Difference between revisions of "Scout responses"
Slimyboi500 (talk | contribs) m (→Miscellaneous) |
GrampaSwood (talk | contribs) (Undo edit by Xarbon62 (Talk) (3817933) This is not necessary, the Responses page already mentions that not every voice line gets triggered each time) (Tag: Undo) |
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|image-link = Sudden Death | |image-link = Sudden Death | ||
|content = | |content = | ||
− | |||
*[[Media:Scout_jeers02.wav|"Boooooooo!"]] | *[[Media:Scout_jeers02.wav|"Boooooooo!"]] | ||
*[[Media:Scout_jeers03.wav|(Blows a raspberry)]] | *[[Media:Scout_jeers03.wav|(Blows a raspberry)]] | ||
*[[Media:Scout_jeers04.wav|"Frickin' unbelievable."]] | *[[Media:Scout_jeers04.wav|"Frickin' unbelievable."]] | ||
*[[Media:Scout_jeers05.wav|"This did not just happen!"]] | *[[Media:Scout_jeers05.wav|"This did not just happen!"]] | ||
+ | *[[Media:Scout_jeers06.wav|"This sucks on ice!"]] | ||
*[[Media:Scout_jeers07.wav|"No, seriously, you all suck!"]] | *[[Media:Scout_jeers07.wav|"No, seriously, you all suck!"]] | ||
*[[Media:Scout_jeers08.wav|"What the hell is your guys' problem?"]] | *[[Media:Scout_jeers08.wav|"What the hell is your guys' problem?"]] | ||
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{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''On [[death]] by melee weapon and/or [[Critical hits|critical hit]]''' |
− | |image = | + | |image = Health dead.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Death |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout_paincrticialdeath01.wav|(Dying scream 1)]] |
− | *[[Media: | + | *[[Media:Scout_paincrticialdeath02.wav|(Dying scream 2)]] |
− | *[[Media: | + | *[[Media:Scout_paincrticialdeath03.wav|(Dying scream 3)]] |
− | |||
− | |||
}} | }} | ||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''Severe pain''' |
− | |image = | + | |image = Bleed_drop.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Bleeding |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout painsevere01.wav|"Aaaaah!"]] |
− | *[[Media: | + | *[[Media:Scout painsevere02.wav|"Aah!"]] |
− | *[[Media: | + | *[[Media:Scout painsevere03.wav|"Ah!"]] |
− | *[[Media: | + | *[[Media:Scout painsevere04.wav|"Nnrg!"]] |
− | *[[Media: | + | *[[Media:Scout painsevere05.wav|"Uh!"]] |
− | *[[Media: | + | *[[Media:Scout painsevere06.wav|"Ugh!"]] |
}} | }} | ||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''Sharp pain''' |
− | |image = | + | |image = Bleed_drop.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Bleeding |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout painsharp01.wav|"Uh!"]] |
− | *[[Media: | + | *[[Media:Scout painsharp02.wav|"Argh!"]] |
− | *[[Media: | + | *[[Media:Scout painsharp03.wav|"Aw!"]] |
+ | *[[Media:Scout painsharp04.wav|"Ah!"]] | ||
+ | *[[Media:Scout painsharp05.wav|"Ugh!"]] | ||
+ | *[[Media:Scout painsharp06.wav|"Uf!"]] | ||
+ | *[[Media:Scout painsharp07.wav|"Puh!"]] | ||
+ | *[[Media:Scout painsharp08.wav|"Nf!"]] | ||
}} | }} | ||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''[[Achievements|Achievement]] Unlocked''' |
− | |image = | + | |image = Achieved.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Achievements |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout_award01.wav|"Hey, look at me, look at me!"]] |
− | *[[Media: | + | *[[Media:Scout_award02.wav|"Hey, look at me, Ma!"]] |
− | *[[Media: | + | *[[Media:Scout_award03.wav|"Aw, fellas!"]] |
− | *[[Media: | + | *[[Media:Scout_award04.wav|"Hi, Ma!"]] |
− | *[[Media: | + | *[[Media:Scout_award05.wav|"''Look at me!''"]] |
− | *[[Media: | + | *[[Media:Scout_award07.wav|"No otha' class gonna do dat!"]] |
+ | *[[Media:Scout_award08.wav|"You see dat?"]] | ||
+ | *[[Media:Scout_award09.wav|"You seein' dis?"]] | ||
+ | *[[Media:Scout_award10.wav|"I'll put it in my trophy room, with the othas."]] | ||
