Difference between revisions of "Quick-Fix"

From Team Fortress Wiki
Jump to: navigation, search
m (at the same angle and with equal force -> with equal force in the same direction)
m (Trivia)
 
(243 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
| type               = weapon
+
| type               = weapon
| 3d-team             = yes
+
| 3d-team           = yes
| number-of-3d-images = 4
+
| 3d-image-1        = Quick-Fix
| view1name          = RED Medi Gun
+
| 3d-image-3        = Quick-Fix Backpack
| view2name          = BLU Medi Gun
+
| 3d-image-5        = Quick-Fix Festive
| view3name          = RED Backpack
+
| 3d-button-1        = colored_pair
| view4name          = BLU Backpack
+
| 3d-button-3        = colored_pair
| team-colors         = yes
+
| 3d-button-5        = colored_pair
| hide-kill-icon     = yes
+
| 3d-viewname-1      = Default
| used-by             = [[Medic]]
+
| 3d-viewname-3      = Backpack
| slot               = secondary
+
| 3d-viewname-5      = Festivized
| equip-region       = back
+
| team-colors       = yes
| released           = [[Über Update]]
+
| hide-kill-icon     = yes
| availability       = {{avail|drop|craft|purchase|crate38-strange}}
+
| used-by           = {{used by|Medic}}
| numbered           = no
+
| slot               = secondary
| ammo-loaded         = N/A
+
| equip-region       = medigun_backpack
| ammo-carried       = N/A
+
| released          = {{Patch name|6|23|2011}}
| loadout             = yes
+
| released-major    = Über Update
   | level            = Level 8 Medi Gun Prototype
+
| availability       = {{avail|drop|craft|purchase|crate38-strange|collectors}}
   | loadout-name      = The Quick-Fix
+
| marketable        = yes
   | att-1-neutral     = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+
| numbered           = no
   | att-2-positive   = +40% heal rate
+
| ammo-loaded       = {{common string|N/A}}
   | att-3-positive   = +25% ÜberCharge rate
+
| ammo-carried       = {{common string|N/A}}
   | att-4-positive    = Medic mirrors blast jump of their heal target
+
| loadout           = yes
  | att-4-neutral    = Can't overheal.
+
   | item-kind        = {{item kind|Medi Gun Prototype}}
  | att-5-neutral    = Move at the speed of any faster heal target.
+
   | item-level      = 8
 +
  | item-description = {{item description|Quick-Fix}}
 +
   | att-1-neutral   = {{attribute|Medigun_MegaHeal}}
 +
   | att-2-positive   = {{attribute|HealRate_Positive|40}}
 +
   | att-3-positive   = {{attribute|UberchargeRate_Positive|10}}
 +
   | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 
}}
 
}}
{{Quotation|Quick-Fix publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}}
 
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body.  The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
 
  
This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun. It lacks the ability to [[Healing#Overheal|overheal]] patients, but can maintain an overheal previously applied on a target by other means.  Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], including [[compression blast]]s; however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
+
{{Quotation|'''Quick-Fix''' publicity blurb|War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.}}
  
Whenever the patient uses an explosive jump, the Medic will be shot upward as well. The Medic will be launched with equal force in the same direction.
+
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a group of three small gauges on one side, a decorative [[ÜberCharge]] gauge on the other, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
  
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta.
+
Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but can only [[overheal]] up to 125% rather than 150%. It can maintain, but not increase, overheal over 125% obtained from another source. Since its maximum overheal is lower than the 142.5% ÜberCharge build rate penalty threshold, it can build ÜberCharge twice as fast as the stock Medi Gun, on top of the aforementioned 10% build rate boost.
  
==Healing and function times==
+
Deploying the ÜberCharge triples the healing rate and heals the Medic at the same rate (granting him up to 125% overheal), while also providing immunity to all movement-impairing effects, such as [[knockback]], [[stun]], and [[slowdown]]. The charge does nothing to reduce incoming damage, making it ineffective against lethal burst damage. The reduced healing penalty applied under the effects of [[afterburn]] still apply under the Quick-Fix's ÜberCharge. While ÜberCharge is deployed, the Medic and his patient cannot capture or block a point, or push/block the cart, but they can carry the intelligence.
 +
 
 +
Like other Medi Guns, healing with the Quick-Fix allows the Medic to match the speed of a faster target. However, it also mirrors a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and only works on Medics directly healing the patient (effect cannot be transferred across a chain of Medics). When healing a patient firing a [[Grappling Hook]], the Medic travels in the same direction at the same speed, remaining suspended until the hook is released or their healing beam is disconnected. Any kills that a patient gets are counted as an assist to the Medic.
 +
 
