Difference between revisions of "Syringe Gun"

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{{Weapon infobox
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{{Item infobox
| has-team-colors     = yes
+
| type                = weapon
 +
| 3d-image-1          = Syringe Gun
 +
| 3d-image-3          = Syringe
 +
| 3d-button-1          = colored_pair
 +
| 3d-button-3          = colored_pair
 +
| 3d-viewname-1        = Default
 +
| 3d-viewname-3        = Syringe
 +
| team-colors         = yes
 
| skin-image-red      = RED Syringe Gun.png
 
| skin-image-red      = RED Syringe Gun.png
 
| skin-image-blu      = BLU Syringe Gun.png
 
| skin-image-blu      = BLU Syringe Gun.png
 +
| used-by              = {{used by|Medic}}
 +
| slot                = primary
 +
| availability        = {{avail|stock|crate26-strange}}
 +
| marketable          = yes
 +
| numbered            = no
 +
| ammo-loaded          = 40
 +
| ammo-carried        = 150
 +
| reload              = Clip
 +
| loadout              = yes
 +
  | quality            = normal
 +
  | item-kind          = {{item kind|Syringe Gun}}
 +
  | item-level        = 1
 
| red-projectile-image = RED Syringe Gun Ammo.png
 
| red-projectile-image = RED Syringe Gun Ammo.png
 
| blu-projectile-image = BLU Syringe Gun Ammo.png
 
| blu-projectile-image = BLU Syringe Gun Ammo.png
 +
}}
  
| weapon-slot  = [[Primary]]
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{{Other uses|this=the stock primary weapon for the Medic|for=other syringe guns|Syringe Gun (disambiguation)}}
| used-by      = [[Medic]]
 
| availability = Stock
 
| ammo-loaded  = 40
 
| ammo-carried = 150
 
| reload      = Clip
 
| display-loadout-stats = yes
 
  | quality = normal
 
  | level-and-type = Level 1 Syringe Gun
 
}}
 
{{Quotation|'''The Medic'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_specialcompleted02.wav}}
 
  
The '''Syringe Gun''' is the [[primary]] weapon for the [[Medic]] class. It is a gas propelled gun with an odd shape and trigger.  
+
{{Quotation|'''The Scout''''s last words.|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.|sound=Scout dominationmed02.wav}}
  
Syringes are fired out of the weapon at 10 syringes per second. These are classed low-damage [[projectile]]s that travel at 990 hammer units per second (about 42 miles per hour). The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.
+
The '''Syringe Gun''' is the default [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a custom-built stylized gun that uses air pressure to fire syringes from a transparent cylindrical case.
  
==Damage==
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The weapon fires syringes at a rate of ten per second, with a velocity of 990 [[Hammer unit]]s (approximately 18.86 meters or 61.88 feet) per second. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the [[projectiles]] makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be [[Compression blast|reflected]].
{{See also|Damage}}
 
  
* Base: 10
+
== Damage and function times ==
* Max Ramp Up: 120% (12 damage)
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{{Damage table
* Max Fall Off: 50% (5 damage)
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| type            = [[Projectiles|Projectile]]
* Point Blank: 10-15 (100-150/sec)
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| damagetype      = Bullet
* Medium Range: 5-10 (50-100/sec)
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| rangetype        = Ranged
* Long Range: 5-6 (50-60/sec)
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| damage          = yes
* Mini-Crit: 14
 
* [[Critical hit]]: 30 (300/sec)
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
|  base            = 10
 +
|  fall off        = {{tooltip|5|Long range}}
 +
| ramp up        = {{tooltip|12|Point blank}}
 +
|  ramp up %      = 120
 +
|  crit            = 30
 +
|  minicrit        = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
  
==Function times==
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| function times  = yes
 +
|  attack interval = 0.105 s
 +
|  reload          = 1.305 s
 +
}}
  
* Attack Interval: 0.1
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{{Weapon Demonstration}}
* Reload: 1.6
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Related Achievements==
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== Strange variant ==
 +
{{Strange item info
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| item-type = {{item kind|Syringe Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 
}}
 
