骷髅岛上的玩家会被炸死。
摄魂石像鬼会单独为每个玩家生成,并会在生成时有来自马拉莫斯的音效和提醒,并且会循环播放直到玩家捡起石像鬼或石像鬼消失。只有石像鬼对应的玩家能看到捡起石像鬼的提醒。
地点
注:如果你在寻找特点地点时遇到困难,你可以转到辅助俯瞰图来查看特定地点。
- 另一个注: 由于改地图呈对称形态左/右 和 右/左代表了双方不同的方向,第一个代表红队视角,第二个代表蓝队视角。
- 出生点房间:两方队伍重生的地点,内有一个补给柜位于房间深处。在房间前方有两扇门,分别向左和右,出去就是队伍庭院 。
- 队伍庭院:两方队伍出出生点房间后到达的位置,该地点地形封闭,只有三条小通道连接此处,一个通往一处木制建筑的出口左/右,一个位于悬空过道下方(中间)的出口和一个横穿自然岩层的隧道右/左。双方的隧道中都有两个小医疗包在里面
- 堡垒:出了木制和走廊下方通道后,双方都是一片再次通往更多小通道的区域,但是只有两个。在右/左边有一处狭窄通道穿过一段木制建筑,通往高塔。同时在左/右边有一段木制斜坡通往一处高台,其包含一个木制平台和一个通往右/左边的小屋。两者都是不能被高塔处的敌人攻击到的。在平台上有两个小弹药箱和一个小医疗包。在 堡垒下方是一个小的出口,此处就是上面说的第二个小通道。这条路通往血包房,同时血包房是不能被高塔处的敌人攻击到的,因为有一堵墙作为掩护。从平台上的房间出来是架在第二个木制通道上的桥,通往弹药房。
- 弹药房:双方的弹药房都是与堡垒相连接的,同时弹药房也与隧道相连,尽头就是队伍庭院。其外观是一个位于右/左边小塔楼内有一个中弹药箱。在其左/右边有一处广阔,平坦的区域,从平地由沙石堆起,与堡垒和隧道无缝连接,同时也通往深坑神庙。
- 血包房:血包房是一个位于地图最左/右边的小塔楼,位于平台左/右边。内有一个中医疗包,双方场地都有一个血包房。
- 深坑神庙:深坑神庙与双方的弹药房相连,其内部是一个开阔房间,中间有一个深坑,深坑上方有一个小台子上有一个大医疗包。地图中只有一个深坑神庙且是由双方共用的。深坑神庙的左/右边就是高塔。
- 高塔(控制点):这又是一个大型抬升木制地形,控制点位于其中央旁边有两个大型高塔。高塔双方各一个呈对称形态。两座高塔将控制点与堡垒隔绝开来因为双方的堡垒都与高塔正对着,因此给点内提供了良好的掩护,因此对高塔地图的攻击一般来自高塔下方的平地。深坑神庙与 高塔位于同一高度且相连,因此两者相连的拱门也就成了一个非常重要的咽喉部位。在深坑神庙内有一处障碍能掩护来自高塔的攻击,狙击手可以在此处狙击到 高塔的玩家。
- 拱门:这是一个非常小的区域与深坑神庙相对,位于高塔另一边。在拱门内有一个大弹药箱。地图中只有一个拱门,由双方共用。
辅助俯视图
1.队伍庭院
2.木制通道
3.走廊
4.隧道
5.堡垒
6.血包房
7.拱门
8.高塔
9.深坑神庙
红色斜线:红队出生点
蓝色斜线:蓝队出生点
策略
控制点时间
命运之轮
Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's HUD next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. The list of possible effects are as follows:
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Super Jump makes every player jump much higher. In compensation, players do not receive fall damage.
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Small Head will shrink the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
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Super Speed makes every player run faster.
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Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
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Big Head will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
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ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it will immediately end.
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Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
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Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
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Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the Control Point.
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其他卡牌
These cards also appear on the Wheel of Fate while it is spinning, but they do not have any effects and cannot be picked.
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Fish Troll
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Decapitated
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Hells Bells
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Cherry Bomb
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Lucky You
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相关成就
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攻击南瓜灯 通过引爆附近的南瓜炸弹杀死 5 名玩家。
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画廊
俯瞰图
Overview of the Skull Island part of map
蓝队方
BLU spawn from the inside
BLU spawn from the outside
The area outside of BLU spawn
A pumpkin overlooking the BLU side
红队方
RED spawn from the inside
RED spawn from the outside
The area outside of RED spawn
A pumpkin overlooking the RED side
中部
The exterior of the main building
Inside of the main building
The top of the bottomless pit
Some ghosts in the bottomless pit
The Wheel of Fate mid-spin
The Wheel of Fate when it's done spinning
骷髅岛
The map as seen from Skull Island
命运之轮效果
更新历史
2012年10月26日补丁 (Spectral Halloween Special)
- Added Ghost Fort to the game.
2014年11月7日补丁
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point.
2015年11月3日补丁
- Updated the Merasmus battle on Ghost Fort to call a temporary truce between the teams while fighting the boss.
Bugs
- If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
- If the "Whammy" fate is selected and players are set on fire, the Pyro will take damage from the initial attack, but remain visually on fire for the duration of the afterburn. The afterburn deals no damage, however the Pyro is susceptible to damage increases from the Flare Gun and Axtingusher.
- Rolling the "Big Head" or "Small Head" fate can cause some cosmetic items, such as the MONOCULUS! or various pocket buddies, to flicker very quickly between the scaled size and their normal size.
- Bots do not react to the "Dance Off" effect properly. They are unable to fire their weapons and still play the taunt animation, but they can still move around during the effect.
- If several players fall through the bottomless pit at the same time, players may get stuck.
- The player can avoid being killed in Skull Island by deploying an ÜberCharge or being the recipient of one as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer.
- Backing far enough into the RED spawn will cause one of the Resupply cabinets to disappear until you move forward again.
- During a Truce, Spies can sap buildings but Engineers cannot remove them.
细枝末节
- When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Michael Jackson's Thriller.
- Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Highlander.
- When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Gypsy: A Musical Fable.
- The bottomless pit that replaces the water in Lakeside resembles the mouth and teeth on the cover of the Bombinomicon.
- The bottomless pit doesn't actually kill the player by itself. It actually teleports the player to a window on the mansion which deals lethal damage to anybody inside it, even if you noclip into it.
- Seven Ghosts, including one wearing a Ghastly Gibus, reside in the bottomless pit.