Difference between revisions of "Shortstop"
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− | {{ | + | {{Item infobox |
− | + | | type = weapon | |
− | | weapon- | + | | image = Shortstop.png |
− | | used-by = | + | | 3d-image-1 = Shortstop |
− | | | + | | 3d-image-2 = Shortstop Festivized |
− | | ammo-loaded = 4 | + | | 3d-button-1 = default |
− | | ammo-carried = | + | | 3d-button-2 = colored_pair |
− | | reload = Clip | + | | 3d-viewname-1 = Default |
− | | | + | | 3d-viewname-2 = Festivized |
− | | | + | | used-by = {{used by|Scout}} |
− | | | + | | slot = primary |
− | | | + | | contributed-by = {{Backpack Item Link|76561197998113407|143016278}} |
− | | | + | | released = {{Patch name|9|30|2010}} |
− | | | + | | released-major = Mann-Conomy Update |
− | | | + | | availability = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}} |
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | medieval = no | ||
+ | | ammo-loaded = 4 | ||
+ | | ammo-carried = 32 | ||
+ | | reload = Clip | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Peppergun}} | ||
+ | | item-level = 1 | ||
+ | | item-description = {{item description|Shortstop}} | ||
+ | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
+ | | att-2-negative = {{attribute|DamageForceIncreaseString}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}} | |
− | + | The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[w:derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is an antique pistol with multiple rotating barrels. A derringer has break action reload.--> [[w:Shotgun|peppergun]] fitted with pearl grips. | |
− | + | Compared to the [[Scattergun]], the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased [[Damage#Distance modifier|damage ramp-up]] of the Scout's other primary weapons. However, it fires {{tooltip|approximately 40%|42.4%}} faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]] and its alternatives. | |
+ | Pressing alt-fire {{DK|MOUSE2}} causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons. | ||
− | + | When the Shortstop is the active weapon, the player receives 20% more [[knockback]] when taking damage, as well as from the Pyro's compression blast. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The Shortstop's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square. | |
− | |||
− | |||
− | |||
− | + | Random [[Critical hits]] are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Blueprint == | + | The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}. |
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | type = [[Hitscan]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | ramp up = 18 / pellet | ||
+ | | base = 12 / pellet | ||
+ | | fall off = 6.33 / pellet | ||
+ | | pellet count = 4 | ||
+ | | point blank = 18-72 | ||
+ | | medium range = 12-48 | ||
+ | | long range = 6-25 | ||
+ | | pellet spread = 50 | ||
+ | | crit = 36 / pellet | ||
+ | | minicrit = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.36 s | ||
+ | | reload = 1.52 s | ||
+ | }} | ||
+ | |||
+ | === Shove === | ||
+ | {{Damage table | ||
+ | | damage = yes | ||
+ | | base = 1 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 1.5 s | ||
+ | }} | ||
+ | |||
+ | == Item set == | ||
+ | {{set|The Special Delivery}} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Force-A-Nature | | ingredient-1 = Force-A-Nature | ||
Line 55: | Line 90: | ||
| result = Shortstop | | result = Shortstop | ||
}} | }} | ||
+ | {{Blueprint | autoresult = Scout primary}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint|autoresult=Special Delivery}} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Shortstop | ||
+ | | result = Winger | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Shortstop | ||
+ | | ingredient-2-amount = 2 | ||
+ | | result = Baby Face's Blaster | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Shortstop | ||
+ | | ingredient-3 = Crit-A-Cola | ||
+ | | result = Back Scatter | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Peppergun}} | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | festive = | ||
+ | | item-description = {{item description|Shortstop}} | ||
+ | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
+ | | att-2-negative = {{attribute|DamageForceIncreaseString}} | ||
+ | | can deal damage = | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = no | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * The Shortstop was added to the game. | ||
+ | |||
+ | '''{{Patch name|10|6|2010}}''' | ||
+ | * The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>. | ||
+ | |||
+ | '''{{Patch name|10|8|2010}}''' | ||
+ | * {{Undocumented}} The Shortstop was added to the crafting blueprint for the [[Milkman]]. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
