Difference between revisions of "Beta Pocket Shotgun"
(Changed to past tense since this has been removed.) |
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== Bugs == | == Bugs == | ||
− | * A Shotgun shell | + | * A Shotgun shell was always visible trailing after this weapon. |
== Trivia == | == Trivia == |
Revision as of 11:29, 10 November 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Thanks, Doc.
Click to listen
— The Soldier on helpful Medics
|
” |
The Beta Pocket Shotgun was a secondary weapon for the Soldier that was tested in Team Fortress 2 Beta. It used the Shotgun model.
This weapon dealt the same damage as the default Shotgun, however if a Soldier using this weapon was being healed by a Medic, the weapon would deal 20% more damage. If the Soldier wasn't being healed by a Medic, the weapon switch time would be 30% longer.
The weapon was removed from the beta in the November 9, 2011 update.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 80-90 | |
Medium range | 10-30 | |
Long range | 3-10 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Damage bonus reduced to 20% from 25%
- Deploy time penalty increased to 30% from 25%
- [Undocumented] Removed the Beta Pocket Rocket Launchers, Beta Pocket Shotgun, Beta Split Equalizers, Beta Sniper Rifle 1, and Beta Sniper Club 1.
Bugs
- A Shotgun shell was always visible trailing after this weapon.
Trivia
- Pocket Soldier is the term used in competitive play to describe a Soldier that sticks with and protects the Medic.
Gallery
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