Bat

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Revision as of 20:23, 8 April 2011 by ToaztyMuffinz (talk | contribs) (Added trivia)
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The Bat is the default melee weapon for the Scout. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label and a large dent on its side.

The Bat does less damage per hit than any other stock melee weapon, but swings considerably faster, by roughly 30 to 40%. It does one-third of the Scattergun's damage at point blank range, so players may use the weapon to finish an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its critical hit animation depicts the Scout swinging it backhandedly.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 32-39
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Update history

April 29, 2008 Patch (Gold Rush Update)

  • Added new swing animations.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

Bugs

  • The weapon is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.

Trivia

  • During the Team Fortress 2 Beta, a team colored label was displayed on the Bat. Upon release, the label was changed to green and gray for both teams.
  • The Scout's default Bat is made of aluminum. The first aluminum baseball bat was actually made in the 1970s, at least two years after this game ostensibly takes place.
  • The dent on the bat may have been caused from the Scout beating his enemies, similarly to the crack in the Sandman.

Gallery

See also