Difference between revisions of "Timbertown"
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{{Map infobox | {{Map infobox | ||
− | | | + | | map-status = official |
− | | game-type | + | | map-game-type = PASS Time |
− | | file-name | + | | map-file-name = pass_timbertown |
| map-image = Pass timberlodge center.jpeg | | map-image = Pass timberlodge center.jpeg | ||
+ | | map-released = {{Patch name|7|7|2016}} | ||
+ | | map-released-major = Meet Your Match Update | ||
| map-environment = Alpine | | map-environment = Alpine | ||
| map-setting = Cloudy, raining | | map-setting = Cloudy, raining | ||
− | | map-health | + | | map-pickups-health-small = 6 |
− | | map-health | + | | map-pickups-health-medium = 6 |
− | | map-health | + | | map-pickups-health-large = 1 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
− | | map-ammo | + | | map-pickups-ammo-medium = 6 |
− | | map-ammo | + | | map-pickups-ammo-large = 2 |
}} | }} | ||
{{Quotation|'''The Demoman''', after throwing the JACK into a basketball hoop|Ka-Boooom!|sound=Demoman_specialcompleted11.wav}} | {{Quotation|'''The Demoman''', after throwing the JACK into a basketball hoop|Ka-Boooom!|sound=Demoman_specialcompleted11.wav}} | ||
− | '''Timbertown''' (previously '''Pinewood''' and '''Timberlodge''') is an official [[PASS Time]] map created by Valve in conjunction with Escalation Studios, released in the | + | '''Timbertown''' (previously '''Pinewood''' and '''Timberlodge''') is an official [[PASS Time]] map created by Valve in conjunction with Escalation Studios, released in the [[Meet Your Match Update]]. It is set somewhere in the mountains. |
As every other PASS Time map, it contains three goals: one shoot-in goal, one walk-in goal and a bonus goal. | As every other PASS Time map, it contains three goals: one shoot-in goal, one walk-in goal and a bonus goal. | ||
+ | |||
== Locations == | == Locations == | ||
=== Team Goals === | === Team Goals === | ||
* '''Goal Areas''': The side goals are located by the spawn areas, and are placed inside of a wall. The End zone goals are both located at the farthest ends of the map. The player has to score by carrying the ball into the goal instead of throwing it. The bonus goals are located high up on the front of each team's water towers. The only way to reach them is by use of a jump pad located behind each water tower. | * '''Goal Areas''': The side goals are located by the spawn areas, and are placed inside of a wall. The End zone goals are both located at the farthest ends of the map. The player has to score by carrying the ball into the goal instead of throwing it. The bonus goals are located high up on the front of each team's water towers. The only way to reach them is by use of a jump pad located behind each water tower. | ||
+ | |||
<gallery> | <gallery> | ||
File:Timberlodge_First_goal_BLU.jpeg|The BLU Team's Side Goal. | File:Timberlodge_First_goal_BLU.jpeg|The BLU Team's Side Goal. | ||
Line 30: | Line 34: | ||
File:Timberlodge_Third_goal_RED.jpeg|The RED Team's Water tower Bonus Goal. | File:Timberlodge_Third_goal_RED.jpeg|The RED Team's Water tower Bonus Goal. | ||
</gallery> | </gallery> | ||
− | ===Ball drop zone=== | + | |
+ | === Ball drop zone === | ||
* '''Dropzone''': The Dropzone is above a small wooden platform. Below it is a large HealthKit with a very small pond below its boards. | * '''Dropzone''': The Dropzone is above a small wooden platform. Below it is a large HealthKit with a very small pond below its boards. | ||
* '''Jump pads''': The area is accessible from corresponding jump pads leading to fast grabs of the ball for either side and has no barricades or fences making it easier to grab on foot. | * '''Jump pads''': The area is accessible from corresponding jump pads leading to fast grabs of the ball for either side and has no barricades or fences making it easier to grab on foot. | ||
* '''Power-ups''': There are speed power-ups near dropzone. They give a speed boost for 2 seconds, which is useful for slow classes. | * '''Power-ups''': There are speed power-ups near dropzone. They give a speed boost for 2 seconds, which is useful for slow classes. | ||