+ | *[[Media:Scout_award11.wav|"I don't know who to thank first... Oh, I know, ''me!'"']] | ||
+ | *[[Media:Scout_award12.wav|"Bang! I make it look easy."]] | ||
}} | }} | ||
+ | == Weapon-related responses == | ||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''Upon drinking [[Bonk! Atomic Punch]]''' |
− | |image = | + | |image = Item icon Bonk! Atomic Punch.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Bonk! Atomic Punch |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout_invincible01.wav|"''Un-freakin'-touchable!''"]] |
− | *[[Media: | + | *[[Media:Scout_invincible02.wav|"Ya can't hit what ain't dere!"]] |
− | *[[Media: | + | *[[Media:Scout_invincible03.wav|"Wananananana..."]] (Sound effect from ''The Six Million Dollar Man'') |
− | + | *[[Media:Scout_invincible04.wav|"I'm a freakin' blur here!"]] | |
− | + | *[[Media:Scout_award05.wav|"(Demandingly) '''''Look at me!'''''"]] | |
− | |||
− | *[[Media: | ||
− | *[[Media: | ||
}} | }} | ||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = '''[[ | + | |title = '''Dodging shots under [[Bonk! Atomic Punch]]'s influence''' |
− | |image = | + | |image = Item icon Bonk! Atomic Punch.png |
|image-size = 25px | |image-size = 25px | ||
− | |image-link = | + | |image-link = Bonk! Atomic Punch |
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible01.wav|"Ha."]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible02.wav|"Missed me!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible03.wav|"Dat didn't hurt."]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible04.wav|"''Psyche!''"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible05.wav|"Nice try, pal!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible06.wav|"Oh what's up?"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible07.wav|"Didn't hurt."]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible08.wav|"Woo!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible09.wav|"Heheh."]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible10.wav|"Eyy!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible11.wav|"Yeah!"]] |
− | + | *[[Media:Scout_beingshotinvincible12.wav|"Oop!"]] | |
− | + | *[[Media:Scout_beingshotinvincible13.wav|"Wah!"]] | |
− | + | *[[Media:Scout_beingshotinvincible14.wav|"Wa-ha!"]] | |
− | + | *[[Media:Scout_beingshotinvincible15.wav|"Ho-wah!"]] | |
− | | | + | *[[Media:Scout_beingshotinvincible16.wav|"Wah!"]] |
− | | | + | *[[Media:Scout_beingshotinvincible17.wav|"Ha!"]] |
− | | | + | *[[Media:Scout_beingshotinvincible18.wav|"''Nope!''"]] |
− | | | + | *[[Media:Scout_beingshotinvincible19.wav|"Sor-ry!"]] |
− | | | + | *[[Media:Scout_beingshotinvincible20.wav|"Nope."]] |
− | | | + | *[[Media:Scout_beingshotinvincible21.wav|"De-nied!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible22.wav|"Woosh!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible23.wav|"Ping!"]] |
− | *[[Media: | + | *[Sarcastically] [[Media:Scout_beingshotinvincible24.wav|"What?!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible25.wav|"Ahah!"]] |
− | *[[Media: | + | *[[Media:Scout_beingshotinvincible26.wav|"Poing!"]] |
− | }} | + | *[[Media:Scout_beingshotinvincible27.wav|"Eheheh."]] |
− | + | *[[Media:Scout_beingshotinvincible28.wav|(Whooshing sound)]] | |
+ | *[[Media:Scout_beingshotinvincible29.wav|"Aheheh."]] | ||
+ | *[[Media:Scout_beingshotinvincible30.wav|"Weak!"]] | ||
+ | *[[Media:Scout_beingshotinvincible31.wav|"Dummy!"]] | ||
+ | *[[Media:Scout_beingshotinvincible32.wav|"Moron!"]] | ||
+ | *[[Media:Scout_beingshotinvincible33.wav|"Dumbass!"]] | ||
+ | *[[Media:Scout_beingshotinvincible34.wav|"Nice aim!"]] | ||
+ | *[[Media:Scout_beingshotinvincible35.wav|"Punk!"]] | ||
+ | *[[Media:Scout_beingshotinvincible36.wav|"Wuss!"]] | ||
+ | *[[Media:Scout_invinciblechgunderfire01.wav|"Yoink!"]] | ||
