Difference between revisions of "Beta Pocket Shotgun"

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(Undo edit by Ohyeahcrucz (Talk) (486423) No, seriously. What's the point of having it only on two weapons anyway?)
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{{Quotation|'''The Soldier''' on helpful Medics|Thanks, Doc.|sound=Soldier_thanksfortheheal03.wav}}
 
{{Quotation|'''The Soldier''' on helpful Medics|Thanks, Doc.|sound=Soldier_thanksfortheheal03.wav}}
  
The '''Pocket Shotgun''' is a [[secondary]] weapon for the [[Soldier]]. It is currently only available in the ''[[Team Fortress 2 Beta]]''. It uses the [[Shotgun]] model.
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The '''Beta Pocket Shotgun''' is a [[secondary]] weapon for the [[Soldier]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Shotgun]] model.
  
 
This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a [[Medic]], the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer.
 
This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a [[Medic]], the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer.
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{{Scrappedweapons Nav}}
 
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{{Soldier Nav}}
 
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[[Category:Team Fortress 2 Beta]]
[[Category:Team_Fortress 2 Beta]]
 

Revision as of 04:20, 30 April 2011

Thanks, Doc.
The Soldier on helpful Medics

The Beta Pocket Shotgun is a secondary weapon for the Soldier that currently only exists in Team Fortress 2 Beta. It uses the Shotgun model.

This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a Medic, the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer.

Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added.

April 28, 2011 Patch (Beta)

  • Damage bonus reduced to 20% from 25%
  • Deploy time penalty increased to 30% from 25%

Trivia

  • Pocket Soldier is the term used in competitive play to describe a Soldier pairing up with a Medic.

Gallery