Difference between revisions of "Manmelter"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
− | | image = Manmelter.png | + | | image = RED Manmelter.png |
− | | | + | | 3d-image-1 = Manmelter |
− | | used-by = | + | | 3d-image-3 = Flare |
+ | | 3d-button-1 = colored_pair | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Projectile | ||
+ | | kill-icon-2 = hadouken | ||
+ | | kill-tooltip-2 = Taunting | ||
+ | | used-by = {{used by|Pyro}} | ||
| slot = secondary | | slot = secondary | ||
| contributed-by = {{Backpack Item Link|76561198057245700|701970980}} | | contributed-by = {{Backpack Item Link|76561198057245700|701970980}} | ||
− | | released = | + | | released = {{Patch name|12|15|2011}} |
− | | availability = {{ | + | | released-major = Australian Christmas 2011 |
+ | | availability = {{avail|drop|craft|purchase|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| rename = yes | | rename = yes | ||
| numbered = yes | | numbered = yes | ||
| medieval = no | | medieval = no | ||
| ammo-loaded = Unlimited | | ammo-loaded = Unlimited | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Indivisible Particle Smasher}} |
− | | item-description = | + | | item-level = 30 |
− | | att-1-positive = | + | | item-description = {{item description|Manmelter}} |
− | | att-2-positive = | + | | att-1-positive = {{attribute|ProjectileSpeed_Increased|50}} |
− | | att-3-positive = | + | | att-2-positive = {{attribute|EnergyWeaponNoAmmo}} |
− | | att-4-positive = | + | | att-3-positive = {{attribute|ExtinguishRevenge}} |
− | | att-5-negative = | + | | att-4-positive = {{attribute|ExtinguishRestoresHealth|20}} |
+ | | att-5-negative = {{attribute|CritChance_Disabled}} | ||
}} | }} | ||
− | |||
− | |||
− | + | {{Quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}} | |
− | |||
− | Holding the alt-fire button | + | The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, [[w:Retrofuturism|retrofuturistic]] laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jiggle bones|liquid]]. |
+ | |||
+ | The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammo]], and cannot fire random [[Critical hits]]. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the [[Machina]] when it is fired without scoping, and produces a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play. | ||
+ | |||
+ | Holding the alt-fire button {{DK|MOUSE2}} activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed Critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 Crits can be stored in this fashion, all lost upon [[death]]. Firing a Crit from the Manmelter shoots a burst of fire from the gun. | ||
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away. | Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away. | ||
− | [[ | + | [[Taunts|Taunting]] with the Manmelter equipped results in the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders. |
− | This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop. | + | This item was named the "Manmelter 3600 ZX" in promotional materials from the [[TF2 Official Website|Official TF2 Blog]] and Weta Workshop. |
− | The Manmelter was later [ | + | The Manmelter was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
+ | | damagetype = Dual-type (fire and bullet) | ||
+ | | rangetype = Ranged | ||
− | | damage | + | | damage = yes |
− | | base | + | | base = 30 |
− | | crit | + | | crit = 90 |
− | | minicrit | + | | minicrit = 41 |
− | | afterburn | + | | afterburn = {{tooltip|4 / tick|8 / s}}<br/>60 total |
− | | afterburn minicrit = {{tooltip| | + | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total |
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 2 s |
− | | afterburn time | + | | afterburn time = 7.5 s |
}} | }} | ||
Line 63: | Line 76: | ||
== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
Line 75: | Line 89: | ||
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}} | {{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}} | ||
− | == | + | == Strange variant == |
− | = | + | {{Strange item info |
− | {{ | + | | item-type = {{item kind|Indivisible Particle Smasher}} |
− | | 1 = {{ | + | | rankson = Kills |
− | | 2 = {{ | + | | festive = |
− | }} | + | | item-description = {{item description|Manmelter}} |
− | + | | att-1-positive = {{attribute|ProjectileSpeed_Increased|50}} | |
− | + | | att-2-positive = {{attribute|EnergyWeaponNoAmmo}} | |
− | + | | att-3-positive = {{attribute|ExtinguishRevenge}} | |
− | | | + | | att-4-positive = {{attribute|ExtinguishRestoresHealth|20}} |
+ | | att-5-negative = {{attribute|CritChance_Disabled}} | ||
+ | | can deal damage = yes | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can extinguish = yes | ||
+ | | can deal taunt damage = yes | ||
+ | | can headshot = no | ||
