Difference between revisions of "Beggar's Bazooka"

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m ({{Class link|Sniper}})
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| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
 
| 3d-viewname-2    = Projectile
 
| 3d-viewname-2    = Projectile
| used-by          = [[Soldier]]
+
| used-by          = {{used by|Soldier}}
 
| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561197993491281|917046805}}<br/>{{Backpack Item Link|76561198000373363|1226888224}}
 
| contributed-by  = {{Backpack Item Link|76561197993491281|917046805}}<br/>{{Backpack Item Link|76561198000373363|1226888224}}
| released        = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
+
| released        = {{Patch name|6|27|2012}}
| availability    = {{avail|craft|purchase|drop|crate56-strange|collectors}}
+
| released-major  = Pyromania Update
 +
| availability    = {{avail|drop|craft|purchase|crate56-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
Line 20: Line 21:
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Rocket Launcher
+
   | item-kind      = {{item kind|Rocket Launcher}}
  | level          = 1-100
+
   | att-1-positive = {{attribute|AutoFiresFullClip}}
   | att-1-positive = Hold Fire to load up to three rockets
+
   | att-2-negative = {{attribute|BlastRadius_Decreased|-20}}
   | att-2-positive = Release Fire to unleash the barrage
+
   | att-3-negative = {{attribute|Projectile_Spread_Angle_Negative|3}}
   | att-3-negative = -20% explosion radius
+
   | att-4-negative = {{attribute|CanOverload}}
   | att-4-negative = +3 degrees random projectile deviation
+
   | att-5-negative = {{attribute|NoPrimaryAmmoFromDispensers}}
   | att-5-negative = Overloading the chamber will cause a misfire
 
  | att-6-negative = No ammo from dispensers when active
 
 
}}
 
}}
 +
 
{{Quotation|'''Beggar's Bazooka''' publicity blurb|What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that '''YOU HAVE MADE'''!}}
 
{{Quotation|'''Beggar's Bazooka''' publicity blurb|What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that '''YOU HAVE MADE'''!}}
  
The '''Beggar's Bazooka''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a crude, jerry-rigged {{botignore|rocket launcher}} made from pipes, mismatched handles, and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port.
+
The '''Beggar's Bazooka''' (also known simply as '''Beggar's''') is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a crude, jerry-rigged {{botignore|rocket launcher}} made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight.
 +
 
 +
The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire {{DK|MOUSE1}}, the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular [[Rocket Launcher]], and each rocket is fired with a maximum spread of 3 degrees. However, the [[Projectiles|rockets]] have a 20% smaller blast radius and reload slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.
  
The Beggar's Bazooka starts with 0 rounds in its clip. Upon pressing and holding down primary fire, the Soldier will begin loading rockets into the front of the launcher, and will continue to do so as long as primary fire is held down. Upon releasing, the Soldier will fire all stored rockets in quick succession, a firing speed 70% faster than the standard [[Rocket Launcher]], each with a maximum spread of 3 degrees; compared to the default [[Rocket Launcher]], however, the [[rockets]] have a 20% smaller blast radius. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon will misfire and cause one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near to the player. If the player has no ammo in reserve, the Soldier will still attempt to load rockets and misfire loaded rockets.  
+
While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time.
  
If the Soldier wishes to collect Beggar's Bazooka ammo from a [[Dispenser]] (including Payload [[cart]]s), the Soldier must first switch to a different weapon.
+
A Soldier who wishes to collect Beggar's Bazooka ammo from a [[Dispenser]] (including [[Payload|Payload carts]]) must first switch to a different weapon.
  
The Beggar's Bazooka was [http://steamcommunity.com/sharedfiles/filedetails/?id=3022 contributed] to the Steam Workshop.
+
The Beggar's Bazooka was [https://steamcommunity.com/sharedfiles/filedetails/?id=3022 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 
| damagetype        = Explosive
 
| damagetype        = Explosive
 
| rangetype        = Ranged
 
| rangetype        = Ranged
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|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = {{Tooltip|7.3 ft|117 HU}}
+
|  splash radius    = {{Tooltip|2.2 meters|7.3 ft, 117 HU}}
 
|  splash reduction = 1% / {{Tooltip|2.33|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.33|Hammer units}}
 
