Difference between revisions of "Phoenix"
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− | {{ | + | {{Update|Some info outdated since the [[December 8, 2023 Patch]].}} |
− | {{Stub|Locations | + | {{Stub|Locations}} |
− | |||
{{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}} | {{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
+ | | map-game-type = Payload | ||
| map-image = Pl phoenix.png | | map-image = Pl phoenix.png | ||
− | | | + | | map-file-name = pl_phoenix |
− | + | | map-released = {{Patch name|7|12|2023}} | |
− | | | + | | map-released-major = Summer 2023 Update |
| map-environment = Desert | | map-environment = Desert | ||
| map-setting = Daylight, Sunny | | map-setting = Daylight, Sunny | ||
− | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Environmental death# | + | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Environmental death#Payload Cart explosion|Payload Cart explosion]],<br>[[Environmental death#Drowning|Drowning]] |
− | | map-pyrovision | + | | map-has-pyrovision = no |
− | | map-health | + | | map-pickups-health-small = 11 |
− | | map-health | + | | map-pickups-health-medium = 16 |
− | | map-health | + | | map-pickups-health-large = 1 |
− | | map-ammo | + | | map-pickups-ammo-small = 9 |
− | | map-ammo | + | | map-pickups-ammo-medium = 18 |
− | | map-ammo | + | | map-pickups-ammo-large = 4 |
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11230215 | ||
}} | }} | ||
− | '''Phoenix''' is a [[Steam Workshop|community-created]] | + | '''Phoenix''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Summer 2023 Update]]. It is set in a [[w:national park|national park]] situated in the [[Badlands (region)|Badlands]]. [[RED]] is constructing a [[w:Dam|hydroelectric dam]] (located at the end of the map), which is blown up upon final Checkpoint capture. |
Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop. | Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
+ | === Watermill === | ||
+ | * BLU team's first spawn, having four exits out onto an area with three water features: | ||
+ | ** '''Stream''': BLU's left exit into shallow water towards a path up to a flank. | ||
+ | ** '''Gate House''': Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water. | ||
+ | ** '''Pond''': A flank close upon Checkpoint A. BLU's right gate onto the Pond unlocks only when Checkpoint A is captured. | ||
+ | * '''Arch''': A natural arch forms the first choke. | ||
− | == | + | <gallery widths=150px heights=90px> |
− | + | File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room. | |
− | + | File:Phoenix BLU Spawn1 Outside.png|BLU Building outside. | |
+ | </gallery> | ||
− | |||
− | |||
− | === | + | === Checkpoint A (the Canyon) === |
− | + | * '''Restrooms''': A deeper sheltered area behind the '''Car''' and '''Camper'''<!-- actually confirmed to be a Ford and Winnebago to get citations later --> under a large jumpable '''Awning'''. | |
+ | * '''Tunnel Gate''': Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured. | ||
+ | * '''Trestle''': The wooden trestle is the choke between Checkpoints A and B. | ||
+ | * '''Jump Gate''': A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured. | ||
− | === The | + | <gallery widths=150px heights=90px> |
− | The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, | + | File:Phoenix BLU Spawn1 Outside 2.png|Starting point of the Payload. |
+ | File:Reststop point A phoenix.png|The first point. | ||
+ | File:Reststop point A phoenix flank.png|Flank route within the first point. | ||
+ | File:Phoenix RED Spawn1.png|[[RED]] Spawn room. | ||
+ | </gallery> | ||
+ | |||
+ | === Checkpoint B (the Depot) === | ||
+ | The building enclosing RED's First spawn and Checkpoint B. | ||
+ | * '''Loading Zone B Gate''': A gate opening when Checkpoint A is captured, leading to the '''Loading Zone''' battlements overwatching the point. | ||
+ | * '''ABC's Gate''': A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured, noted for directions to the first three points. | ||
+ | * '''Cliffside''': A flank from Checkpoint B to Checkpoint C. | ||
+ | * '''Rollback''': A choke around a rollback ramp. | ||
+ | |||
+ | <gallery widths=150px heights=90px> | ||
+ | File:Phoenix bridge area.png|The bridge between point A and point B. | ||
+ | File:Phoenix RED Spawn1_Outside.png|RED Building outside. | ||
+ | File:Phoenix warehouse point B.png|The second point. | ||
+ | File:Phoenix warehouse point B flank entrance.png|Entrance to the warehouse. | ||
+ | </gallery> | ||
+ | |||
+ | === Checkpoint C (the Concrete Plant) === | ||
+ | * The location of Checkpoint C. The upper levels have flanks to Checkpoint D. | ||
+ | |||
+ | <gallery widths=150px heights=90px> | ||
+ | File:Phoenix point C.png|The third point. | ||
+ | File:Phoenix point C flank.png|Flank route within the third point. | ||
+ | File:Phoenix BLU Spawn2.png|BLU Second Spawn room. | ||
+ | </gallery> | ||
+ | |||
+ | === Final Checkpoint (the Hydroelectric Dam) === | ||
+ | * The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam. | ||
+ | |||
+ | <gallery widths=150px heights=90px> | ||
+ | File:Final point phoenix.png|The final point, the Hydrodam. | ||
+ | File:Final point Phoenix Outside.png|Outside of RED's Spawn room. | ||
+ | File:Final point Phoenix spawn back exit.png|Exit furthest back from RED's Spawn room. | ||
+ | File:Final point Phoenix flank.png|Flank route towards the final point. | ||
+ | File:Phoenix BLU Spawn3.png|BLU Third Spawn room. | ||
+ | File:Phoenix RED Spawn2.png|RED Second Spawn room. | ||
+ | </gallery> | ||
== Strategy == | == Strategy == | ||
