Difference between revisions of "Syringe Gun"

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* In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
 
* In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
 
* During the original beta trailer for Team Fortress 2 (released back in 2006) The Medic was actually not shown in the demonstration video, but early concept art showed that The Medic was going to have an SMG similar to The Sniper's SMG.
 
* During the original beta trailer for Team Fortress 2 (released back in 2006) The Medic was actually not shown in the demonstration video, but early concept art showed that The Medic was going to have an SMG similar to The Sniper's SMG.
*The Scout was going to have something very similar to The Syringe Gun in the form of The Nail Gun, bits of this can be scene in concept art and in the Engineer's ammo dispenser when built...wait, this is The Medic's page, why is this even here?
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*The Scout was going to have something very similar to The Syringe Gun in the form of The Nail Gun, bits of this can be scene in concept art and in the Engineer's ammo Dispenser when built...wait, this is The Medic's page, why is this even here?
  
 
==Gallery==
 
==Gallery==

Revision as of 04:00, 14 December 2019

Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
The Scout's last words.

The Syringe Gun is the default primary weapon for the Medic. It is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the projectiles it fires are apparently derived.

Syringes are fired out of the weapon at a rate of ten syringes a second, at the speed of 990 Hammer units/18.86 meters/61.88 feet per second. The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

December 20, 2007 Patch

  • Fixed occasional misreporting of Syringe Gun damage distances to the stats system.

December 31, 2007 Patch

  • Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.

August 18, 2011 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Refined Syringe Gun crit recoil forces.

July 20, 2012 Patch

  • [Undocumented] Updated the Syringe Gun model.

June 18, 2014 Patch (Love & War Update)

  • Converted the Syringe Gun models to use the c_models system.

Bugs

  • If the player is in Casual Mode and at the end of the match, if the Syringe Gun is reloading, the reload sound may play rapidly.
    • This can be fixed by typing snd_restart into console.

Trivia

Alternate image angle.
  • The name and weapon design are based on real-life syringe guns, which are used to inject needles into patients with more control than by hand (and are often air-powered).
  • In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
  • During the original beta trailer for Team Fortress 2 (released back in 2006) The Medic was actually not shown in the demonstration video, but early concept art showed that The Medic was going to have an SMG similar to The Sniper's SMG.
  • The Scout was going to have something very similar to The Syringe Gun in the form of The Nail Gun, bits of this can be scene in concept art and in the Engineer's ammo Dispenser when built...wait, this is The Medic's page, why is this even here?

Gallery

See also