+ | |||
<gallery> | <gallery> | ||
File:Timberlodge Dropzone.jpeg|Dropzone | File:Timberlodge Dropzone.jpeg|Dropzone | ||
Line 45: | Line 51: | ||
== Update history == | == Update history == | ||
− | '''{{ | + | '''{{Patch name|11|25|2015}}''' |
* Added {{code|pass_pinewood}} | * Added {{code|pass_pinewood}} | ||
− | '''{{ | + | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) |
* {{Undocumented}} Fixed lighting/shadow issues | * {{Undocumented}} Fixed lighting/shadow issues | ||
* {{Undocumented}} Increased size of water tower goals | * {{Undocumented}} Increased size of water tower goals | ||
− | '''{{ | + | '''{{Patch name|07|7|2016}} #1''' ([[Meet Your Match Update]]) |
* No longer in beta. | * No longer in beta. | ||
* Renamed {{code|pass_pinewood}} to {{code|pass_timberlodge}} | * Renamed {{code|pass_pinewood}} to {{code|pass_timberlodge}} | ||
Line 60: | Line 66: | ||
== Bugs == | == Bugs == | ||
− | * If Stickybombs are shot onto the grate doors in spawn, they | + | * If Stickybombs are shot onto the grate doors in spawn, they do not bounce off, causing them to float in the air when the doors are open. |
== Trivia == | == Trivia == | ||
− | * If a player throws the JACK into one of the basketball hoops seen on the map, a goal explosion effect and sound | + | * If a player throws the JACK into one of the basketball hoops seen on the map, a goal explosion effect and sound occurs. |
== Gallery == | == Gallery == | ||
Line 70: | Line 76: | ||
File:Floating_Stickies_TT.jpg|Stickybombs floating where the grate door used to be. | File:Floating_Stickies_TT.jpg|Stickybombs floating where the grate door used to be. | ||
</gallery> | </gallery> | ||
− | {{Maps | + | |
+ | {{Maps Nav}} |
Latest revision as of 15:53, 17 January 2024
Timbertown | |
---|---|
Basic Information | |
Map type: | PASS Time |
File name: | pass_timbertown
|
Released: | July 7, 2016 Patch (Meet Your Match Update) |
Developer(s): | Valve Bad Robot Escalation Studios |
Map Info | |
Environment: | Alpine |
Setting: | Cloudy, raining |
Map Items | |
Health Kits: | ×6 • ×6 • ×1 |
Ammo Boxes: | ×4 • ×6 • ×2 |
Map Overview | |
“ | Ka-Boooom!
Click to listen
— The Demoman, after throwing the JACK into a basketball hoop
|
” |
Timbertown (previously Pinewood and Timberlodge) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released in the Meet Your Match Update. It is set somewhere in the mountains.
As every other PASS Time map, it contains three goals: one shoot-in goal, one walk-in goal and a bonus goal.
Contents
Locations
Team Goals
- Goal Areas: The side goals are located by the spawn areas, and are placed inside of a wall. The End zone goals are both located at the farthest ends of the map. The player has to score by carrying the ball into the goal instead of throwing it. The bonus goals are located high up on the front of each team's water towers. The only way to reach them is by use of a jump pad located behind each water tower.
Ball drop zone
- Dropzone: The Dropzone is above a small wooden platform. Below it is a large HealthKit with a very small pond below its boards.
- Jump pads: The area is accessible from corresponding jump pads leading to fast grabs of the ball for either side and has no barricades or fences making it easier to grab on foot.
- Power-ups: There are speed power-ups near dropzone. They give a speed boost for 2 seconds, which is useful for slow classes.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Main article: Community Timbertown strategy
Update history
- Added
pass_pinewood
December 17, 2015 Patch (Tough Break Update)
- [Undocumented] Fixed lighting/shadow issues
- [Undocumented] Increased size of water tower goals
July 7, 2016 Patch #1 (Meet Your Match Update)
- No longer in beta.
- Renamed
pass_pinewood
topass_timberlodge
- Fixed using the wrong thumbnail images for
pass_timbertown
.
Bugs
- If Stickybombs are shot onto the grate doors in spawn, they do not bounce off, causing them to float in the air when the doors are open.
Trivia
- If a player throws the JACK into one of the basketball hoops seen on the map, a goal explosion effect and sound occurs.