+ | *[[Media:Scout_invinciblechgunderfire02.wav|"Too slow!"]] | ||
+ | *[[Media:Scout_invinciblechgunderfire03.wav|"''Yoink!''"]] | ||
+ | *[[Media:Scout_invinciblechgunderfire04.wav|"So close!"]] | ||
+ | }} | ||
+ | |||
{{soundList | {{soundList | ||
|colour = #F3A957 | |colour = #F3A957 | ||
− | |title = ''' | + | |title = '''Being attacked while at low health, [[Bonk! Atomic Punch]] equipped''' |
− | |image = | + | |image = Bonk! Atomic Punch 1st person red.png |
|image-size = 25px | |image-size = 25px | ||
|image-link = Bonk! Atomic Punch | |image-link = Bonk! Atomic Punch | ||
|content = | |content = | ||
− | *[[Media: | + | *[[Media:Scout_invinciblenotready01.wav|"C'mon, c'mon!"]] |
− | + | *[[Media:Scout_invinciblenotready02.wav|"Work, dammit!"]] | |
− | + | *[[Media:Scout_invinciblenotready03.wav|"Ah, crap!"]] | |
− | + | *[[Media:Scout_invinciblenotready05.wav|"What?!"]] | |
− | *[[Media: | + | *[[Media:Scout_invinciblenotready06.wav|"Aw, crap."]] |
− | *[[Media: | + | *[[Media:Scout_invinciblenotready07.wav|"Ah, crap!"]] |
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− | *[[Media: | ||
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}} | }} | ||
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*[[Media:Scout_stunballhit15.wav|"Think fast, chucklenuts!"]] | *[[Media:Scout_stunballhit15.wav|"Think fast, chucklenuts!"]] | ||
*[[Media:Scout_stunballhit16.wav|"''Real'' smooth, dummy!"]] | *[[Media:Scout_stunballhit16.wav|"''Real'' smooth, dummy!"]] | ||
+ | }} | ||
+ | |||
+ | {{soundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Upon picking up a [[Sandman|baseball]]''' | ||
+ | |image = Sandman Baseball.png | ||
+ | |image-size = 25px | ||
+ | |image-link = Sandman | ||
+ | |content = | ||
+ | *[[Media:Scout_stunballpickup01.wav|"Got da ball back!"]] | ||
+ | *[[Media:Scout_stunballpickup02.wav|"Play ball!"]] | ||
+ | *[[Media:Scout_stunballpickup03.wav|"Found my ball!"]] | ||
+ | *[[Media:Scout_stunballpickup04.wav|"Oh ''dere's'' my ball!"]] | ||
+ | *[[Media:Scout_stunballpickup05.wav|"I love my ball!"]] | ||
}} | }} | ||
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*[[Media:Cm_scout_pregamefirst_rare_08.mp3|"I'm so fast I got my feet bronzed! Never, ever do dat... So painful!"]] | *[[Media:Cm_scout_pregamefirst_rare_08.mp3|"I'm so fast I got my feet bronzed! Never, ever do dat... So painful!"]] | ||
*[[Media:Cm_scout_pregamefirst_rare_09.mp3|"I'm so fast I got my feet bronzed! Never, ever do dat, it is so painful... Dear God!"]] | *[[Media:Cm_scout_pregamefirst_rare_09.mp3|"I'm so fast I got my feet bronzed! Never, ever do dat, it is so painful... Dear God!"]] | ||
− | *[[Media:Cm_scout_pregamefirst_rare_10.mp3|"Hey, I'll say it. Everybody else here is too scared to say it, but I'll just say what everybody's thinkin'! We're all best friends. We are all dear, ''dear'' friends! Birthday party at my place this weekend, by the way. Nobody showed up ''last weekend'' so I figured, now no big whoop, I' | + | *[[Media:Cm_scout_pregamefirst_rare_10.mp3|"Hey, I'll say it. Everybody else here is too scared to say it, but I'll just say what everybody's thinkin'! We're all best friends. We are all dear, ''dear'' friends! Birthday party at my place this weekend, by the way. Nobody showed up ''last weekend'' so I figured, now no big whoop, I'd just have it again."]] |
'''Competitive Mode''' | '''Competitive Mode''' | ||
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*[[Media:scout_sf13_spell_invisibility01.wav|"Barpo invisium!"]] | *[[Media:scout_sf13_spell_invisibility01.wav|"Barpo invisium!"]] | ||
*[[Media:scout_sf13_spell_lightning_bolt01.wav|"Imputum fulmenus!"]] | *[[Media:scout_sf13_spell_lightning_bolt01.wav|"Imputum fulmenus!"]] | ||
− | *[[Media:scout_sf13_spell_summon_monoculous01.wav|"Invokum | + | *[[Media:scout_sf13_spell_summon_monoculous01.wav|"Invokum Monoculus!"]] |