|  selfdamage      = 27-89 / {{Tooltip|90|Overload self-damage}}
 
|  selfdamage      = 27-89 / {{Tooltip|90|Overload self-damage}}
 
|  selfdamage jump  = 27-46
 
|  selfdamage jump  = 27-46
  
| function times   = yes
+
| function times   = yes
|  attack interval = 0.24 s
+
|  attack interval = 0.24 s
|  reload first   = 1.196 s
+
|  reload first     = 1.196 s
|  reload more     = 1.04 s
+
|  reload more     = 1.04 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Rocket Launcher
+
  | item-type = {{item kind|Rocket Launcher}}
   | att-1-positive = Hold Fire to load up to three rockets
+
   | att-1-positive = {{attribute|AutoFiresFullClip}}
   | att-2-positive = Release Fire to unleash the barrage
+
   | att-2-negative = {{attribute|BlastRadius_Decreased|-20}}
   | att-3-negative = -20% explosion radius
+
   | att-3-negative = {{attribute|Projectile_Spread_Angle_Negative|3}}
   | att-4-negative = +3 degrees random projectile deviation
+
   | att-4-negative = {{attribute|CanOverload}}
   | att-5-negative = Overloading the chamber will cause a misfire
+
   | att-5-negative = {{attribute|NoPrimaryAmmoFromDispensers}}
  | att-6-negative = No ammo from dispensers when active
 
 
  | rankson = kills  
 
  | rankson = kills  
 
  | can deal gib damage = yes
 
  | can deal gib damage = yes
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       {{Show achievement|Soldier|Crockets Are Such B.S.}}
 
       {{Show achievement|Soldier|Crockets Are Such B.S.}}
 
       {{Show achievement|Soldier|Death from Above}}
 
       {{Show achievement|Soldier|Death from Above}}
       {{Show achievement|Soldier|For Whom the Shell Trolls}}
+
       {{Show achievement|Soldier|Duty Bound}}
| 2 = {{Show achievement|Soldier|Mutually Assured Destruction}}
+
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
}}
 
}}
 +
  
 
=== {{Class link|Pyro}} ===
 
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Hot Potato}}
+
| 1 = {{Show achievement|Pyro|Hotshot}}
      {{Show achievement|Pyro|Hotshot}}
 
 
| 2 = {{Show achievement|Pyro|Pilot Light}}
 
| 2 = {{Show achievement|Pyro|Pilot Light}}
 
}}
 
}}
 +
  
 
=== {{Class link|Heavy}} ===
 
=== {{Class link|Heavy}} ===
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| 1 = {{Show achievement|heavy|Crock Block}}
 
| 1 = {{Show achievement|heavy|Crock Block}}
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
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}}
 
}}
  
=== [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] ===
+
 
 +
=== {{Achiev type link|snakewater}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
Line 147: Line 152:
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
{{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* The Beggar's Bazooka was added to the game.
 
* The Beggar's Bazooka was added to the game.
  
Line 158: Line 163:
  
 
'''{{Patch name|7|20|2012}}'''
 
'''{{Patch name|7|20|2012}}'''
* Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket.
+
* Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket.
  
 
'''{{Patch name|9|27|2012}}'''
 
'''{{Patch name|9|27|2012}}'''
*{{Undocumented}} Adjusted the size and location of the kill icon for the Beggar's Bazooka.
+
* {{Undocumented}} Adjusted the size and location of the [[kill icon]] for the Beggar's Bazooka.
  
 
'''{{Patch name|3|12|2013}}'''
 
'''{{Patch name|3|12|2013}}'''
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** Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.
 
** Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.
  
'''{{Patch name|06|18|2014}}''' ([[Love & War Update]])
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person.
 
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person.
  
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== Bugs ==
 
== Bugs ==
* Rockets will occasionally hang stationary in the air until a player runs into it.
+
* Rockets occasionally hang stationary in the air until a player runs into it.
* Tapping the primary fire button will cause the shot to not play the firing sound.
+
* Tapping the primary fire button may cause the shot to not play the firing sound.
* If a player on the losing team is loading rockets as a round ends, the sound will keep playing through [[Humiliation]].
+
* If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation.
** If the player keeps holding the primary fire after losing, the Soldier will keep loading, then will misfire and fire 3 rockets during Humiliation, potentially killing the other team.
+
* Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggle taunts store the rockets in the same way; they are released if the taunt ends or is cancelled.
* Taunting after loading a rocket will not release the rockets from the player's weapon clip. Additionally, toggle taunts will store the rockets in the same way, they'll be released if the taunt ends or if the taunt button is pressed again.
+
** This also occurs when the player opens the [[Contracker]] menu or uses the {{cvar|cyoa_pda_open}} console command. <ref>[https://www.youtube.com/watch?v=7Jwj8QURZzA Video] of the Contracker menu barrage bug.</ref>
* If the player dies while reloading the weapon, the reloading sound effect will continuously play until the player respawns.
 