 +
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, was also available for use in the beta.
 +
 
 +
== Healing and function times ==
 
{{Damage table
 
{{Damage table
| healing = yes
+
| healing           = yes
| heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
+
| heal combat       = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
| heal noncombat   = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
+
| heal noncombat   = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
| effect time     = 8 s
+
| effect time       = 8 s
| function times = yes
+
| function times   = yes
| charge fill speed = 3.125% / s ({{tooltip|1.5625% / s|Target at 142.5% health or higher}})
+
| charge fill speed = 2.75% / s ({{tooltip|1.375% / s|Target at 142.5% health or higher}})
| max charge time = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
+
| max charge time   = 37 s ({{tooltip|74 s|Target at 142.5% health or higher}})
 +
| beamconnect      = 450 ([[Hammer unit]]s)
 +
| beamdisconnect    = 540 (Hammer units)
 
}}
 
}}
  
 +
{{Quick Fix Overheal table}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
 
== Item set ==
 
== Item set ==
{{set|The Clinical Trial}}
+
{{Set|The Clinical Trial}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 65: Line 77:
 
{{Blueprint
 
{{Blueprint
 
| autoresult = Medic Secondary
 
| autoresult = Medic Secondary
 +
}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Quick-Fix
 +
| ingredient-1-amount = 3
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Vaccinator
 
}}
 
}}
  
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Medi Gun Prototype
+
  | item-type = {{item kind|Medi Gun Prototype}}
 
  | rankson = ubers
 
  | rankson = ubers
 
  | rankson2 = kill assists
 
  | rankson2 = kill assists
 
  | festive =
 
  | festive =
   | att-1-neutral     = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+
  | item-description = {{item description|Quick-Fix}}
   | att-2-positive   = +40% heal rate
+
   | att-1-neutral   = {{attribute|Medigun_MegaHeal}}
   | att-3-positive   = +25% ÜberCharge rate
+
   | att-2-positive   = {{attribute|HealRate_Positive|40}}
   | att-4-neutral    = Can't overheal.
+
   | att-3-positive   = {{attribute|UberchargeRate_Positive|10}}
  | att-5-neutral    = Move at the speed of any faster heal target.
+
   | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 
  | can deal damage = no
 
  | can deal damage = no
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 84: Line 104:
 
  | can deal posthumous damage = no
 
  | can deal posthumous damage = no
 
  | can extinguish = no
 
  | can extinguish = no
 +
| can heal allies = yes
 
  | notes =
 
  | notes =
 
}}
 
}}
  
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|General|Master of Disguise}}
 +
| 2 = {{Show achievement|General|Team Doctor}}
 +
}}
  
== Related achievements ==
+
 
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
+
=== {{Class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Doctoring the Ball}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|S*M*A*S*H}}
 +
| 2 = {{Show achievement|Soldier|War Crime and Punishment}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|General|Master of Disguise}}
+
| 1 = {{Show achievement|Pyro|Pyrotechnics}}
| {{Show achievement|General|Team Doctor}}
+
| 2 = {{Show achievement|Pyro|Next of Kindling}}
 
}}
 
}}
  
==={{Class link|scout}}===
+
 
 +
=== {{Class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Scout|Doctoring the Ball}}
+
| 1 = {{Show achievement|Demoman|Tam O'Shatter}}
 
}}
 
}}
  
==={{Class link|heavy}}===
+
 
 +
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
Line 106: Line 148:
 
       {{Show achievement|Heavy|Party Loyalty}}
 
       {{Show achievement|Heavy|Party Loyalty}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 +
      {{Show achievement|Heavy|Soviet Block}}
 
       {{Show achievement|Heavy|Supreme Soviet}}
 
       {{Show achievement|Heavy|Supreme Soviet}}
 
}}
 
}}
  
==={{Class link|engineer}}===
+
 
 +
=== {{Class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Engineer|Doc, Stock and Barrel}}
+
| 1 = {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
}}
 
}}
  
==={{Class link|medic}}===
+
 
 +
=== {{Class link|Medic}} ===
 
{{Medigun related achievements}}
 
{{Medigun related achievements}}
  
==={{Class link|spy}}===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Spy|FYI I am a Spy}}
+
| 1 = {{Show achievement|Spy|FYI I am a Spy}}
| {{Show achievement|Spy|Insurance Fraud}}
+
| 2 = {{Show achievement|Spy|Insurance Fraud}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|23|2010}}'''
+
{{Update history|
* {{Undocumented}} Added stats for Quick-Fix
+
'''{{Patch name|12|23|2010}}'''
 +
* {{Undocumented}} Added stats for Quick-Fix.
  
