Difference between revisions of "Unused content/pl"

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m (Filtered Unused content/pl: (Content filters applied to links) (Review RC#440480))
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Jak wiele gier, ''Team Fortress 2'' znacząco zmieniło się podczas rozwoju gry. Wiele kwestii podlegało decyzji, jak ta, czy zostaną wykorzystane granaty, jak w grze ''[[Team Fortress Classic/pl|Team Fortress Classic]]''. Przedmioty mogłyby być usunięte z powodu lepszych pomysłów, jak medale [[Soldier/pl|Żołnierza]]. Czasami zawartość zostawała usunięta z powodu zmiany stylu gry. Lista na tej stronie pokazuje bronie, przedmioty, i inne rzeczy które zostały usunięte z gry, a w większości przypadków pozostały po nich modele z plików .gcf gry.
 
Jak wiele gier, ''Team Fortress 2'' znacząco zmieniło się podczas rozwoju gry. Wiele kwestii podlegało decyzji, jak ta, czy zostaną wykorzystane granaty, jak w grze ''[[Team Fortress Classic/pl|Team Fortress Classic]]''. Przedmioty mogłyby być usunięte z powodu lepszych pomysłów, jak medale [[Soldier/pl|Żołnierza]]. Czasami zawartość zostawała usunięta z powodu zmiany stylu gry. Lista na tej stronie pokazuje bronie, przedmioty, i inne rzeczy które zostały usunięte z gry, a w większości przypadków pozostały po nich modele z plików .gcf gry.
  
==Bronie==
+
==Broń==
  
===Bronie pierwszorzędne===
+
===Pierwszorzędna===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
 
! class="header" width="10%" | Klasa
 
! class="header" width="10%" | Klasa
! class="header" width="10%" | Wyparta przez
+
! class="header" width="10%" | Zastąpiona przez
! class="header" | Informacja
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Ludmila]]'''
+
| '''[[Ludmila/pl|Ludmiła]]'''
 
| [[Heavy/pl|Gruby]]
 
| [[Heavy/pl|Gruby]]
| [[Natascha]]
+
| [[Natascha/pl|Nataszę]]
| Pierwszorzędny ogień miał być taki jak w [[Minigun/pl|Minigunie]], lecz drugorzędny miał być słabyszy, za to posiadać efekt jak the [[Blutsauger/pl|Blutsauger]]. Minusem miałabyć niezdolność do rozkręcienia broni zbyt wcześnie .
+
| Pierwszorzędny ogień miał być taki jak w [[Minigun/pl|Minigunie]], lecz drugorzędny miał być słabszy, za to posiadać efekt jak [[Blutsauger/pl|Blutsauger]]. Minusem miała być niezdolność do wcześniejszego rozkręcenia broni.
 
|-
 
|-
 
| '''[[Nail Gun/pl|Pistolet na gwoździe]]'''
 
| '''[[Nail Gun/pl|Pistolet na gwoździe]]'''
 
| [[Scout/pl|Skaut]]
 
| [[Scout/pl|Skaut]]
 
| [[Scattergun|Dubeltówka]]
 
| [[Scattergun|Dubeltówka]]
| Noszona przez Skauta w [[Trailer 2|Trailerze 2]]. Broń z ''[[Team Fortress Classic]]''.
+
| Noszona przez Skauta w [[Trailer 2/pl|Zwiastunie 2]]. Broń z ''[[Team Fortress Classic/pl|Team Fortress Classic]]''.
 
|-
 
|-
 
| '''[[Tranquilizer Gun/pl|Broń usypiająca]]'''
 
| '''[[Tranquilizer Gun/pl|Broń usypiająca]]'''
 
| [[Spy/pl|Szpieg]]
 
| [[Spy/pl|Szpieg]]
 
| [[Revolver/pl|Rewolwer]]
 
| [[Revolver/pl|Rewolwer]]
|Noszona przez szpiega w [[Trailer 1|Trailerze pierwszym]].
+
| Noszona przez szpiega w [[Trailer 1/pl|Zwiastunie pierwszym]].
 