* In the [[Pass Time]] game mode, if the teammate passes the jack to a player that currently reloading rockets, the player will continue reload rockets and cause the misfire.
 
  
 
== Trivia ==
 
== Trivia ==
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<gallery>
 
<gallery>
 
File:Beggar's Bazooka 1st person.png|First-person view.
 
File:Beggar's Bazooka 1st person.png|First-person view.
File:Steamworkshop_tf2_doesdumpster_thumb.jpg|Steam Workshop thumbnail for the Beggar's Bazooka.
+
File:Steamworkshop tf2 doesdumpster thumb.jpg|Steam Workshop thumbnail for the Beggar's Bazooka.
File:F2P_Update_40s_Soldier_Rocket_Laucher.png|The Beggar's Bazooka as seen in the Team Fortress 2 is Free to Play video.
+
File:F2P Update 40s Soldier Rocket Laucher.png|The Beggar's Bazooka as seen in the Team Fortress 2 is Free to Play video.
 
File:Tf2 submission dumpster pack by populus13-d38glnm.jpg|Promotional Material image.
 
File:Tf2 submission dumpster pack by populus13-d38glnm.jpg|Promotional Material image.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Beggar's Bazooka|Beggar's Bazooka strategy]]
+
* [[Basic Soldier strategy#Beggar's Bazooka|Beggar's Bazooka strategy]]
 +
 
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/pyromania/cityonfire/ Pyromania Day 2: City on Fire]
+
* [https://www.teamfortress.com/pyromania/cityonfire/ Pyromania Day 2: City on Fire]
* [http://populus13.deviantart.com/art/TF2-Submission-Dumpster-Pack-195610018 Promotional Material]
+
<!-- * [https://populus13.deviantart.com/art/TF2-Submission-Dumpster-Pack-195610018 Promotional Material] (deactivated account, submission apparently deleted) -->
  
{{PyromaniaNav}}
+
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 17:00, 27 August 2024

What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
Beggar's Bazooka publicity blurb

The Beggar's Bazooka (also known simply as Beggar's) is a community-created primary weapon for the Soldier. It is a crude, jerry-rigged rocket launcher made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight.

The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire (default key: MOUSE1), the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular Rocket Launcher, and each rocket is fired with a maximum spread of 3 degrees. However, the rockets have a 20% smaller blast radius and reload slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.

While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time.

A Soldier who wishes to collect Beggar's Bazooka ammo from a Dispenser (including Payload carts) must first switch to a different weapon.

The Beggar's Bazooka was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.2 meters
Damage reduction 1% / 2.33
Self-damage 27-89 / 90
Self damage (rocket jump) 27-46
Function times
Attack interval 0.24 s
Reload (first) 1.196 s
Reload (consecutive) 1.04 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Direct Hit Beggar's Bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Beggar's Bazooka Gunboats Air Strike
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Beggar's Bazooka was added to the game.

June 28, 2012 Patch

  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring.

July 5, 2012 Patch

  • Fixed the Beggar's Bazooka exploding on random targets in the world when overloading.
  • Added recoil forces for the Beggar's Bazooka.

July 20, 2012 Patch

  • Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Beggar's Bazooka.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling).
  • Changed attribute:
    • Misfired Rockets now remove one loaded rocket from the clip.

November 12, 2013 Patch

December 20, 2013 Patch

  • The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.

February 7, 2014 Patch

  • Changed attribute:
    • Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Decreased blast radius by 20%.

March 28, 2018 Patch #1

  • Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them.

Bugs

  • Rockets occasionally hang stationary in the air until a player runs into it.
  • Tapping the primary fire button may cause the shot to not play the firing sound.
  • If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation.
  • Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggle taunts store the rockets in the same way; they are released if the taunt ends or is cancelled.
    • This also occurs when the player opens the Contracker menu or uses the cyoa_pda_open console command. [1]

Trivia

Gallery

See also

References

  1. Video of the Contracker menu barrage bug.

External links