Difference between revisions of "Thunder Mountain/zh-hans"
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[[File:Thunder Mountain_stage_one.png|thumb|right|Details of stage 1 (large file).]] | [[File:Thunder Mountain_stage_one.png|thumb|right|Details of stage 1 (large file).]] | ||
− | * '''[[BLU]] | + | * '''[[BLU/zh-hans|蓝队]]出生点''': A spawn with two exits, one on the left and one on the right wall leading to courtyard. |
− | * ''' | + | * '''第一庭院''': Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1. |
− | * ''' | + | * '''大桥''': At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross. |
− | * '''[[RED]] | + | * '''[[RED/zh-hans|红队]]出生点''': A large spawn room with windows overviewing the entire courtyard and outside of BLU spawn. Leads down a couple of staircases to a singular exit near Stage A, Checkpoint 2. |
− | === | + | === 第二阶段 === |
[[File:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2 (large file).]] | [[File:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2 (large file).]] | ||
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* '''RED Spawn''': A spawn room with two exits. One exit leads to the dropdown to the final cap, and the other inside a sheltered building to A. | * '''RED Spawn''': A spawn room with two exits. One exit leads to the dropdown to the final cap, and the other inside a sheltered building to A. | ||
− | === | + | === 第三阶段 === |
[[File:Thunder Mountain_stage_three.png|thumb|right|Details of stage 3 (large file).]] | [[File:Thunder Mountain_stage_three.png|thumb|right|Details of stage 3 (large file).]] | ||
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* '''RED Spawn''': A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower. | * '''RED Spawn''': A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower. | ||
− | == | + | == 策略 == |
{{main|Community Thunder Mountain strategy}} | {{main|Community Thunder Mountain strategy}} | ||
{{community strategy stub link}} | {{community strategy stub link}} | ||
− | == | + | == 画廊 == |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
File:Thunder Mountain stage1.png|Overview of stage 1 | File:Thunder Mountain stage1.png|Overview of stage 1 | ||
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</gallery> | </gallery> | ||
− | == | + | == 更新历史 == |
{{Update history| | {{Update history| | ||
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
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}} | }} | ||
− | == | + | == 漏洞 == |
* Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge near the control point whilst it rises. The bridge rises halfway and the player rises with it, but then the player stops rising while the bridge continues on. | * Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge near the control point whilst it rises. The bridge rises halfway and the player rises with it, but then the player stops rising while the bridge continues on. | ||
* On Stage 3, a player's view can glitch out if they rub against Checkpoint 3's sign on top of the roof. | * On Stage 3, a player's view can glitch out if they rub against Checkpoint 3's sign on top of the roof. | ||
− | == | + | == 细枝末节 == |
* On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They occasionally [[Taunts|taunt]], albeit with no weapons, and also occasionally do the [[Taunts#Thriller taunt|Thriller taunt]] regardless of the time of the year. | * On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They occasionally [[Taunts|taunt]], albeit with no weapons, and also occasionally do the [[Taunts#Thriller taunt|Thriller taunt]] regardless of the time of the year. | ||
* On Stage 2, in the [[RED]] spawn, one may see the RED team swimming in a pool. | * On Stage 2, in the [[RED]] spawn, one may see the RED team swimming in a pool. | ||
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** [[w:Archer Daniels Midland|Archer Daniels Midlands]] ([[w:List of reporting marks: A|A.D.M.X.]]) operated a few | ** [[w:Archer Daniels Midland|Archer Daniels Midlands]] ([[w:List of reporting marks: A|A.D.M.X.]]) operated a few | ||
− | == | + | == 外部链接 == |
Revision as of 09:16, 8 May 2023
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地图Thunder Mountain还拥有其它版本,其中包括曼恩之力。
Thunder Mountain | |
---|---|
基本信息 | |
地图变种: | 曼恩之力 |
开发者: | 未知 |
地图资料 | |
环境: | 高山 |
设定: | 白昼,雨天 |
危害: | 深渊 |
地图照片 | |
“ | 哦,怎么不继续快乐的狙人了。
点击试听 (英语)
— 工程师 在找到狙击手的隐藏狙击点时
|
” |
Thunder Mountain是一张由Valve制作的推车模式地图,作为工程师更新的一部分被添加到游戏中,与更新的第四天预告。该地图是自机枪手更新以来的第三张推车模式地图,同时也是工程师更新中三张推车地图之一,另外两张是Upward和Hightower(一张推车竞赛地图)。
Thunder Mountain与Goldrush,Hoodoo相似,是一张多阶段的推车模式地图。该地图同时也有以往地图没有的新机制,比如说:玩家必须等桥升起才能让战车通过以及有警示标识的会倒退的斜坡轨道。
地点
第一阶段
- 蓝队出生点: A spawn with two exits, one on the left and one on the right wall leading to courtyard.
