Difference between revisions of "User:MrKat7214/Carnival of Carnage"

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   | game-type      = Special Delivery (game mode)
 
   | game-type      = Special Delivery (game mode)

Revision as of 18:30, 25 November 2014

MrKat7214
Carnival of Carnage.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Pustynia
Setting: Noc
Hazards: Bomby Dyniowe,
Dół bez dna
Map Photos
Loading screen photos.
Pechowe wróżby! Niebezpieczne jazdy! Największa na świecie maszyna siłaczy! Karnawał Rzeźni Merasmusa ma wszystko... z wyjątkiem zwłok!
— Notka reklamowa Carnival of Carnage

Carnival of Carnage jest mapą typu Dostawa Specjalna stworzona przez Valve, opublikowane jako część aktualizacji Wrzaskliwe Halloween 2014 w 29 Października 2014. Jest "nawiedzoną" wersją Doomsday.

Podobnie do Doomsday, zadaniem jest zabranie teczki pełnych biletów do Największego Strongmanna na Świecie w przeciwległej części mapy i włożenie ich do widmowego zamka na szczycie maszyny, jednocześnie Merasmus mówi kąśliwymi komentarzami do gracza. Na początku rundy, Merasmus będzie prosił o zabraniu biletów, gdzie można kupić wejście do Największego Strongmanna kiedy jednocześnie pracuje, by zabić inną drużynę podczas próby złagodzenia krwawych pożądań Bonzo, złowieszczego Sumeryjskiego boga cyrku! Jeśli gracz rozegra następną rundę, Merasmus będzie więcej komentował mówiąc, że on/ona jest głupi(a), że wpadł(a) w pułapkę, ale "obiecuje", że więcej tego nie zrobi.

Podczas trwania walki o bilety, Merasmus może zwoływać wszystkich graczy do Największego Strongmanna na Świecie i dać im jeden z trzech chwilowych klątw. Klątwami są Pod wodą (wszyscy gracze pływają po całej mapie w basenie Sikwonda bez możliwości utopienia się i mogą pływać wszędzie, w tym na szczyt skyboksu; wszystkie zasady wody z broniami wciąż działają), Duże głowy (wszystkie głowy graczy są napełnione helem, powodujące skakanie wyżej i wolne spadanie, ironicznie głosy postaci są głębokie), i Bez Broni Palnej (wszyscy gracze mogą używać jedynie broni do walki wręcz i mają przystosowany Skurczony czar, bez możliwości wykonania nieskończonej liczby skoków. Wszystkie pociski i amunicja Działek Strażniczych będą usunięte, gdy gracze się pojawią).

Similar to all past Halloween maps, there are pumpkin bombs and spells spawning on various locations on the map such as to Helltower, although the spells look like glowing crystal balls this time around with the respective color scheme of the normal and rare spells located on Helltower.

File:Carnival of Carnage Overview.jpg
Overview of the main part of the map.
Overview of the Duck Collectors part of the map.
Overview of the Falling Platforms part of the map.
Overview of the Bumper Car Soccer part of the map.

Bumper Cars

Once either team has placed the tickets at the top of the machine, both teams will be pulled into aggressive bumper car duels. The bumper cars are controlled with the directional and jump keys, with the option to activate a speed boost with the alt-fire key. Any player hit by another car will receive damage and be knocked back, with both being affected by the speed of the attacking car. The more damage a car has, the farther it will be knocked back. If a player is knocked off the map, they will become a ghost. Ghosts are capable of flight via the jump key, and can be turned back into bumper cars if they fly back to the arena and touch another player on their team.

The bumper cars can also pick up one of four spells in crystal balls. These spells are:

Uber Heal (removes 50% of damage taken, but does not affect surrounding players),

Boxing Glove (fires a projectile boxing glove which will launch enemy players and damage them),

Parachute (launches the player up into the air and then lets them float down slowly on a parachute), and

Bomb Head (The Bombinomicon appears and gives the player a bomb head which will explode and damage the player after a period of time as it does on Ghost Fort. If the player can ram another player before it explodes, the explosion will affect the person being hit instead, usually knocking them back a huge distance as well.)


Once in a Bumper Car Arena, the teams are pitted against each other in one of three possible randomly chosen competitions:

Falling Platforms

The first possibility is "Falling Platforms" where the last team with a player remaining on an increasingly smaller arena of intermittently falling platforms win. If both teams have at least one player remaining on the last platform, or the center platform, the Horseless Headless Horsemann will be summoned to knock players off of said platform until one team is left standing. If the Horseless Headless Horsemann is defeated before one team is left standing another one will be summoned again and again until the objective is achieved. There are no obtainable spells in this minigame.

Bumper Car Soccer

The second possibility is "Bumper Car Soccer" where both teams try to ram a giant beach ball into their opponents' toothy goal, with the first team to score three points winning. Alternatively, a team can win by knocking the other team out of the arena. When one team is in match point, Merasmus will announce to the players that he is bored and asks the leading team to hurry up and finish, though there is no time limit after he says so. If any player drives into the goals' up-chuck after a goal is scored into the scored goal the player will be pushed back the opposite direction. Spells are obtainable in this minigame (see above for a listing of spells). If, after a while, neither team has scored, the game will then go into sudden death, where the first team to score a goal wins.