Line 44: | Line 92: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]]) | '''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]]) | ||
* Added Phoenix to the game. | * Added Phoenix to the game. | ||
Line 50: | Line 99: | ||
* Fixed missing materials. | * Fixed missing materials. | ||
* Fixed various physics props obstructing the Payload cart. | * Fixed various physics props obstructing the Payload cart. | ||
+ | |||
+ | '''{{Patch name|7|25|2023}}''' | ||
+ | * Increased Red respawn wave time on D from 8 to 9. | ||
+ | * Fixed projectile collision bug around the Payload elevator track. | ||
+ | * Fixed a case where the Payload cart could get stuck at the base of the elevator. | ||
+ | * Various clipping fixes. | ||
+ | * Various visual fixes. | ||
+ | |||
+ | '''{{Patch name|12|8|2023}}''' | ||
+ | * Reduced Blu respawn wave time on A and C from 5 to 4. | ||
+ | * Increased Red respawn wave time on A and C from 6 to 7. | ||
+ | * Rollback zone on C now reduces the Payload push speed by 50%. | ||
+ | * Locked door connecting B and C now opens when A is captured instead of B. | ||
+ | * Added a failsafe to prevent a case where the Payload cart could get stuck at the base of the elevator finale. | ||
+ | * Various visual fixes and adjustments. | ||
+ | * Various pickup size adjustments. | ||
+ | * Various clipping adjustments. | ||
+ | * Performance improvements. | ||
+ | * Updated checkpoint names. | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Updated {{code|pl_phoenix}} to fix localization issues.}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:Phoenix Workshop image.jpg|Steam Workshop thumbnail for Phoenix. | ||
File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]]. | File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
{{Summer 2023 Nav}} | {{Summer 2023 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 22:31, 20 July 2024
![]() | “Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Some info outdated since the December 8, 2023 Patch. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix | |
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Basic Information | |
Map type: | Payload |
File name: | pl_phoenix
|
Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | Evan "Defcon" LeBlanc Liam "Diva Dan" Moffitt Nickolas "KrazyZark" Fenech Neal "Blade x64" Smart Stuffy360 |
Map Info | |
Environment: | Desert |
Setting: | Daylight, Sunny |
Hazards: | Pitfall, Payload Cart explosion, Drowning |
Pyrovision Support: | No |
Map Items | |
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Map Photos | |
Map Overview | |
Map Stamp | |
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Supporters Leaderboard |
Phoenix is a community-created Payload map added in the Summer 2023 Update. It is set in a national park situated in the Badlands. RED is constructing a hydroelectric dam (located at the end of the map), which is blown up upon final Checkpoint capture.
Phoenix was contributed to the Steam Workshop.
Contents
Locations
Watermill
- BLU team's first spawn, having four exits out onto an area with three water features:
- Stream: BLU's left exit into shallow water towards a path up to a flank.
- Gate House: Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water.
- Pond: A flank close upon Checkpoint A. BLU's right gate onto the Pond unlocks only when Checkpoint A is captured.
- Arch: A natural arch forms the first choke.
BLU Spawn room.
Checkpoint A (the Canyon)
- Restrooms: A deeper sheltered area behind the Car and Camper under a large jumpable Awning.
- Tunnel Gate: Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured.
- Trestle: The wooden trestle is the choke between Checkpoints A and B.
- Jump Gate: A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured.
RED Spawn room.
Checkpoint B (the Depot)
The building enclosing RED's First spawn and Checkpoint B.
- Loading Zone B Gate: A gate opening when Checkpoint A is captured, leading to the Loading Zone battlements overwatching the point.
- ABC's Gate: A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured, noted for directions to the first three points.
- Cliffside: A flank from Checkpoint B to Checkpoint C.
- Rollback: A choke around a rollback ramp.
Checkpoint C (the Concrete Plant)
- The location of Checkpoint C. The upper levels have flanks to Checkpoint D.
Final Checkpoint (the Hydroelectric Dam)
- The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
Strategy
Main article: Community Phoenix strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Phoenix to the game.
- Fixed missing materials.
- Fixed various physics props obstructing the Payload cart.
- Increased Red respawn wave time on D from 8 to 9.
- Fixed projectile collision bug around the Payload elevator track.
- Fixed a case where the Payload cart could get stuck at the base of the elevator.
- Various clipping fixes.
- Various visual fixes.
- Reduced Blu respawn wave time on A and C from 5 to 4.
- Increased Red respawn wave time on A and C from 6 to 7.
- Rollback zone on C now reduces the Payload push speed by 50%.
- Locked door connecting B and C now opens when A is captured instead of B.
- Added a failsafe to prevent a case where the Payload cart could get stuck at the base of the elevator finale.
- Various visual fixes and adjustments.
- Various pickup size adjustments.
- Various clipping adjustments.
- Performance improvements.
- Updated checkpoint names.
July 18, 2024 Patch #1 (Summer 2024 Update)
- Updated
pl_phoenix
to fix localization issues.
Gallery
Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in Meet the Sniper.
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