- 第一庭院: Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1.
- 大桥: At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross.
- 红队出生点: A large spawn room with windows overviewing the entire courtyard and outside of BLU spawn. Leads down a couple of staircases to a singular exit near Stage A, Checkpoint 2.
第二阶段
- BLU Spawn: A large spawn room with staircases leading to equipment and furniture which is purely cosmetic. It has two main exits, with one exit on the left and right walls, respectively.
- Tunnel: After crossing a bridge at BLU spawn, the cart is then pushed among a bottleneck track and to the first capture point.
- Final Cap: The final capture point is right after the first capture point. The cart is pushed into a tunnel and among a ramp, and after the ramp lies the final capture point.
- RED Spawn: A spawn room with two exits. One exit leads to the dropdown to the final cap, and the other inside a sheltered building to A.
第三阶段
- BLU Spawn: A spawn room that leads to two small areas with staircases. Each room has two exits, one of each serves as a quick route of shortcuts to B and A, left and right room respectively. The other two exits lead to the bomb cart's start.
- First Cap: Just below the final tower is the bomb cart's start, it is pushed into a covered track and back around to the second point.
- Second Cap: The second cap is on a bridge on the outskirts of the map. The cart then proceeds up a ramp to the final cap.
- Final Spiral: In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart.
- RED Spawn: A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower.
策略
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
画廊
更新历史
2010年7月8日补丁 (Engineer Update)
- Added Thunder Mountain to the game.
- Clipped off sticky outcrops for smoother movement.
- Clipped various exploit ledges.
- Increased environment ambient exterior light level.
- Stage 1
- Fixed hole in respawn room brushes in RED spawn.
- Shifted respawn times to favor BLU by two seconds.
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B. (allowed Snipers to snipe the entire area)
- Removed embedded displacement. (building B interior roof)
- Removed rogue clip brush from building A balcony.
- Updated the final stage to have the train begin receding after 25 seconds. (15 seconds on the final stretch)
- [未记载] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
- Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.
- Fixed gate visible through ceiling in stage 3
- Fixed clipping in stage 3 Blu spawn
- Prevented players from building in the cliffside kill zone in stage 1
- Fixed being able to build on rocks outside of the fence by the capture points.
2016年7月7日补丁 #1 (Meet Your Match Update)
- Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1.
漏洞
- Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge near the control point whilst it rises. The bridge rises halfway and the player rises with it, but then the player stops rising while the bridge continues on.
- On Stage 3, a player's view can glitch out if they rub against Checkpoint 3's sign on top of the roof.
细枝末节
- On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They occasionally taunt, albeit with no weapons, and also occasionally do the Thriller taunt regardless of the time of the year.
- On Stage 2, in the RED spawn, one may see the RED team swimming in a pool.
- On Stage 3, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint.
- Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of Badlands, an area that a number of game maps occupy.
- There is an actual mountain named Thunder Mountain in Sierra Nevada, California.
- However, this map's name references the history of nuclear weapon development at Los Alamos National Laboratory (see also the mushroom cloud reference on the , with a few underground nuclear tests occurring just north of where this map is located.
- A.D.M.E. locomotive 105, seen as a static model on many previous maps, is animated here, occasionally pulling a logging train across a trestle off the map near the lumbering near Stage 1 BLU Spawn:
- In spite of the playback of steam exhaust and steam whistle sounds, A.D.M.E. 105 is in fact a model of a 30 ton Davenport diesel locomotive.
- It is modeled on, the only narrow gauge diesel locomotive that the D&RGW railroad ever owned.
- This model is particularly identified by the unique custom mounting of an airbrake cylinder as a coupler-adjusting device on the front, which allowed #50 to be coupled to cars of different gauge. While the real #50 was a narrow gauge locomotive that could couple to standard gauge cars, the in-game A.D.M.E. 105 is usually rendered oversized as a standard gauge locomotive coupled to narrow gauge cars (check the undercarriages with noclip in Badwater Basin).
- In the 1960s, the D&RGW operated this locomotive in Durango, Colorado, which is across the mountains northwest of Valles Caldera, and so, corresponds with the label "Thunder Mountains" on the Map of Badlands. In particular, 1968 was the last year that D&RGW #50 serviced trains from Lumberton and Chama, New Mexico (in the Thunder Mountains on the Map of Badlands) as the tracks from there to Durango were being abandoned.
- Archer Daniels Midlands (A.D.M.X.) operated a few
外部链接
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