Scout responses
Voice Responses are contextually triggered lines that play after the player has achieved something, such as killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Versus Saxton Hale responses
- 11 Duel-related responses
- 12 Halloween / Full Moon responses
- 13 Item-related responses
- 14 Unused responses
All voice lines associated with a player-initiated taunt are located in the Scout taunts page along with a description of the animation.
After killing more than 1 enemy in 20 seconds with a primary weapon |
Destroying a building |
Kill assist |
Melee kill |
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Domination |
Dominating a Soldier |
Dominating a Demoman |
Dominating an Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round start |
Stalemate |
Set on fire |
Hit by Gas Passer, Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
On death by melee weapon and/or critical hit |
Severe pain |
Sharp pain |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
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Being attacked while at low health, Bonk! Atomic Punch equipped |
Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk or Mutated Milk toss |
Upon picking up a baseball |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After picking up intelligence |
After capturing intelligence |
After capturing control point |
Standing on captured control point, firing weapon |
Standing on a cappable control point, firing weapon |
Defense |
Attacking: Cart goes forward |
Attacking: Cart goes back |
Defending: Cart goes forward |
Defending: Cart goes back |
Attacking: Stay close to cart |
Attacking: Cart has stopped |
Defending: Stop the bomb |
Contract complete |
Difficult Contract |
Competitive Mode responses
Setup
Previous round was a tie |
Outcomes
Match win |
Mann vs. Machine responses
During a wave
Upon being revived with a Reanimator |
Mannhattan specific
Gate |
Robots attacking
Robots take gate |
After a mission
Versus Saxton Hale responses
Note: Voicelines for this mode were provided by James McGuinn.
Saxton location |
Above
Behind Contact |
Successful Marked for Death |
Wall climb |
Starting a duel |
Duel accepted |
Duel rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
Dance Off fate |
Super Jump fate |
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Head turned into bomb |
Merasmus hides |
Helltower responses
Round start |
Cart stops |
Witching Hour: The bridge appears |
Miscellaneous
Collected normal spell |
Collected rare spell |
Reacting to rare spells |
Casting spells |
Falling in bottomless pit |
Scared by a ghost |
Unknown condition |
With Haunted Hat equipped
After capturing control point |
Attacking: Cart goes forward |
After picking up intelligence |
After capturing Intelligence |
Domination |
Set on fire |
Scared by a ghost |
With Magical Mercenary equipped
Attacking: Cart goes forward |
Set on fire |
Under the effects of an ÜberCharge |
With Voodoo-Cursed Scout Soul equipped
Idle |
Also plays when as a Zombie Scout and performing a Battle Cry voice command during Zombie Infection mode. |
Unused responses
Domination |
Both of the lines below lack lip syncing. |
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