|-
 
|-
 
| '''[[Walkabout/pl|Spacerówka]]'''
 
| '''[[Walkabout/pl|Spacerówka]]'''
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| '''[[Heraldic Targe/pl|Heraldyczna Tarcza]]'''
 
| '''[[Heraldic Targe/pl|Heraldyczna Tarcza]]'''
 
| [[Demoman/pl|Demoman]]
 
| [[Demoman/pl|Demoman]]
| Unknown
+
| Nieznane
| Funkcja tej broni jest nieznana. Możliwe jest, że została zastąpiona [[The Chargin' Targe/pl|Tarczą Szarży]], jednak nie jest to pewne. Została dodana do plików w [[December 23, 2010 Patch|aktualizacji z 23 grudnia 2010 roku]].
+
| Funkcja tej broni jest nieznana. Możliwe jest, że została zastąpiona [[The Chargin' Targe/pl|Tarczą Szarży]], jednak nie jest to pewne. Została dodana do plików w [[December 23, 2010 Patch/pl|aktualizacji z 23 grudnia 2010 roku]].
 
|}
 
|}
  
===Bronie drugorzędne===
+
===Drugorzędne===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
 
! class="header" width="10%" | Klasa
 
! class="header" width="10%" | Klasa
! class="header" width="10%" | Wyparta przez
+
! class="header" width="10%" | Zastąpiona przez
! class="header" | Informacja
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Backpack (Weapon)|Plecak]]'''
+
| '''[[Backpack (Weapon)/pl|Plecak]]'''
| [[Scout|Skaut]]
+
| [[Scout/pl|Skaut]]
| [[Bonk! Atomic Punch|Bonk! Atomowy Kop!]]
+
| [[Bonk! Atomic Punch/pl|Bonk! Atomowy Kop!]]
| Pozwalał Skautowi na przenoszenie przedmiotów jak [[Health/pl|Paczki z życiem]], [[Ammo/pl|Paczki z amunicją]], and [[Metal/pl|Metal]] i upuszczać je w miejsce wygodniejsze dla drużyny.
+
| Pozwalał Skautowi na przenoszenie przedmiotów jak [[Health/pl|Apteczki]], [[Ammo/pl|paczki amunicji]], [[Metal/pl|Metal]] i upuszczać je w miejsce wygodniejsze dla drużyny.
 
|-
 
|-
| '''[[Dynamite Pack/pl|Paczka Dynamitów]]'''
+
| '''[[Dynamite Pack/pl|Paczka dynamitu]]'''
 
| [[Demoman/pl|Demoman]]
 
| [[Demoman/pl|Demoman]]
| [[Stickybomb Launcher|Wyrzutnia bomb samporzylepnych]]
+
| [[Stickybomb Launcher/pl|Wyrzutnia bomb samoprzylepnych]]
| Miał wybuchać na pojedyncze dynamity i wybuchać ponownie. Zobacz [[Unused content#Grenades|Granaty MIRV]]. Noszona przez [[Demoman/pl|Demomana]] w obu trailerach: [[Trailer 1/pl|1]] i [[Trailer 2/pl|2]].
+
| Miał wybuchać na pojedyncze dynamity i wybuchać ponownie. Zobacz [[#Granaty|Granaty MIRV]]. Noszona przez [[Demoman/pl|Demomana]] w obu zwiastunach: [[Trailer 1/pl|1]] i [[Trailer 2/pl|2]].
 
|-
 
|-
 
| '''[[Instant teleport/pl|Natychmiastowy teleporter]]'''
 
| '''[[Instant teleport/pl|Natychmiastowy teleporter]]'''
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| '''[[Syringe/pl|Strzykawka]]'''
 
| '''[[Syringe/pl|Strzykawka]]'''
 
| [[Medic/pl|Medyk]]
 
| [[Medic/pl|Medyk]]
| [[Medi Gun/pl]]
+
| [[Medi Gun/pl|Medigun]]
| Miała leczyć towarzyszy z drużyny. Noszona przez Medyka w  [[Trailer 1/pl|Trailerze 1]].
+
| Miała leczyć towarzyszy z drużyny. Noszona przez Medyka w  [[Trailer 1/pl|Zwiastunie 1]].
 
