Difference between revisions of "Thunder Mountain/zh-hans"
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[[File:Thunder Mountain_stage_three.png|thumb|right|第三阶段详解图(大型文件)]] | [[File:Thunder Mountain_stage_three.png|thumb|right|第三阶段详解图(大型文件)]] | ||
− | * ''' | + | * '''BLU Spawn''': A spawn room that leads to two small areas with staircases. Each room has two exits, one of each serves as a quick route of shortcuts to B and A, left and right room respectively. The other two exits lead to the bomb cart's start. |
− | * ''' | + | * '''Payload starting point''': Just below the final tower is the bomb cart's start, this position is very vulnerable to enemy fire due to the lack of cover and most places on the map being able to fire on this area. |
− | * ''' | + | * '''Checkpoint B''': The second cap is on a bridge on the outskirts of the map. The cart then proceeds up a ramp to the final cap. |
− | * ''' | + | * '''Final Spiral''': In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart. |
− | * ''' | + | * '''RED Spawn''': A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower. |
== 策略 == | == 策略 == |
Revision as of 01:55, 16 May 2023
此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
地图Thunder Mountain还拥有其它版本,其中包括曼恩之力。
Thunder Mountain | |
---|---|
基本信息 | |
地图变种: | 曼恩之力 |
开发者: | 未知 |
地图资料 | |
环境: | 高山 |
设定: | 白昼,雨天 |
危害: | 深渊 |
地图照片 | |
“ | 哦,怎么不继续快乐的狙人了。
点击试听 (英语)
— 工程师 在找到狙击手的隐藏狙击点时
|
” |
Thunder Mountain是一张由Valve制作的推车模式地图,作为工程师更新的一部分被添加到游戏中,与更新的第四天预告。该地图是自机枪手更新以来的第三张推车模式地图,同时也是工程师更新中三张推车地图之一,另外两张是Upward和Hightower(一张推车竞赛地图)。
Thunder Mountain与Goldrush,Hoodoo相似,是一张多阶段的推车模式地图。该地图同时也有以往地图没有的新机制,比如说:玩家必须等桥升起才能让战车通过以及有警示标识的会倒退的斜坡轨道。
地点
第一阶段
- 蓝队出生点:该出生点有两个出口,分别位于左侧和右侧,都通往第一庭院。
- 第一庭院:位于蓝队出生点外的庭院,与Gold Rush的第一阶段第一控制点区域相似。
- 升降桥:位于第一庭院尽头时一处小而紧凑的木制平台,前方连接着一座未升起的升降桥。在将战车推过第一检查点后该桥会缓缓升起直到可以通过。
- 红队出生点:一个大型出生点且设有俯瞰整个庭院的落地窗。可通过一处楼梯下到地面,出口通往第一阶段的第二控制点。
第二阶段
- 蓝队出生点:该出生点是一个大型房间,内有很多装饰用的武器装备和家具。共有两个出口,分别位于前方的左右两边。
- 隧道:在通过蓝队出生点前的木桥后,战车会经历一段冗长回旋的轨道后抵达第一检查点。
- 最终检查点:在通过第一检查点后,战车会进入一条隧道,最终进入一处坡道,在坡道的尽头就是最终检查点。
- 红队出生点:该出生点有两个出口,其中一个通往最终检查点上方的空洞,玩家可以以此作为防守最终检查点的最后手段,另一处出口通往第一检查点,且出口处有掩体。
第三阶段
- BLU Spawn: A spawn room that leads to two small areas with staircases. Each room has two exits, one of each serves as a quick route of shortcuts to B and A, left and right room respectively. The other two exits lead to the bomb cart's start.
- Payload starting point: Just below the final tower is the bomb cart's start, this position is very vulnerable to enemy fire due to the lack of cover and most places on the map being able to fire on this area.
- Checkpoint B: The second cap is on a bridge on the outskirts of the map. The cart then proceeds up a ramp to the final cap.
- Final Spiral: In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart.
- RED Spawn: A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower.
策略
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
画廊
更新历史
2010年7月8日补丁 (Engineer Update)
- Added Thunder Mountain to the game.
- Clipped off sticky outcrops for smoother movement.
- Clipped various exploit ledges.
- Increased environment ambient exterior light level.
- Stage 1
- Fixed hole in respawn room brushes in RED spawn.
- Shifted respawn times to favor BLU by two seconds.
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B. (allowed Snipers to snipe the entire area)
- Removed embedded displacement. (building B interior roof)
- Removed rogue clip brush from building A balcony.
- Updated the final stage to have the train begin receding after 25 seconds. (15 seconds on the final stretch)
- [未记载] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
- Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.
- Fixed gate visible through ceiling in stage 3
- Fixed clipping in stage 3 Blu spawn
- Prevented players from building in the cliffside kill zone in stage 1
- Fixed being able to build on rocks outside of the fence by the capture points.
2016年7月7日补丁 #1 (Meet Your Match Update)
- Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1.
漏洞
- Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge near the control point whilst it rises. The bridge rises halfway and the player rises with it, but then the player stops rising while the bridge continues on.
- On Stage 3, a player's view can glitch out if they rub against Checkpoint 3's sign on top of the roof.
细枝末节
- On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They occasionally taunt, albeit with no weapons, and also occasionally do the Thriller taunt regardless of the time of the year.
- On Stage 2, in the RED spawn, one may see the RED team swimming in a pool.
- On Stage 3, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint.
- Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of Badlands, an area that a number of game maps occupy.
- There is an actual mountain named Thunder Mountain in Sierra Nevada, California.
- However, this map's name references the history of nuclear weapon development at Los Alamos National Laboratory (see also the mushroom cloud reference on the , with a few underground nuclear tests occurring just north of where this map is located.
- A.D.M.E. locomotive 105, seen as a static model on many previous maps, is animated here, occasionally pulling a logging train across a trestle off the map near the lumbering near Stage 1 BLU Spawn:
- In spite of the playback of steam exhaust and steam whistle sounds, A.D.M.E. 105 is in fact a model of a 30 ton Davenport diesel locomotive.
- It is modeled on, the only narrow gauge diesel locomotive that the D&RGW railroad ever owned.
- This model is particularly identified by the unique custom mounting of an airbrake cylinder as a coupler-adjusting device on the front, which allowed #50 to be coupled to cars of different gauge. While the real #50 was a narrow gauge locomotive that could couple to standard gauge cars, the in-game A.D.M.E. 105 is usually rendered oversized as a standard gauge locomotive coupled to narrow gauge cars (check the undercarriages with noclip in Badwater Basin).
- In the 1960s, the D&RGW operated this locomotive in Durango, Colorado, which is across the mountains northwest of Valles Caldera, and so, corresponds with the label "Thunder Mountains" on the Map of Badlands. In particular, 1968 was the last year that D&RGW #50 serviced trains from Lumberton and Chama, New Mexico (in the Thunder Mountains on the Map of Badlands) as the tracks from there to Durango were being abandoned.
- Archer Daniels Midlands (A.D.M.X.) operated a few
外部链接
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