Difference between revisions of "Quick-Fix"
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| ammo-carried = N/A | | ammo-carried = N/A | ||
| loadout = yes | | loadout = yes | ||
+ | | prefix = The | ||
| item-kind = Medi Gun Prototype | | item-kind = Medi Gun Prototype | ||
| level = 8 | | level = 8 | ||
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}} | }} | ||
{{Quotation|'''Quick-Fix''' publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}} | {{Quotation|'''Quick-Fix''' publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}} | ||
+ | |||
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a group of three gauges on one side, a (cosmetic) [[ÜberCharge]] gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack. | The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a group of three gauges on one side, a (cosmetic) [[ÜberCharge]] gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack. | ||
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The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, was also available for use in the beta. | The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, was also available for use in the beta. | ||
− | ==Healing and function times== | + | == Healing and function times == |
{{Damage table | {{Damage table | ||
− | | healing = yes | + | | healing = yes |
− | | heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}}) | + | | heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}}) |
− | | heal noncombat | + | | heal noncombat = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}}) |
− | | effect time | + | | effect time = 8 s |
− | | function times = yes | + | | function times = yes |
| charge fill speed = 2.75% / s ({{tooltip|1.375% / s|Target at 142.5% health or higher}}) | | charge fill speed = 2.75% / s ({{tooltip|1.375% / s|Target at 142.5% health or higher}}) | ||
− | | max charge time | + | | max charge time = 37 s ({{tooltip|74 s|Target at 142.5% health or higher}}) |
− | | beamconnect = 432 ({{tooltip|HU|Hammer Units}}) | + | | beamconnect = 432 ({{tooltip|HU|Hammer Units}}) |
− | | beamdisconnect = 528 ({{tooltip|HU|Hammer Units}}) | + | | beamdisconnect = 528 ({{tooltip|HU|Hammer Units}}) |
}} | }} | ||
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{{set|The Clinical Trial}} | {{set|The Clinical Trial}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | + | === Blueprint === | |
− | ===Blueprint=== | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 92: | Line 93: | ||
| att-3-positive = +10% ÜberCharge rate | | att-3-positive = +10% ÜberCharge rate | ||
| att-4-negative = 50% max overheal | | att-4-negative = 50% max overheal | ||
+ | | prefix = The | ||
| can deal damage = no | | can deal damage = no | ||
| can deal gib damage = no | | can deal gib damage = no |
Revision as of 16:22, 26 May 2020
“ | War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
— Quick-Fix publicity blurb
|
” |
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but it has half the overheal capabilities, only able to raise health to 125% of maximum instead of 150%. It remains able to maintain greater overheal that has been obtained from another source. Deploying the ÜberCharge triples the healing rate and also heals the Medic at the same rate, while also providing immunity to all movement-impairing effects, such as knockback, stun, and slowdown; the charge does nothing to reduce incoming damage, making it ineffective against lethal damage. While ÜberCharge is deployed, the Medic and his patient will not be able to capture a point or push the cart, but they can carry the intelligence.
Like the other Medi Guns, the Quick-Fix lets the Medic match the speed of the patient he is actively healing. However, it also allows him to copy a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and it only works on Medics directly healing the patient (it cannot be transferred across a chain of Medics). Finally, when healing a patient that fires a Grappling Hook, the Medic will travel in the same direction at the same speed as the patient, and remain suspended until the hook or the healing is released. Any kills that the patient gets is counted as an assist to the Medic.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, was also available for use in the beta.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 2.75% / s (1.375% / s) | |
Maximum charge time | 37 s (74 s) | |
Beam connect distance | 432 (HU) | |
Beam disconnect distance | 528 (HU) | |
Values are approximate and determined by community testing. |
Overheal values | |
---|---|
Weapon equipped | Max overheal |
Scout With the Sandman equipped |
158 139 |
Soldier With the Battalion's Backup equipped |
251 276 |
Pyro | 220 |
Demoman With the Bootlegger/Ali Baba's Wee Booties equipped With the Eyelander or a reskin equipped wth 0 heads With the Eyelander or a reskin equipped with 1 head With the Eyelander or a reskin equipped with 2 heads With the Eyelander or a reskin equipped with 3 heads With the Eyelander or a reskin equipped with 4+ heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 0 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 1 head With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 2 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 3 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 4+ heads |
220 251 189 208 226 245 264 220 239 258 276 295 |
Heavy Under the effects of the Dalokohs Bar or Fishcake |
376 426 |
Engineer With the Gunslinger equipped |
158 189 |
Medic With the Vita-Saw equipped |
189 176 |
Sniper With the Razorback equipped |
158 N/A |
Spy With the Big Earner equipped With the Conniver's Kunai equipped |
158 126 89 |
Demonstration
Item set
Clinical Trial | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Quick-Fix | Reclaimed Metal | Vaccinator | ||
x3 | + | = |
Strange variant
Related achievements
General
|
|
Scout
|
|
Heavy
|
|
Engineer
|
Medic
|
|
Sniper
Überectomy Kill a Medic that is ready to deploy an ÜberCharge. |
Spy
|
|
Update history
- [Undocumented] Added stats for Quick-Fix.
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
- [Undocumented] Lowered ÜberCharge rate from 40% to 25%.
- Fixed the Quick-Fix showing the fire overlay when running in DX8.
- Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies.
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
- [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.
- [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
- [Undocumented] Added Strange quality.
- [Undocumented] The Quick-Fix no longer maintains overheal.
- Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's airblast.
- Fixed the Quick-Fix not maintaining overhealed health.
June 27, 2012 Patch (Pyromania Update)
- Medic mirrors blast jump of their heal target.
- [Undocumented] The Quick-Fix now gains speed from all sources of speed increase, such as the Eyelander and Gas Jockey item set.
- Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
- This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the Meet the Medic, Director's Vision, Schadenfreude, or High Five!.
- Changed attributes:
- Added 50% Overheal.
- Über now affects the Medic when there's no heal target.
- Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über.
- Fixed Quick-Fix infinite heal exploit.
- Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
- [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.
- Fixed an outdated tip for the Quick-Fix.
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen.
- Updated the
equip_region
for the Quick-Fix.
- Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the flag.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
December 17, 2015 Patch (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
- Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
- Changed attribute:
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
- Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.
July 7, 2016 Patch (Meet Your Match Update)
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
- Changed attributes:
- ÜberCharge rate reduced to +10% (from +25%)
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster.
Bugs
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- Despite stating otherwise, the ÜberCharge increases healing by 200% to 300% of normal, rather than raising it 300%.
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
- This can be fixed if the player disconnects, the map changes, or
snd_restart
is entered into the console.
- This can be fixed if the player disconnects, the map changes, or
- Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
- Specialized Killstreak sheens applied to the Quick-Fix will appear on the Medic's Backpack.
- The attribute -50% max overheal is incorrectly listed as 50% max overheal.[citation needed]
- A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.
- A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
- Dove droppings are seen on the main body of the Quick-Fix.
Gallery
RED first-person view.
BLU first-person view.
RED Festivized variant.
RED Quick-Fix backpack from the Source Filmmaker files.
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|