|}
 
|}
  
===Bronie wrecz===
+
===Do walki wręcz===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
 
! class="header" width="10%" | Klasa
 
! class="header" width="10%" | Klasa
! class="header" width="20%" | Wyparta przez
+
! class="header" width="20%" | Zastąpiona przez
! class="header" | Informacja
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Beer stein]]'''
+
| '''[[Beer stein/pl|Kufel Piwa]]'''
| Unknown - Assumed [[Demoman]]
+
| Nieznana - Przypuszczalnie [[Demoman/pl|Demoman/pl]]
| Unknown - Assumed [[Bottle]]
+
| Nieznana - Przypuszczalnie [[Bottle/pl|Butelka]]
 
|
 
|
 
|-
 
|-
| '''[[Branding iron]]'''
+
| '''[[Branding iron/pl|Stempel do wypalania]]'''
| [[Pyro]]
+
| [[Pyro/pl|Pyro]]
| [[Fire Axe]]
+
| [[Fire Axe/pl|Gasiekiera]]
 
| Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron".
 
| Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron".
 
|-
 
|-
| '''[[Catcher's mitt]]'''
+
| '''[[Catcher's mitt/pl|Rękawica Łapacza]]'''
| [[Scout]]
+
| [[Scout/pl|Skaut]]
| [[Sandman]]
+
| [[Sandman/pl|Piaskun]]
 
| Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
 
| Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
 
|-
 
|-
| '''[[Club]]'''
+
| '''[[Club/pl|Pałka]]'''
| [[Sniper]]
+
| [[Sniper/pl|Snajper]]
| [[Kukri]]
+
| [[Kukri/pl|Kukri]]
 
| The Kukri is still listed as a club in the console.
 
| The Kukri is still listed as a club in the console.
 
|-
 
|-
| '''[[Crowbar]]'''
+
| '''[[Crowbar/pl|Łom]]'''
| All
+
| Wszystkie
| Standard [[Melee]] Weapons
+
| Standardowe bronie do [[Melee/pl|walki wręcz]]
| ''[[Team Fortress Classic]]'' weapon.
+
| Broń z ''[[Team Fortress Classic/pl|Team Fortress Classic]]''.
 
|-
 
|-
| '''[[Lead pipe]]'''
+
| '''[[Lead pipe/pl|Ołowiana rurka]]'''
| Unknown
+
| Nieznana
| Unknown
+
| Nieznane
 
|
 
|
 
|}
 
|}
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! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Klasa
 
! class="header" width="15%" | Klasa
! class="header" | Informacja
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Bear trap]]'''
+
| '''[[Bear trap/pl|Sidła]]'''
| [[Sniper]]
+
| [[Sniper/pl|Snajper]]
| Possibly would have had the same functionality as the ''Team Fortress Classic'' caltrops.
+
| Prawdopodobnie miały mieć takie same właściwości, jak Kolczatka z ''Team Fortress Classic''.
 
|-
 
|-
| '''[[Concussion Grenade]]'''
+
| '''[[Concussion Grenade/pl|Granat spowalniający]]'''
| [[Scout]]
+
| [[Scout/pl|Skaut]]
| ''[[Team Fortress Classic]]'' weapon.
+
| Broń z ''[[Team Fortress Classic/pl|Team Fortress Classic]]''.
 
|-
 
|-
| '''[[EMP Grenade]]'''
+
| '''[[EMP Grenade/pl|Granat EMP]]'''
| [[Engineer]]
+
| [[Engineer/pl|Inżynier]]
| ''Team Fortress Classic'' weapon.
+
| Broń z ''Team Fortress Classic''.
 
|-
 
|-
| '''[[Frag Grenade]]'''
+
| '''[[Frag Grenade/pl|Granat odłamkowy]]'''
| All (except [[Scout]])
+
| Wszystkie (poza [[Scout/pl|Skautem]])
| ''Team Fortress Classic'' weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his [[Equalizer]] taunt.
+
| Broń z ''Team Fortress Classic''. Żołnierz nosi na swoim pasie dwa nieużywane granaty i korzysta z jednego z nich podczas drwiny [[Equalizer/pl|Wyrównywacza]].
 
