Difference between revisions of "Shortstop"

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{{Recent addition}}
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{{Item infobox
{{Weapon infobox
+
| type              = weapon
| weapon-slot = [[Primary]]
+
| image              = Shortstop.png
| used-by = [[Scout]]
+
| 3d-image-1        = Shortstop
| level-and-type = Level 1 Peppergun
+
| 3d-image-2        = Shortstop Festivized
| ammo-loaded = 4
+
| 3d-button-1        = default
| ammo-carried = 36
+
| 3d-button-2        = colored_pair
| reload = Clip
+
| 3d-viewname-1      = Default
| weapon-image = Shortstop.png
+
| 3d-viewname-2      = Festivized
| display-loadout-stats = yes
+
| used-by           = {{used by|Scout}}
| backpack-image = short stop
+
| slot              = primary
| neutral-attributes = Mann Co.'s latest in high attitude break-action personal defense
+
| contributed-by    = {{Backpack Item Link|76561197998113407|143016278}}
| positive-attributes = On Hit: Slow target movement by 40% for 0.5s
+
| released          = {{Patch name|9|30|2010}}
| availability = Craft
+
| released-major    = Mann-Conomy Update
| contributed-by = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
+
| availability      = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| medieval          = no
 +
| ammo-loaded       = 4
 +
| ammo-carried       = 32
 +
| reload             = Clip
 +
| loadout            = yes
 +
  | item-kind        = {{item kind|Peppergun}}
 +
  | item-level      = 1
 +
  | item-description = {{item description|Shortstop}}
 +
  | att-1-neutral    = {{attribute|ProvideOnActive}}
 +
  | att-2-negative  = {{attribute|DamageForceIncreaseString}}
 
}}
 
}}
{{Quotation|'''The Scout'''|I don't usually kill morons this fast.|sound=Scout_domination10.wav}}
 
  
The '''Shortstop''' is a [[primary]] weapon for the [[Scout]] class. It appears as a four barrelled [[Pistol]].  
+
{{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
  
Although it is modelled after the Pistol, it is placed in the primary slot (i.e. the slot with Force-A-Nature and the Scattergun).
+
The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[w:derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is an antique pistol with multiple rotating barrels. A derringer has break action reload.--> [[w:Shotgun|peppergun]] fitted with pearl grips.
  
This weapon functions similar to a [[Shotgun]]; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.
+
Compared to the [[Scattergun]], the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased [[Damage#Distance modifier|damage ramp-up]] of the Scout's other primary weapons. However, it fires {{tooltip|approximately 40%|42.4%}} faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]] and its alternatives.
  
== Damage ==
+
Pressing alt-fire {{DK|MOUSE2}} causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
{{see also|Damage}}
 
* Base: 12 per pellet
 
* Max Ramp Up: 150% (18 damage per pellet)
 
* Max Fall Off: 50% (6 damage per pellet)
 
* Pellet Count: 4
 
* Point Blank: 69-72
 
* Medium Range: 24-48
 
* Long Range: 6-12
 
* Mini-Crit: 16 per pellet
 
* [[Critical hit]]: 24 per pellet
 
  
== Function times ==
+
When the Shortstop is the active weapon, the player receives 20% more [[knockback]] when taking damage, as well as from the Pyro's compression blast.
* Attack Interval: 0.5
 
* Reload: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Item set==
+
The Shortstop's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.
This item is part of the ''Special Delivery'' set. When the entire set is worn, the set provides this additional bonus:
 
*'''+25 max health'''
 
The other set items are:
 
*[[Mad Milk]]
 
*[[Holy Mackerel]]
 
*[[Milkman]]
 
  
== Blueprint ==
+
Random [[Critical hits]] are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.
 +
 
 +
The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  ramp up        = 18 / pellet
 +
|  base            = 12 / pellet
 +
|  fall off        = 6.33 / pellet
 +
|  pellet count    = 4
 +
|  point blank    = 18-72
 +
|  medium range    = 12-48
 +
|  long range      = 6-25
 +
|  pellet spread  = 50
 +
|  crit            = 36 / pellet
 +
|  minicrit        = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.36 s
 +
|  reload          = 1.52 s
 +
}}
 +
 
 +
=== Shove ===
 +
{{Damage table
 +
| damage          = yes
 +
|  base            = 1
 +
 