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* The Quick-Fix was added to the main game.
+
* The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
* {{Undocumented}} Lowered ÜberCharge rate to 25% (from 40%)
+
* {{Undocumented}} Lowered ÜberCharge rate from 40% to 25%.
  
 
'''{{Patch name|6|27|2011}}'''
 
'''{{Patch name|6|27|2011}}'''
* Fixed the Quick-Fix showing the fire overlay when running in DX8
+
* Fixed the Quick-Fix showing the fire overlay when running in DX8.
  
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
+
* Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.
  
 
'''{{Patch name|7|7|2011}}'''
 
'''{{Patch name|7|7|2011}}'''
* Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
+
* Fixed a bug where Medics using the Quick-Fix could easily identify disguised [[Spy|Spies]].
* Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed  
+
* Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
 
* {{Undocumented}} Added team-colored overlay for Quick-Fix users during the ÜberCharge.
 
* {{Undocumented}} Added team-colored overlay for Quick-Fix users during the ÜberCharge.
  
Line 149: Line 196:
  
 
'''{{Patch name|1|26|2012}}'''
 
'''{{Patch name|1|26|2012}}'''
* Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.  
+
* Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
  
 
'''{{Patch name|2|2|2012}}'''
 
'''{{Patch name|2|2|2012}}'''
Line 158: Line 205:
  
 
'''{{Patch name|4|18|2012}}'''
 
'''{{Patch name|4|18|2012}}'''
* Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's [[Compression blast|airblast]]
+
* Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's [[Compression blast|airblast]].
* Fixed the Quick-Fix not maintaining overhealed health
+
* Fixed the Quick-Fix not maintaining overhealed health.
  
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Medic mirrors blast jump of their heal target
+
* Medic mirrors blast jump of their heal target.
 
* {{undocumented}} The Quick-Fix now gains speed from all sources of speed increase, such as the [[Eyelander]] and [[Gas Jockey]] item set.
 
* {{undocumented}} The Quick-Fix now gains speed from all sources of speed increase, such as the [[Eyelander]] and [[Gas Jockey]] item set.
 +
 +
'''{{Patch name|8|10|2012}}'''
 +
* Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
 +
** This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the [[Meet the Medic (taunt)|Meet the Medic]], [[Director's Vision]], [[Schadenfreude]], or [[High Five!]].
 +
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Added 50% Overheal.
 +
** Über now affects the Medic when there's no heal target.
 +
** Shotguns with pushback ([[Force-A-Nature]]) no longer affect players under the effect of Quick-Fix’s Über.
 +
 +
'''{{Patch name|7|11|2013}}'''
 +
* Fixed Quick-Fix infinite heal exploit.
 +
 +
'''{{Patch name|7|24|2013}}'''
 +
* Medics using the Quick-Fix will now take jump force from Pyros using the [[Detonator]] to explosive jump.
 +
* {{Undocumented}} Medics using the Quick-Fix will now take jump force from Pyros using the [[Scorch Shot]] to explosive jump.
 +
 +
'''{{Patch name|8|28|2013}}'''
 +
* Fixed an outdated tip for the Quick-Fix.
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Fixed the Medic not gaining the proper speed boost when a Demoman uses the [[Chargin' Targe]] or [[Splendid Screen]].
 +
 +
'''{{Patch name|10|30|2014}}'''
 +
* Updated the {{code|equip_region}} for the Quick-Fix.
 +
 +
'''{{Patch name|1|15|2015}} #1'''
 +
* Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the [[Capture the Flag#Intelligence|flag]].
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 +
'''{{Patch name|7|8|2015}} #1'''
 +
* Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* During setup time, ÜberCharge build rate is now increased by 3x.
 +
* Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
 +
* Changed attribute:
 +
** Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
 +
 +
'''{{Patch name|1|7|2016}}'''
 +
* Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.
 +
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
 +
* Changed attributes:
 +
** ÜberCharge rate reduced to +10% (from +25%)
 +
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 +
'''{{Patch name|12|13|2017}}'''
 +
* Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the [[Thermal Thruster]].
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* Healing [[Heavy|Heavies]] under the effects of the [[Dalokohs Bar]] or [[Fishcake]] will not restore their health past the default 300 HP.
+
* Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
* Being set on [[Fire]] will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
+
* A Spy disguised as a Medic with the Quick-Fix equipped uses the regular Medic backpack.
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the [[Kritzkrieg]].
+
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
* Team color issues:
+
** This can be fixed if the player disconnects, the map changes, or <code>snd_restart</code> is entered into the console.
** The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
+
* Being set on [[fire]] causes the player to lose the team-colored overlay when under the effects of the ÜberCharge.
** Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
+
* The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
* Backpack issues:
+
* Specialized Killstreak sheens applied to the Quick-Fix appear on the Medic's backpack.
** A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
+
* A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
** Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
+
* If a Medic using the Quick-Fix is healing a Pyro while they use the Thermal Thruster, the Medic will be able to stomp enemies as if he had [[Mantreads]] equipped for as long as he remains alive, whether he is healing the Pyro from that point forward or not.<ref>[https://youtu.be/ryzYQzwCUXM Thermal Thruster bug]</ref>
*Despite stating otherwise, the Übercharge increases healing by 200% to 300% of normal, rather than raising it 300%
 