|-
 
|-
| '''[[Gas Grenade]]'''
+
| '''[[Gas Grenade/pl|Granat gazowy]]'''
| [[Spy]]
+
| [[Spy/pl|Szpieg]]
| ''Team Fortress Classic'' weapon.
+
| Broń z ''Team Fortress Classic''.
 
|-
 
|-
| '''[[Heal Grenade]]'''
+
| '''[[Heal Grenade/pl|Granat leczniczy]]'''
| [[Medic]]
+
| [[Medic/pl|Medyk]]
| Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
+
| W zależności od klasy, która miałaby nosić ten granat, mogłaby ona leczyć pozostałych współtowarzyszy po jego detonacji.
 
|-
 
|-
| '''[[MIRV Grenade]]'''
+
| '''[[MIRV Grenade/pl|Granat MIRV]]'''
| [[Demoman]]/[[Heavy]]
+
| [[Demoman/pl|Demoman]]/[[Heavy/pl|Gruby]]
| ''Team Fortress Classic'' weapon. Wielded by Demoman in [[Trailer 1]] and [[Trailer 2]]. Changed to a secondary weapon, then replaced by the [[Stickybomb Launcher]].
+
| Broń z ''Team Fortress Classic''. Trzymana przez Demomana w [[Trailer 1/pl|Zwiastunie 1]] i [[Trailer 2/pl|Zwiastunie 2]]. Został zmieniony na broń drugorzędną i zastąpiono go później [[Stickybomb Launcher/pl|Wyrzutnią bomb samoprzylepnych]].
 
|-
 
|-
| '''[[Nail Grenade]]'''
+
| '''[[Nail Grenade/pl|Granat ćwiekowy]]'''
| [[Soldier]]
+
| [[Soldier/pl|Żołnierz]]
| ''Team Fortress Classic'' weapon.
+
| Broń z ''Team Fortress Classic''.
 
|-
 
|-
| '''[[Napalm Grenade]]'''
+
| '''[[Napalm Grenade/pl|Napalm]]'''
| [[Pyro]]
+
| [[Pyro/pl|Pyro]]
| ''Team Fortress Classic'' weapon. The Pyro carries three unusable napalm grenades on his belt.
+
| Broń z ''Team Fortress Classic''. Pyro nosi na twoim pasie trzy nieużywane granaty napalmowe.
 
|}
 
|}
  
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{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
! class="header" | Informacja
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Repair Node]]'''
+
| '''[[Repair Node/pl|Węzeł naprawczy]]'''
 
| Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
 
| Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
 
|}
 
|}
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{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="15%" | Nazwa
 
! class="header" width="15%" | Nazwa
! class="header" | Notes
+
! class="header" | Uwagi
 
|-
 
|-
| '''[[Unused turrets|Turrets]]'''
+
| '''[[Unused turrets/pl|Wieżyczki]]'''
 
| The original design of ''Team Fortress 2'' appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
 
| The original design of ''Team Fortress 2'' appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
 
|}
 
|}
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! class="header" width="20%" | Nazwa
 
! class="header" width="20%" | Nazwa
 
! class="header" | Klasa
 
! class="header" | Klasa
! class="header" width="60%" | Informacja
+
! class="header" width="60%" | Uwagi
 
|-
 
|-
|'''[[Bonk'n'Flash]]'''
+
|'''[[Bonk'n'Flash/pl|Bonk'n'Flash]]'''
| Scout
+
| Skaut
 
| A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "The Flash."
 
| A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "The Flash."
 
|-
 
|-
| '''[[Legionaire's Lid]]'''
+
| '''[[Legionaire's Lid/pl|Zestaw Legionisty]]'''
| Soldier
+
| Żołnierz
 
| width="50%" | Description reads "An antique from the late Imperial Gallic period".
 
| width="50%" | Description reads "An antique from the late Imperial Gallic period".
 