+ | | can deal gib damage = no | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
+ | == Related achievements == | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = | + | | 1 = {{Show achievement|Pyro|OMGWTFBBQ}} |
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}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) |
− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
* The Manmelter was added to the game. | * The Manmelter was added to the game. | ||
'''{{Patch name|12|16|2011}}''' | '''{{Patch name|12|16|2011}}''' | ||
− | * Fixed Manmelter getting | + | * Fixed Manmelter getting Crits from 'Mmmph' bar. |
− | ''' | + | '''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}''' |
* Updated the description of the weapon. | * Updated the description of the weapon. | ||
Line 150: | Line 130: | ||
* Increased projectile speed while maintaining the same travel arc. | * Increased projectile speed while maintaining the same travel arc. | ||
* Increased extinguish range. | * Increased extinguish range. | ||
− | * Added draw/recoil/crit forces for the Manmelter. | + | * Added draw/recoil/{{botignore|crit}} forces for the Manmelter. |
'''{{Patch name|12|23|2011}}''' | '''{{Patch name|12|23|2011}}''' | ||
− | * Fixed the Manmelter idle effects showing on other | + | * Fixed the Manmelter idle effects showing on other {{botignore|flare gun}}s. |
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
Line 159: | Line 139: | ||
'''{{Patch name|3|22|2012}}''' | '''{{Patch name|3|22|2012}}''' | ||
− | * Fixed a bug that would sometimes cause | + | * Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons. |
'''{{patch name|5|17|2012}}''' | '''{{patch name|5|17|2012}}''' | ||
− | * Fixed | + | * Fixed the Manmelter using the wrong muzzle flash effect. |
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Improved visual and audio cues for when the Manmelter is ready to fire. | ||
+ | * Fixed the Manmelter being able to earn Crits via friendly Pyro self-damage. | ||
+ | |||
+ | '''{{Patch name|3|19|2013}}''' | ||
+ | * Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected. | ||
− | }} | + | '''{{Patch name|11|12|2013}}''' |
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|8|13|2014}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|8|21|2014}}''' | ||
+ | * The Manmelter can now accept Allies Extinguished strange parts. | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * Changed attribute: | ||
+ | ** Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Removed (hidden) 20% fire rate penalty. | ||
+ | |||
+ | '''{{Patch name|9|26|2022}}''' | ||
+ | * Fixed duplicate reload sound entries in the {{code|tf_weapon_flaregun_revenge}} weapon script}} | ||
== Unused content == | == Unused content == | ||
− | * There is | + | * There is a unique projectile impact for the laser hitting a wall. |
− | |||
− | ==Bugs== | + | == Bugs == |
− | * | + | * When this weapon's projectile is reflected, it is reflected as a Flare Gun flare. |
− | + | * The Critical hits counter does not show when the active weapon is not the Manmelter. | |
− | * The | + | * Firing at least one time causes the weapon to not fully go back to its resting position. |
− | * | + | * While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the Crits counter is reset to 0. The weapon does not actually fire anything while this happens. |
− | |||
− | * While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire | ||
− | |||
− | |||
* Occasionally the ash-suck particle effect may not appear. | * Occasionally the ash-suck particle effect may not appear. | ||
+ | * If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the player extinguishes the friendly Pyro, they receive points and health, but not a stored critical. This does not happen with other classes. | ||
+ | * Occasionally, when firing a Critical hit, the extinguish particles play despite not extinguishing anyone. | ||
+ | * Sometimes, the Critical hits counter quickly decreases to 0 before resetting to its intended value.<!-- A how-to is needed for this bug + the previous one, or some kind of steps to replicate it--> | ||
+ | * The Manmelter can cause self-damage to the player if positioned very close to a wall and shot at a specific angle. | ||
+ | ** If the player dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply, if the shot deals 10 more damage than health left, the player is gibbed. | ||
− | + | == Gallery == | |
− | |||
− | |||
− | ==Gallery== | ||
<gallery> | <gallery> | ||
+ | File:BLU Manmelter.png|[[BLU]] variant of the weapon. | ||
File:Manmelter 1st person red.png|[[RED]] first-person view. | File:Manmelter 1st person red.png|[[RED]] first-person view. | ||
− | File:Manmelter 1st person blu.png| | + | File:Manmelter 1st person blu.png|BLU first-person view. |
