Righteous Bison
“ | Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
Click to listen
— The Soldier on the space marines and futuristic robots
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” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retrofuturistic raygun.
The weapon fires an unreflectable, indestructible energy bolt projectile that pierces targets in a straight line. These energy bolts only do 20% damage to buildings, a feature shared across the game's other laser weapons. Each bolt is able to hit an infinite amount of targets and deals 20 damage per tick.
Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammo clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.
Weta Workshop held a panel at San Diego Comic-Con 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | Players: 24 |
Base damage | 100% | Players: 204 |
Maximum fall-off | 53% | Players: 11 |
Critical | 60 | |
Mini-crit | 27-32 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
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Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
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Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
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Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
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Strange variant
[expand]Strange variant information |
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Update history
- The Righteous Bison was added to the item schema as 'Mystery Item'.
July 20, 2011 Patch (Dr. Grordbort's Victory Pack Update)
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Added recoil/draw/Crit/reload forces for the Righteous Bison.
- Fixed a crash bug related to the Righteous Bison.
August 3, 2011 [Item schema update]
- All previous promotional Righteous Bisons are now Genuine quality.
- Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
- Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.
- Updated the particle effects for the Righteous Bison.
October 13, 2011 Patch (Manniversary Update & Sale)
- Updated to uses the Buff Banner taunt animation.
- [Undocumented] The Righteous Bison was added to the crafting blueprint for the Pomson 6000.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Fixed energy weapons not reloading when using
cl_autoreload
.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
- Point-blank deals 54 damage (previously 20-80).
- Maximum range deals 24 damage (previously 14-26).
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated.
- Updated projectile impact sound.
- Fixed a dedicated server crash caused by projectiles from the Righteous Bison.
- Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.
- Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)
October 20, 2017 Patch #1 (Jungle Inferno Update)
- This weapon has been reverted to its previous design.
- Changed attributes:
- Deals 20 damage per tick.
- Projectiles are no longer limited on the number of times they can hit the same target.
- Projectile velocity increased to 1200.
- Fixed projectiles from The Righteous Bison pushing players around.
- Fixed Dragon's Fury, Short Circuit, and
tf_projectile_energy_ring
projectiles colliding withfunc_lod
entities.
Unused content
- The particle effects for the Righteous Bison are set up for paint to be applied, but the ability to do so is disabled.
- There is a set of additional projectile particles that are not used.
- There is also an impact particle, though since the projectile passes through the enemies, it is never seen.
- This weapon has an unused idle sound and an alternative projectile shot sound.
Bugs
- The attribute -34% clip size is missing from the item description.
- Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
- In the client view, while crouching, the projectile appears to fire much higher than the weapon model.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.
- Looking at the scoreboard or typing
hud_reloadscheme
into console may fix this.
- Looking at the scoreboard or typing
- Hitting an enemy at certain angles at certain distances causes the penetration to trigger twice on the same target, effectively doing double damage.[2]
- The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.
- The projectile hitbox is still smaller than before even though a full revert of the weapon has been done.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from Weta Workshop's online shop.
- This weapon is described as an "Indivisible Particle Smasher". "Indivisible particle" is an archaic definition of the atom; thus, its item type could be read as "atom smasher". The phrase "atom smasher" is a colloquial term for a particle accelerator, implying that this item is a handheld particle accelerator.
Gallery
RED first-person view.
BLU first-person view.
The Righteous Bison in Grordbort's Crash.
See also
References
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[expand]Weapons |
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