|-
 
|-
| '''[[Sam's Hat]]'''
+
| '''[[Sam's Hat/pl|Czapka Sama]]'''
| All classes
+
| Wszystkie klasy
 
| width="50%" | Would have been released, along with [[Max's Severed Head]], the [[Lugermorph]], and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
 
| width="50%" | Would have been released, along with [[Max's Severed Head]], the [[Lugermorph]], and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
 
|-
 
|-
| '''[[Bullseye's Head]]'''
+
| '''[[Bullseye's Head/pl|Głowa Bullseye'a]]'''
| Scout
+
| Skaut
 
| width="50%" | Would have been released, along with the [[Athletic Supporter]], the [[Superfan]] and the [[Essential Accessories]] as part of the promotion for purchasing ''Monday Night Combat'' on Steam before February 1, 2011.
 
| width="50%" | Would have been released, along with the [[Athletic Supporter]], the [[Superfan]] and the [[Essential Accessories]] as part of the promotion for purchasing ''Monday Night Combat'' on Steam before February 1, 2011.
 
|-
 
|-
 
|}
 
|}
  
===Vehicles===
+
===Pojazdy===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="20%" | Nazwa
 
! class="header" width="20%" | Nazwa
! class="header" width="60%" | Notes
+
! class="header" width="60%" | Uwagi
 
|-
 
|-
| '''[[Payload#Unused models|Prototype rideable cart models]]'''
+
| '''[[Payload/pl#Niewykorzystane modele|Prototypowe modele samojezdnych wózków]]'''
 
| Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
 
| Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
 
|-
 
|-
|'''[[Payload#Unused models|Prototype cart bomb]]'''
+
|'''[[Payload/pl#Niewykorzystane modele|Prototypowy wózek z bombą]]'''
 
| Listed as a Spytech cart bomb. Unfinished model based off of [[:File:GoldrushCart.jpg|this]] piece of concept artwork.
 
| Listed as a Spytech cart bomb. Unfinished model based off of [[:File:GoldrushCart.jpg|this]] piece of concept artwork.
 
|}
 
|}
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! class="header" width="20%" | Nazwa
 
! class="header" width="20%" | Nazwa
 
! class="header" width="10%" | Typ przedmiotu
 
! class="header" width="10%" | Typ przedmiotu
! class="header" width="60%" | Informacja
+
! class="header" width="60%" | Uwagi
 
|-
 
|-
| '''[[Camera]]'''
+
| '''[[Camera/pl|Kamera]]'''
 
| World item
 
| World item
 
| Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
 
| Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
 
|-
 
|-
|'''[[Capture the Flag#Gallery|Old flags]]'''
+
|'''[[Capture the Flag/pl#Galeria|Stare flagi]]'''
 
| World item
 
| World item
 
| Prior to using [[Intelligence]] briefcases for [[CTF]] mode, several flags bearing the faces of Valve employees were used as placeholders.
 
| Prior to using [[Intelligence]] briefcases for [[CTF]] mode, several flags bearing the faces of Valve employees were used as placeholders.
 
|-
 
|-
| '''[[Intelligence#Neutral Intelligence|Neutral Intelligence]]'''
+
| '''[[Intelligence/pl#Neutralna inteligencja|Neutralna inteligencja]]'''
 
| World item
 
| World item
 
| A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
 
| A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
 
|-
 
|-
|'''Decapitation models'''
+
|'''Modele ściętej głowy'''
 
| Aesthetic item
 
| Aesthetic item
 
| Released along with the [[Eyelander]], assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[Max's Severed Head]] and [[Modest Pile of Hat]].
 
| Released along with the [[Eyelander]], assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[Max's Severed Head]] and [[Modest Pile of Hat]].
 
|-
 
|-
|'''[[DeGroot Keep#Misc. Images|Scroll]]'''
+
|'''[[DeGroot Keep/pl#Różne zdjęcia|Scroll]]'''
 
| Pickup  
 
| Pickup  
 
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown.
 