+ | File:Flare_proj_red.png|RED projectile. | ||
+ | File:Flare_proj_blu.png|BLU projectile. | ||
+ | File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect. | ||
+ | File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter. | ||
+ | File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects. | ||
+ | File:Manmelter Flare.png|The launched RED projectile accompanied by its particle effects. | ||
</gallery> | </gallery> | ||
− | |||
== See also == | == See also == | ||
− | *[[Pyro strategy#Manmelter|Manmelter strategy]] | + | * [[Basic Pyro strategy#Manmelter|Manmelter strategy]] |
− | *[[ | + | * [[Dr. Grordbort's Moonman Pack]] |
− | |||
− | |||
− | |||
− | {{ | + | {{Australian Christmas 2011 Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} | ||
+ | |||
[[Category:Jiggleboned]] | [[Category:Jiggleboned]] |
Latest revision as of 21:18, 28 August 2024
“ | Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!
Click to listen
— Manmelter publicity blurb
|
” |
The Manmelter is a secondary weapon for the Pyro. It is a grey, retrofuturistic laser pistol, with a small vial that contains team-colored liquid.
The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammo, and cannot fire random Critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the Machina when it is fired without scoping, and produces a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.
Holding the alt-fire button (default key: MOUSE2) activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed Critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 Crits can be stored in this fashion, all lost upon death. Firing a Crit from the Manmelter shoots a burst of fire from the gun.
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
Taunting with the Manmelter equipped results in the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.
This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.
The Manmelter was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Dr. Grordbort's Moonman Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Detonator | Manmelter | ||
+ | = |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Moonman Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Strange variant
Related achievements
Pyro
|
Update history
- The Manmelter was added to the game.
- Fixed Manmelter getting Crits from 'Mmmph' bar.
December 16, 2011 [Item schema update]
- Updated the description of the weapon.
- Added particle effect on muzzle that appears when ready to fire.
- Increased projectile speed while maintaining the same travel arc.
- Increased extinguish range.
- Added draw/recoil/crit forces for the Manmelter.
- Fixed the Manmelter idle effects showing on other flare guns.
- Added crafting blueprint for the Manmelter.
- Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.
- Fixed the Manmelter using the wrong muzzle flash effect.
June 27, 2012 Patch (Pyromania Update)
- Improved visual and audio cues for when the Manmelter is ready to fire.
- Fixed the Manmelter being able to earn Crits via friendly Pyro self-damage.
- Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- The Manmelter can now accept Allies Extinguished strange parts.
- Changed attribute:
- Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
July 7, 2016 Patch (Meet Your Match Update)
- Removed (hidden) 20% fire rate penalty.
- Fixed duplicate reload sound entries in the
tf_weapon_flaregun_revenge
weapon script
Unused content
- There is a unique projectile impact for the laser hitting a wall.
Bugs
- When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
- The Critical hits counter does not show when the active weapon is not the Manmelter.
- Firing at least one time causes the weapon to not fully go back to its resting position.
- While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the Crits counter is reset to 0. The weapon does not actually fire anything while this happens.
- Occasionally the ash-suck particle effect may not appear.
- If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the player extinguishes the friendly Pyro, they receive points and health, but not a stored critical. This does not happen with other classes.
- Occasionally, when firing a Critical hit, the extinguish particles play despite not extinguishing anyone.
- Sometimes, the Critical hits counter quickly decreases to 0 before resetting to its intended value.
- The Manmelter can cause self-damage to the player if positioned very close to a wall and shot at a specific angle.
- If the player dies because of this, the Detonator's kill icon is used. Standard gib rules apply, if the shot deals 10 more damage than health left, the player is gibbed.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|