Difference between revisions of "Syringe Gun"
m (Auto: WordFilter(==+ ?Related achievements ?==+ -> == Related achievements ==) (Review RC#656945)) |
m |
||
Line 60: | Line 60: | ||
==Bugs== | ==Bugs== | ||
* Pressing primary fire once will cause the weapon to shoot a single syringe, yet it will sound as if two have been fired. | * Pressing primary fire once will cause the weapon to shoot a single syringe, yet it will sound as if two have been fired. | ||
− | *A RED Syringe Gun is dropped on death, regardless of the player's current team. | + | * A RED Syringe Gun is dropped on death, regardless of the player's current team. |
+ | * Like the [[Lugermorph]], [[Revolver]], [[Submachine Gun]] and the [[Pistol]], Whilst holding the reload button and firing with the Syringe gun, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or either the reload button or firing button is no longer being held down. | ||
+ | |||
==Trivia== | ==Trivia== |
Revision as of 02:00, 6 August 2011
“ | Ooh hoo hoo, your gun shoots medicine! It's intimidatin'!
Click to listen
— The Scout before he gets riddled with needles'"
|
” |
The Syringe Gun is the default primary weapon for the Medic. It is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the projectiles it fires are apparently derived.
Syringes are fired out of the weapon at a rate of ten syringes a second, at the speed of 990 Hammer units/61.88 feet per second. The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 12 |
Base damage | 100% | 10 |
Maximum fall-off | 52.8% | 5 |
Point blank | 10-12 | |
Medium range | 5-10 | |
Long range | 5-6 | |
Critical | 30 | |
Mini-crit | 14 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Medic
|
Update history
- Fixed occasional misreporting of Syringe Gun damage distances to the stats system
- Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.
Bugs
- Pressing primary fire once will cause the weapon to shoot a single syringe, yet it will sound as if two have been fired.
- A RED Syringe Gun is dropped on death, regardless of the player's current team.
- Like the Lugermorph, Revolver, Submachine Gun and the Pistol, Whilst holding the reload button and firing with the Syringe gun, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or either the reload button or firing button is no longer being held down.
Trivia
- The name and weapon design are based on real-life syringe guns, which are used to inject needles into patients with more control than by hand (and are often air-powered).
- In their initial testing of the Medic update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Übersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
- The model of the weapon never runs out of needles, even if the ammunition is depleted. Rather, the reload animation replaces an air cartridge in the back.
Gallery
See also