Difference between revisions of "Beta Pocket Shotgun"
(Undo edit by Ohyeahcrucz (Talk) (486423) No, seriously. What's the point of having it only on two weapons anyway?) |
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{{Quotation|'''The Soldier''' on helpful Medics|Thanks, Doc.|sound=Soldier_thanksfortheheal03.wav}} | {{Quotation|'''The Soldier''' on helpful Medics|Thanks, Doc.|sound=Soldier_thanksfortheheal03.wav}} | ||
− | The '''Pocket Shotgun''' is a [[secondary]] weapon for the [[Soldier]] | + | The '''Beta Pocket Shotgun''' is a [[secondary]] weapon for the [[Soldier]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Shotgun]] model. |
This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a [[Medic]], the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer. | This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a [[Medic]], the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer. | ||
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{{Scrappedweapons Nav}} | {{Scrappedweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
− | + | [[Category:Team Fortress 2 Beta]] | |
− | [[Category: |
Revision as of 04:20, 30 April 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Thanks, Doc.
Click to listen
— The Soldier on helpful Medics
|
” |
The Beta Pocket Shotgun is a secondary weapon for the Soldier that currently only exists in Team Fortress 2 Beta. It uses the Shotgun model.
This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a Medic, the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 80-90 | |
Medium range | 10-30 | |
Long range | 3-10 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Damage bonus reduced to 20% from 25%
- Deploy time penalty increased to 30% from 25%
Trivia
Gallery
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