*[[Media:scout_sf13_spell_super_jump01.wav|"Amplus tray-pudio!"]] | *[[Media:scout_sf13_spell_super_jump01.wav|"Amplus tray-pudio!"]] | ||
*[[Media:scout_sf13_spell_super_speed01.wav|"Paidum celeris!"]] | *[[Media:scout_sf13_spell_super_speed01.wav|"Paidum celeris!"]] | ||
Line 1,794: | Line 1,794: | ||
|image-link = | |image-link = | ||
|content = | |content = | ||
− | ''Both of the lines below lack lip | + | ''Both of the lines below lack lip syncing.'' |
*[[Media:Scout_domination03.wav|"Are you even tryin'?"]] | *[[Media:Scout_domination03.wav|"Are you even tryin'?"]] | ||
*[[Media:Scout_domination04.wav|"Yo, did ya even see me hittin' ya?"]] | *[[Media:Scout_domination04.wav|"Yo, did ya even see me hittin' ya?"]] |
Latest revision as of 21:24, 25 September 2024
Voice Responses are contextually triggered lines that play after the player has achieved something, such as killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Versus Saxton Hale responses
- 11 Duel-related responses
- 12 Halloween / Full Moon responses
- 13 Item-related responses
- 14 Unused responses
All voice lines associated with a player-initiated taunt are located in the Scout taunts page along with a description of the animation.
After killing more than 1 enemy in 20 seconds with a primary weapon |
Destroying a building |
Kill assist |
Melee kill |
|
Domination |
Dominating a Soldier |
Dominating a Demoman |
Dominating an Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round start |
Stalemate |
Set on fire |
Hit by Gas Passer, Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
On death by melee weapon and/or critical hit |
Severe pain |
Sharp pain |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
|
Being attacked while at low health, Bonk! Atomic Punch equipped |
Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk or Mutated Milk toss |
Upon picking up a baseball |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After picking up intelligence |
After capturing intelligence |
After capturing control point |
Standing on captured control point, firing weapon |
Standing on a cappable control point, firing weapon |
Defense |
Attacking: Cart goes forward |
Attacking: Cart goes back |
Defending: Cart goes forward |
Defending: Cart goes back |
Attacking: Stay close to cart |
Attacking: Cart has stopped |
Defending: Stop the bomb |
Contract complete |
Difficult Contract |
Competitive Mode responses
Setup
Previous round was a tie |
Outcomes
Match win |
Mann vs. Machine responses
During a wave
Upon being revived with a Reanimator |
Mannhattan specific
Gate |
Robots attacking
Robots take gate |
After a mission
Versus Saxton Hale responses
Note: Voicelines for this mode were provided by James McGuinn.
Saxton location |
Above
Behind Contact |
Successful Marked for Death |
Wall climb |
Starting a duel |
Duel accepted |
Duel rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
Dance Off fate |
Super Jump fate |
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Head turned into bomb |
Merasmus hides |
Helltower responses
Round start |
Cart stops |
Witching Hour: The bridge appears |
Miscellaneous
Collected normal spell |
Collected rare spell |
Reacting to rare spells |
Casting spells |
Falling in bottomless pit |
Scared by a ghost |
Unknown condition |
With Haunted Hat equipped
After capturing control point |
Attacking: Cart goes forward |
After picking up intelligence |
After capturing Intelligence |
Domination |
Set on fire |
Scared by a ghost |
With Magical Mercenary equipped
Attacking: Cart goes forward |
Set on fire |
Under the effects of an ÜberCharge |
With Voodoo-Cursed Scout Soul equipped
Idle |
Also plays when as a Zombie Scout and performing a Battle Cry voice command during Zombie Infection mode. |
Unused responses
Domination |
Both of the lines below lack lip syncing. |
|