}}
  
==Trivia==
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== Update history ==
[[File:Backpack syringegun alt.png|left|thumb|90px|Alternate image angle]]
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{{Update history | '''{{Patch name|12|20|2007}}'''
*The Syringe Gun has [[Developer weapon]] variants.
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* Fixed occasional misreporting of Syringe Gun damage distances to the stats system.
*In their initial testing of the Medic update, Valve added 3 items to the game's files which are currently unused. The secondary and melee weapons use the [[Kritzkrieg]] and [[Übersaw]] images respectively, but with the names and stats of the standard weapons, however the Syringe Gun image was that of the standard weapon with a different angle, as seen to the left.
+
 
*The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
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'''{{Patch name|12|31|2007}}'''
*The Syringe Gun's model never runs out of needles, even if the ammunition is depleted.
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* Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.
*Similarly, the reload animation adds no needles, but a new air cartridge in the back. Perhaps the ammunition count measures the compressed gas propellant.
+
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|3|1|2012}}'''
 +
* Refined Syringe Gun [[Critical hits|Crit]] recoil forces.
 +
 
 +
'''{{Patch name|7|20|2012}}'''
 +
* {{Undocumented}} Updated the Syringe Gun model.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Syringe Gun models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed a memory leak when firing syringes as Medic
 +
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
 +
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
 +
 
 +
== Unused content ==
 +
* In their initial testing of the [[Gold Rush Update]], Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
 +
 
 +
== Bugs ==
 +
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
 +
 
 +
== Trivia ==
 +
* The weapon script file for the Syringe Gun uses the name "SuperSMG".
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Syringe Gun 1st person red cropped.png|RED 1st person view.
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File:BLU Syringe Gun.png|[[BLU]] variant of the weapon.
File:Syringe Gun 1st person red.png|Full RED 1st person view.
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File:Syringe Gun 1st person red.png|[[RED]] first-person view.
File:Syringe Gun 1st person blu cropped.png|BLU 1st person view.
+
File:Syringe Gun 1st person blu.png|BLU first-person view.
File:Syringe Gun 1st person blu.png|Full BLU 1st person view.
+
File:RED Syringe Gun Ammo.png|RED syringe.
File:RED_Syringe_Gun_Ammo.png|RED syringe
+
File:BLU Syringe Gun Ammo.png|BLU syringe.
File:BLU_Syringe_Gun_Ammo.png|BLU syringe
+
File:Backpack syringegun alt.png|Alternate image angle.
 +
File:Medic weapons concept.jpg|Several Medic weapon concepts.
 +
File:Standard icon RED Syringe Gun.png|RED icon from the TF2 DIY kit.
 +
File:Standard icon BLU Syringe Gun.png|BLU icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Medic strategy#Syringe Gun|Syringe Gun strategy]]
+
* [[Basic Medic strategy#Syringe Gun|Syringe Gun strategy]]
  
 +
== {{common string|References}} ==
 +
<references/>
  
{{Allweapons Nav}}<br/>
+
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
[[Category:Primary weapons]]
 

Latest revision as of 16:30, 15 July 2024

This article is about the stock primary weapon for the Medic. For other syringe guns, see Syringe Gun (disambiguation).
Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
The Scout's last words.

The Syringe Gun is the default primary weapon for the Medic. It is a custom-built stylized gun that uses air pressure to fire syringes from a transparent cylindrical case.

The weapon fires syringes at a rate of ten per second, with a velocity of 990 Hammer units (approximately 18.86 meters or 61.88 feet) per second. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be reflected.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

December 20, 2007 Patch
  • Fixed occasional misreporting of Syringe Gun damage distances to the stats system.

December 31, 2007 Patch

  • Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.

August 18, 2011 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Refined Syringe Gun Crit recoil forces.

July 20, 2012 Patch

  • [Undocumented] Updated the Syringe Gun model.

June 18, 2014 Patch (Love & War Update)

  • Converted the Syringe Gun models to use the c_models system.

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Unused content

  • In their initial testing of the Gold Rush Update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.

Bugs

  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • The weapon script file for the Syringe Gun uses the name "SuperSMG".

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.