Difference between revisions of "Crusader's Crossbow"
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| skin-image-blu = BLU Crusader's Crossbow.png | | skin-image-blu = BLU Crusader's Crossbow.png | ||
| kill-icon-1 = crusader's crossbow | | kill-icon-1 = crusader's crossbow | ||
− | | used-by = | + | | used-by = {{used by|Medic}} |
| slot = primary | | slot = primary | ||
| weapon-script = tf_weapon_crossbow | | weapon-script = tf_weapon_crossbow | ||
| contributed-by = {{Backpack Item Link|76561197998264485|228277426}} | | contributed-by = {{Backpack Item Link|76561197998264485|228277426}} | ||
− | | released = {{Patch name|12|17|2010}} | + | | released = {{Patch name|12|17|2010}} |
+ | | released-major = Australian Christmas | ||
| availability = {{avail|drop|craft|purchase|crate11|crate26-strange|crate78-festive|collectors|warpaint}} | | availability = {{avail|drop|craft|purchase|crate11|crate26-strange|crate78-festive|collectors|warpaint}} | ||
| trade = yes | | trade = yes | ||
Line 38: | Line 39: | ||
| loadout = yes | | loadout = yes | ||
| loadout-prefix = none | | loadout-prefix = none | ||
− | | item-kind = Crossbow | + | | item-kind = {{item kind|Crossbow}} |
| item-level = 15 | | item-level = 15 | ||
− | | item-description = | + | | item-description = {{item description|Crusader's Crossbow}} |
− | | att-1-negative = | + | | att-1-negative = {{attribute|SniperNoHeadshots}} |
− | | att-2-negative = -75 | + | | att-2-negative = {{attribute|MaxammoPrimary_Reduced|-75}} |
}} | }} | ||
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before.{{sic}}<!--It's ambiguous whether this is a typo for "of yore" or trying to be humorous, but marking it with {{sic}} nonetheless for clarity.--> However, it's nothing more than a regular syringe gun!}} | {{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before.{{sic}}<!--It's ambiguous whether this is a typo for "of yore" or trying to be humorous, but marking it with {{sic}} nonetheless for clarity.--> However, it's nothing more than a regular syringe gun!}} | ||
− | The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the | + | The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow. |
− | The Crusader's Crossbow fires a [[Projectiles|syringe]] at 2,400 [[Hammer unit]]s per second (approximately 45.72 m or 150 ft | + | The Crusader's Crossbow fires a [[Projectiles|syringe]] at 2,400 [[Hammer unit]]s per second (approximately 45.72 m/s or 150 ft/s) that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the [[Huntsman]]; however, unlike with the Huntsman, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances (although it cannot [[Healing#Overheal|overheal]] teammates). Syringes are unable to destroy [[stickybomb]]s. Successfully healing a teammate with a bolt causes a distinct, angelic sound effect to play. Disguised enemy [[Spy|Spies]] are damaged by syringes, playing a distinct meat impact sound. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, appears to have a syringe sticking out of their body as a cosmetic effect. |
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. [[Critical hits]] do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds. | Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. [[Critical hits]] do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds. | ||
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The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon. | The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon. | ||
− | The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items. | + | The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items. If a syringe passes within 120 Hammer units<ref>game\client\tf\c_tf_projectile_arrow.cpp:L36</ref>, it makes a woosh sound. <!-- NOTE: 4 different wooshing sounds are used, so adding one to the article would be too little, it's best to leave it out --> |
Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. | Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. | ||
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The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}. | The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}. | ||
− | == Damage, healing and function times == | + | == Damage, healing, and function times == |
{{Damage table | {{Damage table | ||
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
− | | damagetype = Bullet | + | | damagetype = {{common string|Bullet}} |
− | | rangetype = Ranged | + | | rangetype = {{common string|Ranged}} |
| damage = yes | | damage = yes | ||
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| attack interval = 0.24 s ({{tooltip|1.75 s|Full attack and reload cycle with the default clip size of 1}}) | | attack interval = 0.24 s ({{tooltip|1.75 s|Full attack and reload cycle with the default clip size of 1}}) | ||
| reload = 1.5 s | | reload = 1.5 s | ||
− | | charge fill speed = {{tooltip|2.1|In combat (target has taken damage in the past 10 seconds)}} - {{tooltip|6.3|Out of combat (target has not taken damage for at least 15 seconds)}} | + | | charge fill speed = <!-- |
+ | -->{{tooltip|2.1|In combat (target has taken damage in the past 10 seconds)}} - <!-- | ||
+ | -->{{tooltip|6.3|Out of combat (target has not taken damage for at least 15 seconds)}} <!-- | ||
+ | -->{{tooltip|<small>%/100 HP</small>|Über % per 100 health points healed}}<br><!-- | ||
+ | -->{{tooltip|16|Out of combat (target has not taken damage for at least 15 seconds)}} - <!-- | ||
+ | -->{{tooltip|48|In combat (target has taken damage in the past 10 seconds)}} <!-- | ||
+ | -->{{tooltip|<small>HP/1%</small>|Amount of healing required to gain 1% Über}} | ||