 +
| function times  = yes
 +
|  attack interval = 1.5 s
 +
}}
 +
 
 +
== Item set ==
 +
{{set|The Special Delivery}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
Line 54: Line 90:
 
| result = Shortstop
 
| result = Shortstop
 
}}
 
}}
 +
{{Blueprint | autoresult = Scout primary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Special Delivery}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| result = Winger
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| ingredient-2-amount = 2
 +
| result = Baby Face's Blaster
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Shortstop
 +
| ingredient-3 = Crit-A-Cola
 +
| result = Back Scatter
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Peppergun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | item-description = {{item description|Shortstop}}
 +
  | att-1-neutral    = {{attribute|ProvideOnActive}}
 +
  | att-2-negative  = {{attribute|DamageForceIncreaseString}}
 +
| can deal damage =
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 +
== Update history ==
 +
{{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* The Shortstop was added to the game.
 +
 +
'''{{Patch name|10|6|2010}}'''
 +
* The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>.
 +
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Shortstop was added to the crafting blueprint for the [[Milkman]].
 +
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* {{Undocumented}} Removed the (non-functioning) [[slowdown]] effect from the Shortstop.
 +
 +
'''{{Patch name|1|10|2011}}'''
 +
* {{Undocumented}} Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
 +
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed not seeing the critboost effect for the Shortstop.
 +
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} The Shortstop was added in the Winger's crafting blueprint.
 +
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* {{Undocumented}} The Shortstop reload time has been slowed down by 50%.
 +
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Added 20% bonus healing while deployed.
 +
** Added 80% vulnerability increase to all push forces while deployed.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Changed attribute:
 +
** Reduced extra knockback penalty from 80% to 40%.
 +
 +
'''{{Patch name|4|24|2014}}'''
 +
* Fixed the Shortstop not using its Crit sound when firing Crits.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attributes:
 +
** No longer uses secondary ammo and now uses primary ammo instead.
 +
** Healing and knockback passives are only active when weapon is deployed.
 +
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed a bug that caused the Shortstop to reload faster than normal.
 +
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** Added an Alt-fire attack -- reach out and shove someone!
 +
** Removed +healing bonus
 +
** Reduced pushback vuln to +20% (from +40%)
 +
 +
'''{{Patch name|10|21|2016}}'''
 +
* Updated the sounds made when the Scout shoves someone while using the Shortstop.
 +
 +
'''{{Patch name|2|14|2017}}'''
 +
*Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
 +
*Fixed the Scout not getting assists for shoving players while using the Shortstop.
 +
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* {{Undocumented}} Updated reload sound.
 +
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Can now be [[Festive weapons|Festivized]].
 +
* Fixed the inspect animation for the Shortstop.
 +
 +
'''{{Patch name|7|7|2022}}'''
 +
* Fixed The Shortstop shove showing as self-inflicted damage.}}
 +
 +
== Bugs ==
 +
* If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.
  
 
== Trivia ==
 
== Trivia ==
* The design of the Shortstop is similar to the [[wikipedia:COP 357 Derringer|COP 357 Derringer]].
+
* The Shortstop was modeled from elements of various [[w:Break action|break action]] handguns, including the [https://i.imgur.com/tVOeWw6.png Remington Elliot 4 shot] (trigger and grip) and the [[w:COP .357 Derringer|COP .357 Derringer]] (barrels), which coincidentally had a [[w: .410 bore|.410]] {{botignore|scattergun}} version.<ref>[http://www.polycount.com/forum/showpost.php?p=1139457&postcount=20 TF2 - Polypack - Spetch, "Like before, it's a modified Remington Elliot, 4 shot." "I'm taking reference from 10 different guns atm and one of them is a derringer also."]</ref>
* A pepperbox {{botignore|pistol}} or 'pepper gun' is any small handgun or {{botignore|pistol}} with multiple barrels fixed around a center axis.
+
* The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
* Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the [[Scattergun]] or [[Force-A-Nature]].
+
* Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
* Since it is a primary weapon, it is possible to have two pistols equipped (the regular [[Pistol]] or the [[Lugermorph]]).
+
* The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
* The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
+
** The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
* The name is a very obvious reference to a position in the Scout's favorite sport, baseball. (The Shortstop is the defensive field-man between Second and Third base)
+
* This item's type, "peppergun", is slang for {{botignore|shotgun}}, due to the weapon's ability to "pepper" a target.
* The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
+
 
* Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo
+
== Gallery ==
* The 4 pellets from each round of the Shortstop appear to have little to no bullet spread (they go straight out and are very accurate), unlike the [[Scattergun]], [[Force of Nature]], and [[Shotgun]]. Practically, this increases the effective range of the Shortstop by a considerable margin.
+
<gallery>
* It is interesting to note that while the Shortstop ''does'' reduce movement speed by 40%, this is much less than the movement speed reduction granted by the [[Natascha]], which slows any target ''to'' ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
+
File:Shortstop 1st person.png|First-person view
* Unlike the [[Scattergun]] or the [[Force-A-Nature]], this weapon's will Crit in the same fashion as the [[Pistol]]. If you Crit with the Shortstop, all consecutive shots will be Critical Hits as well until you have to reload. Whether this is a feature or a bug is currently undetermined.
+
File:Shortstop First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Shortstop First Person Festivized BLU.png|[[BLU]] Festivized variant.
 +
File:ShortstopCept.jpg|Concept art of the Shortstop.
 +
File:Human instrument (Shortstop Polycount).jpg|Polycount concept art for the Shortstop.
 +
</gallery>
 +
 
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Shortstop|Shortstop Strategy]]
+
* [[Basic Scout strategy#Shortstop|Shortstop strategy]]
  
 +
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
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| contents = <span style="font-size:200%;" class="plainlinks">'''This wiki is now old & outdated'''</span><br /><span style="font-size:150%;">
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[[Category:The Special Delivery]]
The new [http://wiki.teamfortress.com/wiki/Main_Page Official Team Fortress Wiki] is ad-free & hosted on Valve's servers. [http://wiki.teamfortress.com/wiki/Main_Page Check it out now.]</span>}}||<!-- null -->}}
 
[[Category:Primary weapons]]
 

Latest revision as of 16:47, 24 September 2024

Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
Shortstop publicity blurb

The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.

Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. However, it fires approximately 40% faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the Pistol and its alternatives.

Pressing alt-fire (default key: MOUSE2) causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the Pyro's compression blast. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.

When the Shortstop is the active weapon, the player receives 20% more knockback when taking damage, as well as from the Pyro's compression blast.

The Shortstop's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.

Random Critical hits are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.

The kill icon for the Shortstop was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6.33 / pellet
Pellet count 4
Point blank 18-72
Medium range 12-48
Long range 6-25
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2 - 24.3 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Shove

See also: Damage
Damage and function times
Damage
Base damage 100% 1
Function times
Attack interval 1.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png

Strange variant


Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Shortstop was added to the game.

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

October 8, 2010 Patch

  • [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for the Shortstop.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Shortstop was added in the Winger's crafting blueprint.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Shortstop reload time has been slowed down by 50%.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Changed attributes:
    • Added 20% bonus healing while deployed.
    • Added 80% vulnerability increase to all push forces while deployed.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Reduced extra knockback penalty from 80% to 40%.

April 24, 2014 Patch

  • Fixed the Shortstop not using its Crit sound when firing Crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • No longer uses secondary ammo and now uses primary ammo instead.
    • Healing and knockback passives are only active when weapon is deployed.

July 3, 2015 Patch

  • Fixed a bug that caused the Shortstop to reload faster than normal.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Added an Alt-fire attack -- reach out and shove someone!
    • Removed +healing bonus
    • Reduced pushback vuln to +20% (from +40%)

October 21, 2016 Patch

  • Updated the sounds made when the Scout shoves someone while using the Shortstop.

February 14, 2017 Patch

  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
  • Fixed the Scout not getting assists for shoving players while using the Shortstop.

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Updated reload sound.

December 21, 2017 Patch (Smissmas 2017)

  • Can now be Festivized.
  • Fixed the inspect animation for the Shortstop.

July 7, 2022 Patch

  • Fixed The Shortstop shove showing as self-inflicted damage.

Bugs

  • If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.

Trivia

  • The Shortstop was modeled from elements of various break action handguns, including the Remington Elliot 4 shot (trigger and grip) and the COP .357 Derringer (barrels), which coincidentally had a .410 scattergun version.[1]
  • The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
  • Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
  • The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
    • The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
  • This item's type, "peppergun", is slang for shotgun, due to the weapon's ability to "pepper" a target.

Gallery

References

See also