+ | * {{Undocumented}} Removed the (non-functioning) [[slowdown]] effect from the Shortstop. | ||
+ | |||
+ | '''{{Patch name|1|10|2011}}''' | ||
+ | * {{Undocumented}} Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing. | ||
+ | |||
+ | '''{{Patch name|1|19|2011}}''' | ||
+ | * Fixed not seeing the critboost effect for the Shortstop. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | ||
+ | * {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
+ | * {{Undocumented}} The Shortstop was added in the Winger's crafting blueprint. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * {{Undocumented}} The Shortstop reload time has been slowed down by 50%. | ||
+ | |||
+ | '''{{Patch name|4|27|2012}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|7|10|2013}}''' | ||
+ | * Changed attributes: | ||
+ | ** Added 20% bonus healing while deployed. | ||
+ | ** Added 80% vulnerability increase to all push forces while deployed. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|2|7|2014}}''' | ||
+ | * Changed attribute: | ||
+ | ** Reduced extra knockback penalty from 80% to 40%. | ||
+ | |||
+ | '''{{Patch name|4|24|2014}}''' | ||
+ | * Fixed the Shortstop not using its Crit sound when firing Crits. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | * Changed attributes: | ||
+ | ** No longer uses secondary ammo and now uses primary ammo instead. | ||
+ | ** Healing and knockback passives are only active when weapon is deployed. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed a bug that caused the Shortstop to reload faster than normal. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Added an Alt-fire attack -- reach out and shove someone! | ||
+ | ** Removed +healing bonus | ||
+ | ** Reduced pushback vuln to +20% (from +40%) | ||
+ | |||
+ | '''{{Patch name|10|21|2016}}''' | ||
+ | * Updated the sounds made when the Scout shoves someone while using the Shortstop. | ||
+ | |||
+ | '''{{Patch name|2|14|2017}}''' | ||
+ | *Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone. | ||
+ | *Fixed the Scout not getting assists for shoving players while using the Shortstop. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | ||
+ | * {{Undocumented}} Updated reload sound. | ||
+ | |||
+ | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
+ | * Can now be [[Festive weapons|Festivized]]. | ||
+ | * Fixed the inspect animation for the Shortstop. | ||
+ | |||
+ | '''{{Patch name|7|7|2022}}''' | ||
+ | * Fixed The Shortstop shove showing as self-inflicted damage.}} | ||
+ | |||
+ | == Bugs == | ||
+ | * If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting. | ||
== Trivia == | == Trivia == | ||
− | * The | + | * The Shortstop was modeled from elements of various [[w:Break action|break action]] handguns, including the [https://i.imgur.com/tVOeWw6.png Remington Elliot 4 shot] (trigger and grip) and the [[w:COP .357 Derringer|COP .357 Derringer]] (barrels), which coincidentally had a [[w: .410 bore|.410]] {{botignore|scattergun}} version.<ref>[http://www.polycount.com/forum/showpost.php?p=1139457&postcount=20 TF2 - Polypack - Spetch, "Like before, it's a modified Remington Elliot, 4 shot." "I'm taking reference from 10 different guns atm and one of them is a derringer also."]</ref> |
− | + | * The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked. | |
− | + | * Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing. | |
− | + | * The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons. | |
− | + | ** The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise. | |
− | * The name is a | + | * This item's type, "peppergun", is slang for {{botignore|shotgun}}, due to the weapon's ability to "pepper" a target. |
− | * | ||
− | * | ||
− | * | ||
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Shortstop 1st person | + | File:Shortstop 1st person.png|First-person view |
− | File:Shortstop | + | File:Shortstop First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant. |
+ | File:Shortstop First Person Festivized BLU.png|[[BLU]] Festivized variant. | ||
+ | File:ShortstopCept.jpg|Concept art of the Shortstop. | ||
+ | File:Human instrument (Shortstop Polycount).jpg|Polycount concept art for the Shortstop. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
== See also == | == See also == | ||
− | *[[Scout strategy#Shortstop|Shortstop | + | * [[Basic Scout strategy#Shortstop|Shortstop strategy]] |
− | |||
+ | {{Mann-Conomy Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} | ||
− | + | ||
− | + | [[Category:The Special Delivery]] | |
− | |||
− | [[Category: |
Latest revision as of 16:47, 24 September 2024
“ | Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
— Shortstop publicity blurb
|
” |
The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.
Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. However, it fires approximately 40% faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the Pistol and its alternatives.
Pressing alt-fire (default key: MOUSE2) causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the Pyro's compression blast. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
When the Shortstop is the active weapon, the player receives 20% more knockback when taking damage, as well as from the Pyro's compression blast.
The Shortstop's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.
Random Critical hits are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll.
The kill icon for the Shortstop was contributed by Psyke .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 18 / pellet |
Base damage | 100% | 12 / pellet |
Maximum fall-off | 52.8% | 6.33 / pellet |
Pellet count | 4 | |
Point blank | 18-72 | |
Medium range | 12-48 | |
Long range | 6-25 | |
Pellet spread | 50:1 | |
Critical | 36 / pellet | |
Mini-crit | 16.2 - 24.3 / pellet | |
Function times | ||
Attack interval | 0.36 s | |
Reload | 1.52 s | |
Values are approximate and determined by community testing. |
Shove
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 1 |
Function times | ||
Attack interval | 1.5 s | |
Values are approximate and determined by community testing. |
Item set
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Special Delivery weapon | Milkman | ||
x4 | + | = |
Reclaimed Metal | Shortstop | Winger | ||
+ | = |
Reclaimed Metal | Shortstop | Baby Face's Blaster | ||
+ | x2 | = |
Reclaimed Metal | Shortstop | Crit-a-Cola | Back Scatter | |||
+ | + | = |
Strange variant
Update history
- The Shortstop was added to the game.
- The Shortstop is now affected by
tf_use_fixed_weaponspreads
.
- [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.
- [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
- Fixed not seeing the critboost effect for the Shortstop.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Shortstop was added in the Winger's crafting blueprint.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Shortstop reload time has been slowed down by 50%.
- [Undocumented] Added Strange quality.
- Changed attributes:
- Added 20% bonus healing while deployed.
- Added 80% vulnerability increase to all push forces while deployed.
- [Undocumented] Added Collector's quality.
- Changed attribute:
- Reduced extra knockback penalty from 80% to 40%.
- Fixed the Shortstop not using its Crit sound when firing Crits.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- No longer uses secondary ammo and now uses primary ammo instead.
- Healing and knockback passives are only active when weapon is deployed.
- Fixed a bug that caused the Shortstop to reload faster than normal.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Added an Alt-fire attack -- reach out and shove someone!
- Removed +healing bonus
- Reduced pushback vuln to +20% (from +40%)
- Updated the sounds made when the Scout shoves someone while using the Shortstop.
- Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
- Fixed the Scout not getting assists for shoving players while using the Shortstop.
October 20, 2017 Patch (Jungle Inferno Update)
- [Undocumented] Updated reload sound.
December 21, 2017 Patch (Smissmas 2017)
- Can now be Festivized.
- Fixed the inspect animation for the Shortstop.
- Fixed The Shortstop shove showing as self-inflicted damage.
Bugs
- If the player has their model quality set to medium or lower, the Scout does not break open the Shortstop during reloading or inspecting.
Trivia
- The Shortstop was modeled from elements of various break action handguns, including the Remington Elliot 4 shot (trigger and grip) and the COP .357 Derringer (barrels), which coincidentally had a .410 scattergun version.[1]
- The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in baseball, the Scout's favorite sport. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time. However, this functionality never worked.
- Although the Shortstop fires multiple projectiles per shot, the model for its ammunition depicts a large single bullet in each casing.
- The Shortstop's rounds are held together by a flat metal clip, which are often used to speed the reload process of certain breach weapons.
- The clip seems to disappear during the reload, as the ejected cases do not feature the clip and it is never seen leaving the gun otherwise.
- This item's type, "peppergun", is slang for shotgun, due to the weapon's ability to "pepper" a target.
Gallery
RED Festivized variant.
BLU Festivized variant.
References
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|