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown.
 
|-
 
|-
|'''[[DeGroot Keep#Misc. Images|Ticket Booth]]'''
+
|'''[[DeGroot Keep/pl#Różne zdjęcia|Ticket Booth]]'''
 
| Prop
 
| Prop
 
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown.
 
| Included as part of the [[Australian Christmas]] update. Its intended use is unknown.
 
|-
 
|-
|'''[[Unused Kill icons]]'''
+
|'''[[Unused Kill icons/pl|Niewykorzystane ikony zabicia]]'''
 
| Icon
 
| Icon
 
| Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry#Trivia|level 1 Sentry Gun]] image, an [[Fire|environmental fire death]] image, and an [[Death#Environmental Kills|explosion]] image.
 
| Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry#Trivia|level 1 Sentry Gun]] image, an [[Fire|environmental fire death]] image, and an [[Death#Environmental Kills|explosion]] image.
Line 270: Line 270:
 
| Alternate version of the [[deathcam]] function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
 
| Alternate version of the [[deathcam]] function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
 
|-
 
|-
| '''[[TOBOR]]'''
+
| '''[[TOBOR/pl|Tobor]]'''
 
| Unknown
 
| Unknown
 
| Unused texture added in the [[Mac Update]].
 
| Unused texture added in the [[Mac Update]].
 
|-
 
|-
|'''Unused [[Noise Maker]]s'''
+
|'''Niewykorzystane [[Noise Maker/pl|Terkotki]]'''
 
| Tool
 
| Tool
 
| Two unused noise makers exist in the game files, through icons and sound files: one from the [[Scream Fortress]] updated called "[[Noise Maker#Scream Fortress|Spooky]]," and one from the [[Shogun Pack]] called "[[Noise Maker#Shogun Pack|Yell]]."
 
| Two unused noise makers exist in the game files, through icons and sound files: one from the [[Scream Fortress]] updated called "[[Noise Maker#Scream Fortress|Spooky]]," and one from the [[Shogun Pack]] called "[[Noise Maker#Shogun Pack|Yell]]."
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==Zobacz także==
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==Zobacz też==
  
*[[Weapons/pl]]
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*[[Weapons/pl|Lista broni]]
*[[Beta weapons]]
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*[[Beta weapons/pl|Bronie z bety]]
*[[Developer Weapons/pl]]
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*[[Developer Weapons/pl|Bronie deweloperów]]
*''[[Team Fortress Classic/pl]]''
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*''[[Team Fortress Classic/pl|Team Fortress Classic]]''
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}

Revision as of 18:55, 4 April 2011

Wracaj do tablicy, geniuszu!
Snajper o nieużywanej zawartości
To nigdy nie będzie działać.

Jak wiele gier, Team Fortress 2 znacząco zmieniło się podczas rozwoju gry. Wiele kwestii podlegało decyzji, jak ta, czy zostaną wykorzystane granaty, jak w grze Team Fortress Classic. Przedmioty mogłyby być usunięte z powodu lepszych pomysłów, jak medale Żołnierza. Czasami zawartość zostawała usunięta z powodu zmiany stylu gry. Lista na tej stronie pokazuje bronie, przedmioty, i inne rzeczy które zostały usunięte z gry, a w większości przypadków pozostały po nich modele z plików .gcf gry.

Broń

Pierwszorzędna

Nazwa Klasa Zastąpiona przez Uwagi
Ludmiła Gruby Nataszę Pierwszorzędny ogień miał być taki jak w Minigunie, lecz drugorzędny miał być słabszy, za to posiadać efekt jak Blutsauger. Minusem miała być niezdolność do wcześniejszego rozkręcenia broni.
Pistolet na gwoździe Skaut Dubeltówka Noszona przez Skauta w Zwiastunie 2. Broń z Team Fortress Classic.
Broń usypiająca Szpieg Rewolwer Noszona przez szpiega w Zwiastunie pierwszym.
Spacerówka Snajper Łowca Pozwalałby graczom na poruszanie się zwyczajną prędkością podczas celowania, minusem były zmniejszone obrażenia i brak przybliżania.
Heraldyczna Tarcza Demoman Nieznane Funkcja tej broni jest nieznana. Możliwe jest, że została zastąpiona Tarczą Szarży, jednak nie jest to pewne. Została dodana do plików w aktualizacji z 23 grudnia 2010 roku.