  
==Trivia==
+
== Trivia ==
* The model for the Quick-Fix was previously shown in concept art images for [[Meet the Medic]], photographed in Valve Headquarters.
+
* The model for the Quick-Fix was previously shown in [[concept art]] images for [[Meet the Medic]], photographed in Valve Headquarters.
 
** The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of ''[[Meet the Director]]''.
 
** The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of ''[[Meet the Director]]''.
* The Quick-Fix was canonically the Medic's first healing gun, and was the prototype for the Medi Gun.<ref>[http://www.facepunch.com/threads/1101057-Behind-the-scenes-of-Meet-the-Medic-and-what-could-be-coming-to-TF2.?p=30702321&viewfull=1#post30702321 Behind the scenes of Meet the Medic and what could be coming to TF2]</ref>
+
* The Quick-Fix's ÜberCharge was known as the ''Megaheal'' in the beta.
* The Quick-Fix was able to make the Heavy invulnerable in ''Meet the Medic'', even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.<ref>[http://www.teamfortress.com/uberupdate Quick-Fix publicity blurb]</ref>
+
* A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stop the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
* The Quick-Fix's Übercharge was known as the ''Megaheal'' in the beta.
+
* [[Dove]] droppings are seen on the main body of the Quick-Fix.
* The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
 
* A "Quick Fix" in medical or industrial-repair terms refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's Übercharge can still result in the death of both the Medic and his patient if enough damage is taken.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Quick-Fix 1st person RED.png|RED first-person view
+
File:BLU Quick-Fix.png|[[BLU]] variant of the weapon.
File:Quick-Fix 1st person BLU.png|BLU first-person view
+
File:Quick-Fix 1st person RED.png|[[RED]] first-person view.
File:RED Quick-Fix Pack.png|[[RED]] Quick-Fix backpack
+
File:Quick-Fix 1st person BLU.png|BLU first-person view.
File:BLU Quick-Fix Pack.png|[[BLU]] Quick-Fix backpack
+
File:Festive quick-fix 1st person RED.png|RED [[Festivizer|Festivized]] variant.
File:ÜberCharge Quick-Fix.png|The Quick-Fix's ÜberCharge
+
File:Festive quick-fix 1st person BLU.png|BLU Festivized variant.
 +
File:RED Quick-Fix Pack.png|RED Quick-Fix backpack.
 +
File:BLU Quick-Fix Pack.png|BLU Quick-Fix backpack.
 +
File:RED_Quick-Fix_Pack_SFM.png|RED Quick-Fix backpack from the [[Source Filmmaker]] files.
 +
File:ÜberCharge Quick-Fix.png|The Quick-Fix's ÜberCharge.
 
</gallery>
 
</gallery>
  
Line 202: Line 306:
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=5703 TF2 Official Blog - The Über Update]
+
* [https://www.teamfortress.com/post.php?id=5703 TF2 Official Blog - The Über Update]
*[http://www.teamfortress.com/uberupdate/ The Über Update, Day 4]
+
* [https://www.teamfortress.com/uberupdate/ The Über Update, Day 4]
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 
[[Category:Self-illuminated]]
 
[[Category:Self-illuminated]]

Latest revision as of 08:31, 6 January 2024

War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
Quick-Fix publicity blurb

The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three small gauges on one side, a decorative ÜberCharge gauge on the other, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.

Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but can only overheal up to 125% rather than 150%. It can maintain, but not increase, overheal over 125% obtained from another source. Since its maximum overheal is lower than the 142.5% ÜberCharge build rate penalty threshold, it can build ÜberCharge twice as fast as the stock Medi Gun, on top of the aforementioned 10% build rate boost.

Deploying the ÜberCharge triples the healing rate and heals the Medic at the same rate (granting him up to 125% overheal), while also providing immunity to all movement-impairing effects, such as knockback, stun, and slowdown. The charge does nothing to reduce incoming damage, making it ineffective against lethal burst damage. The reduced healing penalty applied under the effects of afterburn still apply under the Quick-Fix's ÜberCharge. While ÜberCharge is deployed, the Medic and his patient cannot capture or block a point, or push/block the cart, but they can carry the intelligence.

Like other Medi Guns, healing with the Quick-Fix allows the Medic to match the speed of a faster target. However, it also mirrors a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and only works on Medics directly healing the patient (effect cannot be transferred across a chain of Medics). When healing a patient firing a Grappling Hook, the Medic travels in the same direction at the same speed, remaining suspended until the hook is released or their healing beam is disconnected. Any kills that a patient gets are counted as an assist to the Medic.

The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, was also available for use in the beta.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 33.6 / s (100.8 / s)
Healing (out of combat) 300% 100.8 / s (302.4 / s)
Function times
Effect duration 8 s
Charge fill speed 2.75% / s (1.375% / s)
Maximum charge time 37 s (74 s)
Beam connect distance 450 (Hammer units)
Beam disconnect distance 540 (Hammer units)
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png

Strange variant


Related achievements

Achieved.png General achievements

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.


Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.

Update history

December 23, 2010 Patch
  • [Undocumented] Added stats for Quick-Fix.

June 23, 2011 Patch (Über Update)

  • The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
  • [Undocumented] Lowered ÜberCharge rate from 40% to 25%.

June 27, 2011 Patch

  • Fixed the Quick-Fix showing the fire overlay when running in DX8.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.

July 7, 2011 Patch

  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies.
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
  • [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.

July 18, 2011 Patch

  • [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

January 26, 2012 Patch

  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • [Undocumented] The Quick-Fix no longer maintains overheal.

April 18, 2012 Patch

  • Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's airblast.
  • Fixed the Quick-Fix not maintaining overhealed health.

June 27, 2012 Patch (Pyromania Update)

  • Medic mirrors blast jump of their heal target.
  • [Undocumented] The Quick-Fix now gains speed from all sources of speed increase, such as the Eyelander and Gas Jockey item set.

August 10, 2012 Patch

July 10, 2013 Patch

  • Changed attributes:
    • Added 50% Overheal.
    • Über now affects the Medic when there's no heal target.
    • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über.

July 11, 2013 Patch

  • Fixed Quick-Fix infinite heal exploit.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

August 28, 2013 Patch

  • Fixed an outdated tip for the Quick-Fix.

February 7, 2014 Patch

October 30, 2014 Patch

  • Updated the equip_region for the Quick-Fix.

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the flag.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 8, 2015 Patch #1

  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

December 17, 2015 Patch (Tough Break Update)

  • During setup time, ÜberCharge build rate is now increased by 3x.
  • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
  • Changed attribute:
    • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

January 7, 2016 Patch

  • Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.

July 7, 2016 Patch (Meet Your Match Update)

  • A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
  • Changed attributes:
    • ÜberCharge rate reduced to +10% (from +25%)

December 21, 2016 Patch (Smissmas 2016)

December 13, 2017 Patch

  • Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster.

Bugs

  • Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
  • A Spy disguised as a Medic with the Quick-Fix equipped uses the regular Medic backpack.
  • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
    • This can be fixed if the player disconnects, the map changes, or snd_restart is entered into the console.
  • Being set on fire causes the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
  • Specialized Killstreak sheens applied to the Quick-Fix appear on the Medic's backpack.
  • A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
  • If a Medic using the Quick-Fix is healing a Pyro while they use the Thermal Thruster, the Medic will be able to stomp enemies as if he had Mantreads equipped for as long as he remains alive, whether he is healing the Pyro from that point forward or not.[1]

Trivia

  • The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
    • The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
  • The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.
  • A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stop the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
  • Dove droppings are seen on the main body of the Quick-Fix.

Gallery

References

See also

External links