}} | }} | ||
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== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Crossbow | + | | item-type = {{item kind|Crossbow}} |
| rankson = kills | | rankson = kills | ||
− | | att-1-negative = | + | | item-description = {{item description|Crusader's Crossbow}} |
− | | att-2-negative = -75 | + | | att-1-negative = {{attribute|SniperNoHeadshots}} |
− | + | | att-2-negative = {{attribute|MaxammoPrimary_Reduced|-75}} | |
| festive = yes | | festive = yes | ||
| can deal damage = yes | | can deal damage = yes | ||
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== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}}) |
− | '''{{Patch name|12|17|2010}}''' ( | ||
* The Crusader's Crossbow was added to the game | * The Crusader's Crossbow was added to the game | ||
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* Updated the shading on the Crusader's Crossbow | * Updated the shading on the Crusader's Crossbow | ||
− | '''{{Patch name|10|13|2011}}''' ( | + | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) |
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt | * The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt | ||
− | '''{{Patch name|6|27|2012}}''' ( | + | '''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}}) |
* Reload speed time reduced by +40% | * Reload speed time reduced by +40% | ||
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* Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed | * Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed | ||
− | '''{{Patch name|10|29|2013}}''' ( | + | '''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}}) |
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]] | * Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]] | ||
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile. | * {{Undocumented}} Increased the size of the Crusader's Crossbow projectile. | ||
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* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | * Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | ||
− | '''{{Patch name|12|20|2013}}''' ( | + | '''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}}) |
* {{Undocumented}} Added [[Festive weapons|Festive]] variant. | * {{Undocumented}} Added [[Festive weapons|Festive]] variant. | ||
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* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman | * Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman | ||
− | '''{{Patch name|12|22|2014}}''' ( | + | '''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}}) |
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow. | * {{Undocumented}} Removed bolts stat for Crusader's Crossbow. | ||
− | ** This only removed the stat from appearing in the loadout, the weapon's function is unchanged | + | ** {{Undocumented}} This only removed the stat from appearing in the loadout, the weapon's function is unchanged |
− | '''{{Patch name|7|2|2015}} #1''' ( | + | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) |
* Updated description to better detail the weapon's features | * Updated description to better detail the weapon's features | ||
− | '''{{Patch name|12|17|2015}}''' ( | + | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) |
* Changed attribute: | * Changed attribute: | ||
** Healing a player with a syringe now grants a small amount of ÜberCharge | ** Healing a player with a syringe now grants a small amount of ÜberCharge | ||
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'''{{Patch name|3|1|2016}}''' | '''{{Patch name|3|1|2016}}''' | ||
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow | * Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow | ||
− | * Fixed missing Crusader's Crossbow | + | * Fixed missing Crusader's Crossbow Crit sound |
− | '''{{Patch name|10|20|2017}} #1''' ( | + | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) |
* Changed attribute: | * Changed attribute: | ||
** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat | ** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat | ||
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds | *** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds | ||
− | '''{{Patch name|12|21|2017}}''' ( | + | '''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}}) |
* Added [[Festivizer|Festivized]] variant | * Added [[Festivizer|Festivized]] variant | ||
'''{{Patch name|6|21|2022}}''' | '''{{Patch name|6|21|2022}}''' | ||
− | * Fixed projectiles sometimes colliding with teammates too early/late | + | * Fixed projectiles sometimes colliding with teammates too early/late}} |
− | }} | ||
== Bugs == | == Bugs == | ||
Line 261: | Line 266: | ||
== Trivia == | == Trivia == | ||
− | * The | + | * The curved metal "bow" at the front of the Crusader's Crossbow appears to be entirely cosmetic, with no known function - no string is drawn and it is not bent as part of the firing motion. |
== Gallery == | == Gallery == | ||
Line 283: | Line 288: | ||
== See also == | == See also == | ||
− | * [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]] | + | * [[Basic Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]] |
* [[Festive weapons]] | * [[Festive weapons]] | ||
+ | |||
+ | == {{common string|References}} == | ||
+ | <references/> | ||
{{Australian Christmas Nav}} | {{Australian Christmas Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Latest revision as of 16:47, 13 August 2024
“ | This thing might look like an old crossbow of before.(sic) However, it's nothing more than a regular syringe gun!
