Difference between revisions of "Altitude"
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| developer = {{steamid|76561198079458315|Evan "Defcon" Leblanc}}<br>{{steamid|76561198025680450|Alex "FGD5" Stewart}}<br>{{steamid|76561198072146551|Liam "Diva Dan" Moffitt}} | | developer = {{steamid|76561198079458315|Evan "Defcon" Leblanc}}<br>{{steamid|76561198025680450|Alex "FGD5" Stewart}}<br>{{steamid|76561198072146551|Liam "Diva Dan" Moffitt}} | ||
| release-date = December 2, 2021 | | release-date = December 2, 2021 | ||
− | | last-updated = December | + | | last-updated = December 23, 2021 |
| map-hazards = [[Pitfall]]s | | map-hazards = [[Pitfall]]s | ||
| map-environment = Alpine | | map-environment = Alpine | ||
Line 69: | Line 69: | ||
* Fixed a clipping exploit that allowed players to stand above BLU's first spawn. | * Fixed a clipping exploit that allowed players to stand above BLU's first spawn. | ||
* Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn. | * Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn. | ||
+ | |||
+ | '''{{Patch name|12|23|2021}}''' | ||
+ | * Increased capture time on A | ||
+ | * Increased BLU respawn time on A | ||
+ | * Increased RED respawn time on B | ||
+ | * Increased delay before BLU’s first forward spawn activates after A is captured | ||
+ | * Fixed RED having access to a spectator camera on A after the point was captured | ||
+ | * Fixed case where BLU could enter RED’s forward spawn after B was captured | ||
+ | * Fixed a missing respawn visualizer in BLU's first spawn | ||
+ | * Fixed a texture issue on C cable car tower | ||
+ | * Updated menu photos | ||
+ | * Visual adjustments | ||
{{Smissmas 2021 Nav}} | {{Smissmas 2021 Nav}} |
Revision as of 23:37, 23 December 2021
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Add locations. |
Altitude | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Altitude is a 3CP attack/defend map set on the slopes of an abandoned ski resort. The layout features memorable set pieces and unique arenas with an emphasis on vertical combat.
— Altitude publicity burb
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” |
Altitude is a community-made Attack/Defend map released during the Smissmas 2021 update. It contains 3 control points that need to be taken over by BLU team. Upon capturing any point, several shotcuts open up to allow BLU team to maneuver on the front lines faster.
Altitude was contributed to the Steam Workshop.
Contents
Locations
Control point A
Control Point A is located just outside the Cliff's Rocks Inc. buildings.
Control Point B
Control Point B can be found inside the big wooden hut just outside the triangular house. It can be entered from above or below, with above granting a small health kit.
Control Point C
Control Point C is stationed inside the RED base.
Strategy
Main article: Community Altitude strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Altitude to the game.
- Fixed a clipping exploit that allowed players to build out of bounds.
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn.
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn.
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU’s first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter RED’s forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments
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