Duck Collectors

The third possibility is "Duck Collectors" where large number of ducks will intermittently spawn on a large figure 8-esque race track, with the first team to collect 200 ducks wins. Alternatively, a team can win by knocking the other team off of the track. If damage is dealt to opposing players' bumper cars, golden "bonus" ducks will fly out of the rammed car and are valued as 2 ducks per golden duck. Spells are obtainable in this minigame (see above for a listing of spells).


If, instead of completing the objective of the minigame, one team instead simply knocks the other team off of the track, Merasmus will comment about the dishonorable win and what he thinks about it.

Update history

October 29, 2014 Patch
  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!

October 30, 2014 Patch

  • Updated sd_doomsday_event
  • Added spell pickups near the ticket case spawn
  • Reduced mega spell respawn time from 90 seconds to 45 seconds
  • Fixed curses occurring in bumper car minigames
  • Fixed players being able to boost their bumper cars early
  • Increased the damage that bumper cars receive from collisions
  • Players can no longer suicide when in a Bumper Car
  • Replaced large ammo kits near the Strongmann machine with spells
  • Reduced ammo kit size on the bridge from full to medium
  • Updated HHH to use a giant Necro Smasher when attacking players
  • Platform game:
    • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
    • Center tent pole now vanishes when the final platform is reached
  • Soccer game:
    • Added HHH, spawns 45 seconds into the match
  • Duck game:
    • Increased max score to 200

November 4, 2014 Patch

  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with Teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and Sentry Gun ammo when teleporting players to the middle of the map

November 7, 2014 Patch

  • Updated sd_doomsday_event
    • Fixed a timing issue with Merasmus's announcement of the tickets becoming available

Unused content

  • Merasmus has 22 voice lines related to killing and missing with the Necromasher, but none of them used in the game.
  • Merasmus' mouth in the misfortune teller machine is set up to move with his speaking, but it's disabled currently.
  • Both Merasmus' head, and the misfortune teller machine have an unused Deactivated State.
  • The bell on top of the Strongmann game has different unused animations designed for the different heights of the bell named after the signs along the side of the machine, implying that the game was intended to be "playable" at some stages of the development.

Trivia

  • The bumper car minigames utilize a similar mechanic to that of the Super Smash Bros. series - instead of health points that result in death once depleted, players have a damage percentage that rises upon taking damage, with higher percentages resulting in more knockback, and with the only way to die being to get knocked off the stage.
  • The "Shoot The Idiot" and "Raccoon Rampage" shooting gallery minigames both re-use art from the Doom-Mates comic, which was used to set up the 2012 Scream Fortress event. "Shoot The Idiot" uses the image of the RED Soldier from pages 5-7, and "Raccoon Rampage" uses an image of one of the running raccoons from the aforementioned pages. The "Raccoon Rampage" sign features Lieutenant Bites and another raccoon, as seen on the comic's cover. Neither game is actually playable, and only serve as decoration.
  • Merasmus got the money to build the carnival by borrowing money from the Japanese Mafia. This is evidenced by him making several comments in-game about how he owes them $12,000 and how they'll break his legs if he doesn't come up with the cash, as well as in the Blood Money comic.
  • Behind the wall underneath the platform extending off of the Misfortune Teller machine, there are what appears to be a large button, a coin slot, and a ticket Dispenser attached to an unused part of the full Misfortune Teller machine model.
  • The posters on this map reflect notorious sideshow attractions once commonly presented at circuses and carnivals; evolutionary “missing-links”, human animals, primates (alive!), bearded ladies (but, too often just a man in a dress or a woman with a fake beard), human cannonball (although the attraction was usually to see a man get put into a cannon, not get drunk (loaded) while in a cannon).

Bugs

  • During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
  • During the "falling platforms" minigame, players can get stuck to the bounds of the arena. They cannot fall, and if they're the last one alive, other players will respawn above the pit. The only way to fix this glitch is if the player disconnects, or upon round end.
    • Additionally; if the player presses the Taunt Menu key (Default bind: G ) before falling off of a track, the Menu will open once the player turns into a ghost. This allows the player to do taunts in ghost form (i.e. Rancho Relaxo or Square Dance).
  • If one of Merasmus' curses is cast as the round goes to the bumper cars portion, players will have the spell cast on them, therefore teleporting them to the Strongmann. The round will be unable to continue, as all players will be in the Doomsday portion of the map. You can fix this by scrambling the teams.
  • If one of Merasmus' curses is cast just as the round goes to the bumper cars portion, the spell will stay during the minigame. This can lead to odd situations like underwater bumper cars where the cars can "swim" upwards to any point on the map and avoid death. The spell will not end until the bumper cars segment ends.
  • The bumper cars have a tendency to flip upside down (especially if the underwater spell continues functioning during the bumper cars mini-game) causing the playermodel to assume a reference pose.
  • It's not possible to use the Disguise Kit by selecting it on the weapon category when under the effect of Merasmus's melee-only curse, however, it's possible by pressing the Last Disguise button (Default bind: B ).
    • The same thing can be done on any of the bumper cars games.

Gallery

See also