— Crusader's Crossbow publicity blurb
|
” |
The Crusader's Crossbow is a community-created primary weapon for the Medic. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.
The Crusader's Crossbow fires a syringe at 2,400 Hammer units per second (approximately 45.72 m/s or 150 ft/s) that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow damage enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances (although it cannot overheal teammates). Syringes are unable to destroy stickybombs. Successfully healing a teammate with a bolt causes a distinct, angelic sound effect to play. Disguised enemy Spies are damaged by syringes, playing a distinct meat impact sound. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, appears to have a syringe sticking out of their body as a cosmetic effect.
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of charge to the Medic's ÜberCharge meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.
The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon.
The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items. If a syringe passes within 120 Hammer units[1], it makes a woosh sound.
Unlike with the Medic's other primary weapons, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.
The kill icon for the Crusader's Crossbow was contributed by Psyke .
Contents
Damage, healing, and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 38 - 75 |
Critical | 113 - 225 | |
Mini-crit | 51 - 101 | |
Healing | ||
Healing amount | 75 - 150 | |
Function times | ||
Attack interval | 0.24 s (1.75 s) | |
Reload | 1.5 s | |
Charge fill speed | 2.1 - 6.3 %/100 HP 16 - 48 HP/1% | |
Values are approximate and determined by community testing. |
Item set
The Medieval Medic | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Scrap Metal | Huntsman | Crusader's Crossbow | ||
x2 | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Strange variant
Related achievements
General achievements
|
Medic
|
|
Update history
- The Crusader's Crossbow was added to the game
- The Crusader's Crossbow was added to the Mann Co. Store, made craftable, and included in random drops
- [Undocumented] Updated the textures of the Crusader's Crossbow
- The Crusader's Crossbow was given a unique kill icon
- Fixed being able to attack teammates using pumpkin bombs and arrows fired
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the
item_whitelist.txt
file
- Fixed being able to heal players with the Equalizer as their active weapon
- The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman
- All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality
- [Undocumented] Added Strange Quality
- Updated the shading on the Crusader's Crossbow
October 13, 2011 Patch (Manniversary Update & Sale)
- The Crusader's Crossbow now uses the Syringe Gun's taunt
June 27, 2012 Patch (Pyromania Update)
- Reload speed time reduced by +40%
- Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine
- Fixed floating arrows on carried objects
- Fixed a teamkill exploit that used the Crusader's Crossbow
- Changed arrow projectile to a large syringe
- Changed trail effects
- Smoothed out reload animation (DPS unchanged)
- Fixed being able to heal players that are using items that block healing
- Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed
October 29, 2013 Patch (Scream Fortress V)
- Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun
- [Undocumented] Increased the size of the Crusader's Crossbow projectile.
- Fixed an exploit related to switching weapons
- Changed attributes:
- Reduced damage from 75 to 50
- Lower reload time from 3 seconds to 1.5 seconds
- Added Collector's quality
- Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman
December 22, 2014 Patch (Smissmas 2014)
- [Undocumented] Removed bolts stat for Crusader's Crossbow.
- [Undocumented] This only removed the stat from appearing in the loadout, the weapon's function is unchanged
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing a player with a syringe now grants a small amount of ÜberCharge
- Updated the shoot sound
- Updated the impact/heal sound when a teammate is healed
- Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow
- Fixed missing Crusader's Crossbow Crit sound
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attribute:
- Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat
- Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds
- Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant
- Fixed projectiles sometimes colliding with teammates too early/late
Bugs
- The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
- Reflected bolts may retain the particle effect team color of the Medic's team.
- The Crusader's Crossbow does not heal invincible teammates, which includes ÜberCharged players, players taunting with the Phlogistinator, or the ÜberCharge Power Up Canteen.
Trivia
- The curved metal "bow" at the front of the Crusader's Crossbow appears to be entirely cosmetic, with no known function - no string is drawn and it is not bent as part of the firing motion.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festive variant.
RED Festivized variant.
RED syringe projectile, recycled from the Syringe Gun.
See also
References
- ↑ game\client\tf\c_tf_projectile_arrow.cpp:L36
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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