Drugorzędne

Nazwa Klasa Zastąpiona przez Uwagi
Plecak Skaut Bonk! Atomowy Kop! Pozwalał Skautowi na przenoszenie przedmiotów jak Apteczki, paczki amunicji, Metal i upuszczać je w miejsce wygodniejsze dla drużyny.
Paczka dynamitu Demoman Wyrzutnia bomb samoprzylepnych Miał wybuchać na pojedyncze dynamity i wybuchać ponownie. Zobacz Granaty MIRV. Noszona przez Demomana w obu zwiastunach: 1 i 2.
Natychmiastowy teleporter Inżynier Poskramiacz Miał pozwalać Inżynierowi na szybkie przeniesienie się do wyjścia swojego teleportu.
Nad-lekarstwo Medyk Kritzkrieg Miał na stałe leczyć "pacjentów" do 200% ich życia, lecz ÜberCharge miało zapełniać się bardzo wolno, ewentualnie wcale.
Strzykawka Medyk Medigun Miała leczyć towarzyszy z drużyny. Noszona przez Medyka w Zwiastunie 1.

Do walki wręcz

Nazwa Klasa Zastąpiona przez Uwagi
Kufel Piwa Nieznana - Przypuszczalnie Demoman/pl Nieznana - Przypuszczalnie Butelka
Stempel do wypalania Pyro Gasiekiera Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron".
Rękawica Łapacza Skaut Piaskun Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
Pałka Snajper Kukri The Kukri is still listed as a club in the console.
Łom Wszystkie Standardowe bronie do walki wręcz Broń z Team Fortress Classic.
Ołowiana rurka Nieznana Nieznane

Granaty

The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher and Loch-n-Load. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a taunt, but does not throw them.

They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.

Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file

Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.

An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.

Nazwa Klasa Uwagi
Sidła Snajper Prawdopodobnie miały mieć takie same właściwości, jak Kolczatka z Team Fortress Classic.
Granat spowalniający Skaut Broń z Team Fortress Classic.
Granat EMP Inżynier Broń z Team Fortress Classic.
Granat odłamkowy Wszystkie (poza Skautem) Broń z Team Fortress Classic. Żołnierz nosi na swoim pasie dwa nieużywane granaty i korzysta z jednego z nich podczas drwiny Wyrównywacza.
Granat gazowy Szpieg Broń z Team Fortress Classic.
Granat leczniczy Medyk W zależności od klasy, która miałaby nosić ten granat, mogłaby ona leczyć pozostałych współtowarzyszy po jego detonacji.
Granat MIRV Demoman/Gruby Broń z Team Fortress Classic. Trzymana przez Demomana w Zwiastunie 1 i Zwiastunie 2. Został zmieniony na broń drugorzędną i zastąpiono go później Wyrzutnią bomb samoprzylepnych.
Granat ćwiekowy Żołnierz Broń z Team Fortress Classic.
Napalm Pyro Broń z Team Fortress Classic. Pyro nosi na twoim pasie trzy nieużywane granaty napalmowe.

Konstrukcje

Nazwa Uwagi
Węzeł naprawczy Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.

Działka

Nazwa Uwagi
Wieżyczki The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.

Pozostałe

In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.

Czapki

Nazwa Klasa Uwagi
Bonk'n'Flash Skaut A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash."
Zestaw Legionisty Żołnierz Description reads "An antique from the late Imperial Gallic period".
Czapka Sama Wszystkie klasy Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
Głowa Bullseye'a Skaut Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011.

Pojazdy

Nazwa Uwagi
Prototypowe modele samojezdnych wózków Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
Prototypowy wózek z bombą Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork.

Inne przedmioty

Nazwa Typ przedmiotu Uwagi
Kamera World item Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
Stare flagi World item Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
Neutralna inteligencja World item A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
Modele ściętej głowy Aesthetic item Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.
Scroll Pickup Included as part of the Australian Christmas update. Its intended use is unknown.
Ticket Booth Prop Included as part of the Australian Christmas update. Its intended use is unknown.
Niewykorzystane ikony zabicia Icon Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image.
Alternate Deathcam UI User interface Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
Tobor Unknown Unused texture added in the Mac Update.
Niewykorzystane Terkotki Tool Two unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," and one from the Shogun Pack called "Yell."

Zobacz też