Convoy

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< Convoy
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«
¡Woooooo!
El Scout montando en vehículos
»
Convoy
Convoyfront.jpg
Información básica
Desarrollado por: Desconocido
Vista general
Convoy overview.png

Convoy es un mapa simétrico CTF estándar. Consiste en dos cohetes portacargas de carrera en movimiento lado por lado a través de unas series de cañones sin fin.

Como en otros mapas CTF, tu equipo debe capturar la Inteligencia del equipo opuesto repetidamente hasta que llegues al límite de captura del juego, mientras previniendo que el enemigo logre lo mismo.

Localizaciones

This is a small map that features two moving vehicles with a moving background, each Intelligence case is located aboard one carrier.

Overview of the map.(Large file)

Portacargas

The two carriers are mostly identical (differing only in color). These two big moving vehicles are connected by two bridges and are large enough to support a fight aboard them.

Puentes

These two big carriers are connected at the tail and at the rear wheels by two tight bridges which are the only way to enter each carrier.

Paneles de Salto

On each carrier there is a jump pad which launches players onto the other carrier when stood upon. Originally, in place of where the jump pads are now there was once an upper regular bridge which was removed for Version 2.

Salas de Inteligencia

The rooms that hold the Intelligence are at the front of the two vehicles. Inside the room, the Intelligence lays on a table. In the control room ahead lies health and ammo kits.

Estrategia

While your team is boarding the opposing carrier, it’s a good idea to defend them from your own carrier with Snipers as they are vulnerable out in the open on the deck and cat walks. There are solo routes for certain classes. Any class that is able to get on top of the rocket has a direct route to the Intelligence room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop through and ambush those guarding the intelligence.

Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routes are not guarded. There are a few hot spots for Sentry Guns but for an impenetrable defense it will require a precise coordination of at least 3 Sentry Guns, each one defending the others' vulnerable spots. It’s a good idea to use Heavies and Demomen to keep those invading the carrier pushed back as far as possible. Another strategy is for Demomen to use their Sticky Bombs to launch themselves from one carrier to the other. It is possible (using this strategy) to capture the Intelligence in mere seconds by launching across, grabbing the Intelligence and launching back. There is also a wind force that will push projectiles and players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges is not easy, but there are some spots to build a defense against those trying to jump across onto your carrier.

Also, be aware that falling off or getting crushed by the vehicles will result in clumsy, painful death.

Capturas de Pantalla

Cambios

Registro de cambios:

V1:

  • Release

V2:

  • Fixed exploit that allowed engineers to build on the ground.
  • Fixed exploit that gave one team an advantage by allowing any class to crouch jump on top of the rocket from one of the rails on only one of the vehicles and not the other.
  • Fixed the wind effect so it doesn't affect rockets.
  • Added a new bridge that is closer to the spawn area and is shielded from sniper fire.
  • Added a wider open area in the lower storage room to build up a defense against those entering through the newly added bridge.
  • Added lots of cover around the spawn area, and behind the intel room.
  • Replaced the upper bridge with jump pads which launch players from one side to the other.
  • Added a team specific one way door to the storage room outside the spawn to reduce spawn area spamming.
  • Removed the capture music clip to reduce file size.
  • Removed some props that crowded some cramped areas.

Curiosidades

  • The map idea was inspired from the Unreal Tournament 2004 Assault map of the same name; however, this map features a completely original design created specifically for TF2 CTF gameplay.
  • The moving canyon is the map's skybox; the canyons in the background loop to create the illusion of moving vehicles. As such, any weapons or rag dolls that fall off the convoy will stay in place even as the skybox moves, and not distance themselves from the carriers.
  • Whenever a round begins on Convoy, a bit of Charlie Clouser's Convoy plays.

Enlaces Adicionales